mirror of
https://github.com/sys4-fr/server-nalc.git
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142 lines
4.2 KiB
Lua
Executable File
142 lines
4.2 KiB
Lua
Executable File
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--= Melon
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minetest.register_craftitem("farming:melon_slice", {
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description = "Melon Slice",
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inventory_image = "farming_melon_slice.png",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1")
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end,
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on_use = minetest.item_eat(2),
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})
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minetest.register_craft({
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output = "farming:melon_8",
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recipe = {
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{"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"},
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{"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"},
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{"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"},
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}
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})
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minetest.register_craft({
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output = "farming:melon_slice 9",
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recipe = {
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{"", "farming:melon_8", ""},
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}
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})
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-- Define Melon growth stages
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minetest.register_node("farming:melon_1", {
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drawtype = "plantlike",
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tiles = {"farming_melon_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:melon_2", {
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drawtype = "plantlike",
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tiles = {"farming_melon_2.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:melon_3", {
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drawtype = "plantlike",
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tiles = {"farming_melon_3.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:melon_4", {
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drawtype = "plantlike",
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tiles = {"farming_melon_4.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:melon_5", {
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drawtype = "plantlike",
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tiles = {"farming_melon_5.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:melon_6", {
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drawtype = "plantlike",
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tiles = {"farming_melon_6.png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("farming:melon_7", {
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drawtype = "plantlike",
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tiles = {"farming_melon_7.png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Last stage of Melon growth doesnnot have growing=1 so abm never has to check these
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minetest.register_node("farming:melon_8", {
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drawtype = "nodebox",
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description = "Melon",
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tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png"},
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paramtype = "light",
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walkable = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {'farming:melon_slice 9'},rarity=1},
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}
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},
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groups = {snappy=3,flammable=2,plant=1},
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sounds = default.node_sound_wood_defaults(),
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})
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