mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 15:30:30 +01:00
de031dddf1
- Everything is updated, except doors - Some textures are moved to other mods (removed from default, but still used by those mods)
113 lines
5.3 KiB
Lua
Executable File
113 lines
5.3 KiB
Lua
Executable File
-- Other mods can use these for looping through available colors
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dye = {}
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dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
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dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow",
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"lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
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-- Make dye names and descriptions available globally
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dye.dyes = {
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{"white", "White"},
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{"grey", "Grey"},
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{"dark_grey", "Dark grey"},
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{"black", "Black"},
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{"violet", "Violet"},
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{"blue", "Blue"},
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{"cyan", "Cyan"},
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{"dark_green", "Dark green"},
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{"green", "Green"},
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{"yellow", "Yellow"},
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{"brown", "Brown"},
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{"orange", "Orange"},
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{"red", "Red"},
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{"magenta", "Magenta"},
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{"pink", "Pink"},
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}
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-- This collection of colors is partly a historic thing, partly something else
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local dyes = {
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{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}, true},
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{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}, true},
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{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}, true},
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{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
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{"dark_green", "Dark green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
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{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
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{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}, true},
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{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
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{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}, true},
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{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}, true},
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{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1, unicolor_red_violet=1}},
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{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
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-- Define items
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for _, row in ipairs(dyes) do
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local name = row[1]
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local description = row[2]
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local groups = row[3]
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local flower = row[4]
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local item_name = "dye:" .. name
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local item_image = "dye_" .. name .. ".png"
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minetest.register_craftitem(item_name, {
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inventory_image = item_image,
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description = description,
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groups = groups
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})
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if flower then
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minetest.register_craft({
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type = "shapeless",
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output = item_name .. " 4",
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recipe = {"group:flower,color_" .. name},
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})
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end
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end
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-- Manually add coal->black dye
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minetest.register_craft({
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type = "shapeless",
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output = "dye:black 4",
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recipe = {"group:coal"},
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})
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-- Mix recipes
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-- Just mix everything to everything somehow sanely
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local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white", "light_grey"}
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local mixes = {
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-- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white, light_grey
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white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white", "white"},
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grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"},
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dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"},
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black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"},
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violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
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blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"},
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cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"},
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dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"},
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green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"},
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yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"},
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brown = {"brown", "brown", "brown", "orange", "brown"},
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orange = {"orange", "red", "orange", "orange"},
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red = {"pink", "magenta","red"},
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magenta = {"magenta","magenta"},
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pink = {"pink"},
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}
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for one, results in pairs(mixes) do
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for i, result in ipairs(results) do
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local another = mixbases[i]
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minetest.register_craft({
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type = "shapeless",
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output = 'dye:' .. result .. ' 2',
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recipe = {'dye:' .. one, 'dye:' .. another},
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})
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end
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end
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