mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
672 lines
17 KiB
Lua
Executable File
672 lines
17 KiB
Lua
Executable File
doors3 = {}
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function doors3.get_pos(pos, dir, p1, b)
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local pos2 = {x=pos.x, y=pos.y, z=pos.z}
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if b == 0 then
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if p1 == 1 then
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if dir == 1 then
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pos2.z=pos2.z-1
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elseif dir == 2 then
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pos2.x=pos2.x-1
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elseif dir == 3 then
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pos2.z=pos2.z+1
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else
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pos2.x=pos2.x+1
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end
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else
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if dir == 1 then
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pos2.x=pos2.x+1
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elseif dir == 2 then
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pos2.z=pos2.z-1
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elseif dir == 3 then
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pos2.x=pos2.x-1
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else
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pos2.z=pos2.z+1
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end
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end
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else
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if p1 == 1 then
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if dir == 1 then
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pos2.x=pos2.x+1
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elseif dir == 2 then
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pos2.z=pos2.z-1
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elseif dir == 3 then
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pos2.x=pos2.x-1
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else
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pos2.z=pos2.z+1
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end
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else
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if dir == 1 then
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pos2.z=pos2.z+1
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elseif dir == 2 then
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pos2.x=pos2.x+1
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elseif dir == 3 then
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pos2.z=pos2.z-1
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else
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pos2.x=pos2.x-1
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end
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end
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end
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return pos2
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end
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-- Registers a door
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function doors3.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_middle then
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def.node_box_middle = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_middle then
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def.selection_box_middle = box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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if not def.sound_close_door then
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def.sound_close_door = "doors_door_close"
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end
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if not def.sound_open_door then
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def.sound_open_door = "doors_door_open"
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name].on_rightclick then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt = pointed_thing.above
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local pt1 = {x=pt.x, y=pt.y+1, z=pt.z}
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local pt2 = {x=pt.x, y=pt.y+2, z=pt.z}
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if
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not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pt1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then
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minetest.record_protection_violation(pt, placer:get_player_name())
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt1, {name=name.."_m_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt1, {name=name.."_m_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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minetest.get_meta(pt):set_int("right", 1)
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minetest.get_meta(pt1):set_int("right", 1)
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minetest.get_meta(pt2):set_int("right", 1)
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.get_meta(pt1)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tm = def.tiles_middle
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local tb = def.tiles_bottom
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local function after_dig_node(pos, letter, name, num, digger)
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local p
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if letter == "b" then -- bottom
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p = { {y=1, l="m"}, {y=2, l="t"} }
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elseif letter == "m" then -- middle
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p = { {y=-1, l="b"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"} }
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end
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for _,t in pairs(p) do
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local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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local node = minetest.get_node(pos1)
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if node.name == name.."_"..t["l"].."_"..num then
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minetest.node_dig(pos1, node, digger)
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end
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end
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end
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local function check_and_blast(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.remove_node(pos)
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end
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end
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local function make_on_blast(base_name, letter, num)
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if def.only_placer_can_open then
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return function() end
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else
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return function(pos, intensity)
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local p
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if letter == "b" then -- bottom
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p = { {y=1, l="m"}, {y=2, l="t"} }
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elseif letter == "m" then -- middle
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p = { {y=-1, l="b"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"} }
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end
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for _,t in pairs(p) do
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check_and_blast({x=pos.x, y=pos.y+t["y"], z=pos.z}, base_name.."_"..t["l"].."_"..num)
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end
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end
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end
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end
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local function on_rightclick(pos, letter, name, oldnum, params, clicker, oldparam2)
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local p
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if letter == "b" then -- bottom
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p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} }
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elseif letter == "m" then -- middle
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p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} }
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end
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local newnum
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if oldnum == 1 then
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newnum = 2
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else
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newnum = 1
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end
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for _,t in pairs(p) do
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local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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if minetest.get_node(pos1).name == name.."_"..t["l"].."_"..oldnum then
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local p2 = minetest.get_node(pos1).param2
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p2 = params[p2+1]
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minetest.swap_node(pos1, {name=name.."_"..t["l"].."_"..newnum, param2=p2})
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end
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end
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local snd_1 = def.sound_close_door
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local snd_2 = def.sound_open_door
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if params[1] == 3 then
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snd_1 = def.sound_open_door
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snd_2 = def.sound_close_door
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end
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local b = minetest.get_meta(pos):get_int("right")
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local pos2 = doors3.get_pos(pos, oldparam2, params[1], b)
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local node = minetest.get_node_or_nil(pos2)
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if node and node.name and node.name == name.."_"..letter.."_"..newnum then
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if minetest.get_meta(pos2):get_int("right") ~= b then
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if minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pos2, node, clicker)
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end
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end
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end
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--if double doors, only 2eme play sound
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if b ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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local function on_rotate(pos, node, dir, user, name, num, mode, new_param2)
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if not check_player_priv(pos, user) then
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return false
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end
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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local p
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if dir == 0 then -- bottom
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p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} }
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elseif dir == 1 then -- middle
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p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} }
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else -- top
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p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} }
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end
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for _,t in pairs(p) do
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local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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if not minetest.get_node(pos1).name == name.."_"..t["l"].."_"..num then
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return false
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end
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if minetest.is_protected(pos1, user:get_player_name()) then
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minetest.record_protection_violation(pos4, user:get_player_name())
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return false
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end
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end
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for _,t in pairs(p) do
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local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
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local node2 = minetest.get_node(pos1)
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node2.param2 = (node2.param2 + 1) % 4
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minetest.swap_node(pos1, node2)
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end
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return true
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end
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minetest.register_node(name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node(pos, "b", name, 1, digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, "b", name, 1, {1,2,3,0}, clicker, node.param2)
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 0, user, name, 1, mode)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "b", 1)
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})
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minetest.register_node(name.."_m_1", {
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tiles = {tm[2], tm[2], tm[2], tm[2], tm[1], tm[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_middle
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_middle
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node(pos, "m", name, 1, digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, "m", name, 1, {1,2,3,0}, clicker, node.param2)
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 1, user, name, 1, mode)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "m", 1)
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})
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node(pos, "t", name, 1, digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, "t", name, 1, {1,2,3,0}, clicker, node.param2)
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 2, user, name, 1, mode)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "t", 1)
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})
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minetest.register_node(name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node(pos, "b", name, 2, digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, "b", name, 2, {3,0,1,2}, clicker, node.param2)
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 0, user, name, 2, mode)
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = make_on_blast(name, "b", 2)
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})
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minetest.register_node(name.."_m_2", {
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tiles = {tm[2], tm[2], tm[2], tm[2], tm[1].."^[transformfx", tm[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_middle
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_middle
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},
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groups = def.groups,
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|
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
after_dig_node(pos, "m", name, 2, digger)
|
|
end,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
if check_player_priv(pos, clicker) then
|
|
on_rightclick(pos, "m", name, 2, {3,0,1,2}, clicker, node.param2)
|
|
end
|
|
end,
|
|
|
|
on_rotate = function(pos, node, user, mode, new_param2)
|
|
return on_rotate(pos, node, 1, user, name, 2, mode)
|
|
end,
|
|
|
|
can_dig = check_player_priv,
|
|
sounds = def.sounds,
|
|
sunlight_propagates = def.sunlight,
|
|
on_blast = make_on_blast(name, "m", 2)
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node(name.."_t_2", {
|
|
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = def.node_box_top
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = def.selection_box_top
|
|
},
|
|
groups = def.groups,
|
|
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
after_dig_node(pos, "t", name, 2, digger)
|
|
end,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
if check_player_priv(pos, clicker) then
|
|
on_rightclick(pos, "t", name, 2, {3,0,1,2}, clicker, node.param2)
|
|
end
|
|
end,
|
|
|
|
on_rotate = function(pos, node, user, mode, new_param2)
|
|
return on_rotate(pos, node, 2, user, name, 2, mode)
|
|
end,
|
|
|
|
can_dig = check_player_priv,
|
|
sounds = def.sounds,
|
|
sunlight_propagates = def.sunlight,
|
|
on_blast = make_on_blast(name, "t", 2)
|
|
})
|
|
|
|
end
|
|
|
|
doors3.register_door("doors:door3_wood", {
|
|
description = "Wooden Door 3",
|
|
inventory_image = "doors3_wood.png",
|
|
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
|
tiles_bottom = {"doors3_wood_b.png", "doors3_brown.png"},
|
|
tiles_middle = {"doors3_wood_m.png", "doors3_brown.png"},
|
|
tiles_top = {"doors3_wood_t.png", "doors3_brown.png"},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sunlight = false,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "doors:door3_wood",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_wood", ""},
|
|
{"", "doors:door_wood", ""}
|
|
}
|
|
})
|
|
|
|
doors3.register_door("doors:door3_steel", {
|
|
description = "Steel Door 3",
|
|
inventory_image = "doors3_steel_inv.png",
|
|
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
|
tiles_bottom = {"doors3_steel_b.png", "doors_grey.png"},
|
|
tiles_middle = {"doors3_steel_m.png", "doors_grey.png"},
|
|
tiles_top = {"doors3_steel_t.png", "doors_grey.png"},
|
|
only_placer_can_open = true,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sunlight = false,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "doors:door3_steel",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_steel", ""},
|
|
{"", "doors:door_steel", ""}
|
|
}
|
|
})
|
|
|
|
doors3.register_door("doors:door3_glass", {
|
|
description = "Glass Door 3",
|
|
inventory_image = "doors3_glass_inv.png",
|
|
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
|
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
|
|
tiles_middle = {"doors_glass_a.png", "doors_glass_side.png"},
|
|
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
sunlight = true,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "doors:door3_glass",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_glass", ""},
|
|
{"", "doors:door_glass", ""}
|
|
}
|
|
})
|
|
|
|
|
|
doors3.register_door("doors:door3_obsidian_glass", {
|
|
description = "Obsidian Glass Door 3",
|
|
inventory_image = "doors3_obsidian_glass_inv.png",
|
|
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
|
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
|
|
tiles_middle = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
|
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
sunlight = true,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "doors:door3_obsidian_glass",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_obsidian_glass", ""},
|
|
{"", "doors:door_obsidian_glass", ""}
|
|
}
|
|
})
|
|
|
|
-- From BFD: Cherry planks doors
|
|
doors3.register_door("doors:door3_cherry", {
|
|
description = "Cherry Door 3",
|
|
inventory_image = "doors3_wood_cherry_inv.png",
|
|
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
|
tiles_bottom = {"doors_wood_cherry_b.png", "default_wood_cherry_planks.png"},
|
|
tiles_middle = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"},
|
|
tiles_top = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sunlight = false,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "doors:door3_cherry",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_cherry", ""},
|
|
{"", "doors:door_cherry", ""}
|
|
}
|
|
})
|
|
|
|
doors3.register_door("doors:door3_prison", {
|
|
description = "Prison Door 3",
|
|
inventory_image = "doors3_prison_inv.png",
|
|
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
|
tiles_bottom = {"doors_prison_b.png", "doors_black.png"},
|
|
tiles_middle = {"doors_prison_t.png", "doors_black.png"},
|
|
tiles_top = {"doors_prison_t.png", "doors_black.png"},
|
|
only_placer_can_open = true,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sunlight = false,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "doors:door3_prison",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "doors:door_prison", ""},
|
|
{"", "doors:door_prison", ""}
|
|
}
|
|
})
|