mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
340 lines
10 KiB
Plaintext
Executable File
340 lines
10 KiB
Plaintext
Executable File
xof 0303txt 0032
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Frame Root {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 1.000000,-0.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Frame Cube {
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FrameTransformMatrix {
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5.000000, 0.000000,-0.000000, 0.000000,
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-0.000000, 3.535534, 3.535534, 0.000000,
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0.000000,-3.535534, 3.535534, 0.000000,
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0.000000,-3.000000, 3.000000, 1.000000;;
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}
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Mesh { //Cube_001 Mesh
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72;
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-1.000000; 1.000000;-1.000000;,
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-1.000000;-1.000000;-1.000000;,
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1.000000;-1.000000;-1.000000;,
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1.000000; 1.000000;-1.000000;,
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-0.833334;-1.000000; 1.000000;,
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-1.000000;-1.000000; 1.000000;,
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-1.000000;-0.833333; 1.000000;,
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-0.833334;-0.833333; 1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000; 1.000000;,
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0.999999;-1.000001; 1.000000;,
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1.000000;-1.000000;-1.000000;,
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0.999999;-1.000001; 1.000000;,
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0.833332;-1.000000; 1.000000;,
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0.833333;-0.833334; 1.000000;,
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1.000000;-0.833334; 1.000000;,
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0.833332;-1.000000; 1.000000;,
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-0.833334;-1.000000; 1.000000;,
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-0.833334;-0.833333; 1.000000;,
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0.833333;-0.833334; 1.000000;,
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1.000000; 0.833333; 1.000000;,
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0.833334; 0.833333; 1.000000;,
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0.833334; 1.000000; 1.000000;,
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1.000000; 0.999999; 1.000000;,
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1.000000;-0.833334; 1.000000;,
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0.833333;-0.833334; 1.000000;,
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0.833334; 0.833333; 1.000000;,
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1.000000; 0.833333; 1.000000;,
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0.833334; 0.833333; 1.000000;,
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-0.833333; 0.833333; 1.000000;,
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-0.833333; 1.000000; 1.000000;,
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0.833334; 1.000000; 1.000000;,
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0.833334; 0.833333;-0.800000;,
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-0.833333; 0.833333;-0.800000;,
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-0.833333; 0.833333; 1.000000;,
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0.833334; 0.833333; 1.000000;,
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-0.833333; 0.833333; 1.000000;,
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-1.000000; 0.833333; 1.000000;,
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-1.000000; 1.000000; 1.000000;,
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-0.833333; 1.000000; 1.000000;,
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-0.833334;-0.833333; 1.000000;,
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-1.000000;-0.833333; 1.000000;,
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-1.000000; 0.833333; 1.000000;,
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-0.833333; 0.833333; 1.000000;,
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0.833333;-0.833334;-0.800000;,
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-0.833334;-0.833333;-0.800000;,
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-0.833333; 0.833333;-0.800000;,
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0.833334; 0.833333;-0.800000;,
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-0.833333; 0.833333;-0.800000;,
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-0.833334;-0.833333;-0.800000;,
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-0.833334;-0.833333; 1.000000;,
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-0.833333; 0.833333; 1.000000;,
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-0.833334;-0.833333;-0.800000;,
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0.833333;-0.833334;-0.800000;,
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0.833333;-0.833334; 1.000000;,
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-0.833334;-0.833333; 1.000000;,
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0.833333;-0.833334;-0.800000;,
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0.833334; 0.833333;-0.800000;,
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0.833334; 0.833333; 1.000000;,
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0.833333;-0.833334; 1.000000;,
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-1.000000; 1.000000;-1.000000;,
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-1.000000; 1.000000; 1.000000;,
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-1.000000;-1.000000; 1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000; 1.000000; 1.000000;,
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-1.000000; 1.000000;-1.000000;,
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1.000000; 1.000000;-1.000000;,
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1.000000; 0.999999; 1.000000;,
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1.000000;-1.000000;-1.000000;,
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0.999999;-1.000001; 1.000000;,
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1.000000; 0.999999; 1.000000;,
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1.000000; 1.000000;-1.000000;;
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18;
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4;0;1;2;3;,
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4;4;5;6;7;,
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4;8;9;10;11;,
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4;12;13;14;15;,
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4;16;17;18;19;,
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4;20;21;22;23;,
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4;24;25;26;27;,
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4;28;29;30;31;,
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4;32;33;34;35;,
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4;36;37;38;39;,
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4;40;41;42;43;,
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4;44;45;46;47;,
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4;48;49;50;51;,
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4;52;53;54;55;,
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4;56;57;58;59;,
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4;60;61;62;63;,
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4;64;65;66;67;,
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4;68;69;70;71;;
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MeshNormals { //Cube_001 Normals
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72;
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0.000000; 0.000000;-1.000000;,
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0.000000; 0.000000;-1.000000;,
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0.000000; 0.000000;-1.000000;,
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0.000000; 0.000000;-1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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-0.000000;-1.000000;-0.000000;,
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-0.000000;-1.000000;-0.000000;,
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-0.000000;-1.000000;-0.000000;,
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-0.000000;-1.000000;-0.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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-0.000000;-1.000000; 0.000000;,
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-0.000000;-1.000000; 0.000000;,
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-0.000000;-1.000000; 0.000000;,
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-0.000000;-1.000000; 0.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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0.000000;-0.000000; 1.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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-1.000000; 0.000000; 0.000000;,
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-1.000000; 0.000000; 0.000000;,
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-1.000000; 0.000000; 0.000000;,
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-1.000000; 0.000000; 0.000000;,
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-1.000000; 0.000000;-0.000000;,
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-1.000000; 0.000000;-0.000000;,
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-1.000000; 0.000000;-0.000000;,
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-1.000000; 0.000000;-0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;;
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18;
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4;0;1;2;3;,
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4;4;5;6;7;,
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4;8;9;10;11;,
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4;12;13;14;15;,
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4;16;17;18;19;,
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4;20;21;22;23;,
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4;24;25;26;27;,
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4;28;29;30;31;,
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4;32;33;34;35;,
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4;36;37;38;39;,
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4;40;41;42;43;,
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4;44;45;46;47;,
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4;48;49;50;51;,
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4;52;53;54;55;,
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4;56;57;58;59;,
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4;60;61;62;63;,
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4;64;65;66;67;,
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4;68;69;70;71;;
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} //End of Cube_001 Normals
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MeshMaterialList { //Cube_001 Material List
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1;
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18;
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0;;
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Material Material {
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0.640000; 0.640000; 0.640000; 1.000000;;
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96.078431;
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0.500000; 0.500000; 0.500000;;
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0.000000; 0.000000; 0.000000;;
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TextureFilename {"cart.png";}
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}
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} //End of Cube_001 Material List
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MeshTextureCoords { //Cube_001 UV Coordinates
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72;
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0.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 1.000000;,
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0.000000; 1.000000;,
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0.031250; 0.500000;,
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-0.000000; 0.500000;,
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-0.000000; 0.468750;,
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0.031250; 0.468750;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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1.000000; 0.000000;,
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1.000000; 0.500000;,
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0.468750; 0.468750;,
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0.500000; 0.468750;,
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0.500000; 0.500000;,
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0.468750; 0.500000;,
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0.031250; 0.468750;,
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0.468750; 0.468750;,
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0.468750; 0.500000;,
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0.031250; 0.500000;,
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0.468750; 0.000000;,
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0.500000; 0.000000;,
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0.500000; 0.031250;,
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0.468750; 0.031250;,
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0.468750; 0.031250;,
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0.500000; 0.031250;,
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0.500000; 0.468750;,
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0.468750; 0.468750;,
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0.468750; 0.031250;,
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0.031250; 0.031250;,
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0.031250; 0.000000;,
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0.468750; 0.000000;,
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1.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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1.000000; 0.000000;,
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0.031250; 0.031250;,
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0.000000; 0.031250;,
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0.000000; 0.000000;,
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0.031250; 0.000000;,
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0.031250; 0.468750;,
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-0.000000; 0.468750;,
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0.000000; 0.031250;,
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0.031250; 0.031250;,
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0.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 1.000000;,
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0.000000; 1.000000;,
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1.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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1.000000; 0.000000;,
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1.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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1.000000; 0.000000;,
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1.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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1.000000; 0.000000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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1.000000; 0.000000;,
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1.000000; 0.500000;,
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1.000000; 0.000000;,
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1.000000; 0.500000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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0.500000; 0.500000;,
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0.500000; 0.000000;,
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1.000000; 0.000000;,
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1.000000; 0.500000;;
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} //End of Cube_001 UV Coordinates
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} //End of Cube_001 Mesh
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} //End of Cube
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} //End of Root Frame
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AnimationSet {
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Animation {
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{Cube}
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AnimationKey { //Position
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2;
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4;
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0;3; 0.000000, 0.000000, 0.000000;;,
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1;3; 0.000000, 3.000000, 3.000000;;,
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2;3; 0.000000,-3.000000, 3.000000;;,
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3;3; 0.000000,-3.000000, 3.000000;;;
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}
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AnimationKey { //Rotation
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0;
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4;
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0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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1;4; -0.923880,-0.382683,-0.000000, 0.000000;;,
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2;4; -0.923880, 0.382683, 0.000000, 0.000000;;,
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3;4; -0.923880, 0.382683, 0.000000, 0.000000;;;
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}
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AnimationKey { //Scale
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1;
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4;
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0;3; 5.000000, 5.000000, 5.000000;;,
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1;3; 5.000000, 5.000000, 5.000000;;,
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2;3; 5.000000, 5.000000, 5.000000;;,
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3;3; 5.000000, 5.000000, 5.000000;;;
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}
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}
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} //End of AnimationSet
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