4812003da0
- Added security if statement in 3d_armor/3d_armor/armor.lua:~464 to prevent crash if `armor_inv` is nil (thanks crabman for reporting) - Updated 3d_armor (better use of skin and skin mods) |
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.. | ||
3d_armor | ||
shields | ||
wieldview | ||
.gitignore | ||
LICENSE.md | ||
modpack.txt | ||
README.md |
Modpack - 3d Armor [0.4.3]
[mod] Visible Player Armor [3d_armor]
depends: default
recommends: inventory_plus or unified_inventory (use only one)
Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.
Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.
[mod] Visible Wielded Items [wieldview]
depends: 3d_armor
Makes hand wielded items visible to other players.
[mod] Shields [shields]
depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.