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https://github.com/sys4-fr/server-nalc.git
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119 lines
3.4 KiB
Lua
Executable File
119 lines
3.4 KiB
Lua
Executable File
minetest.register_craftitem("throwing:arrow_shell", {
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description = "Shell arrow",
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inventory_image = "throwing_arrow_shell.png",
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})
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minetest.register_node("throwing:arrow_shell_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_shell.png", "throwing_arrow_shell.png", "throwing_arrow_shell_back.png", "throwing_arrow_shell_front.png", "throwing_arrow_shell_2.png", "throwing_arrow_shell.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_shell_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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local radius = 1
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local function add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 8,
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time = 0.5,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-10, y=-10, z=-10},
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maxvel = {x=10, y=10, z=10},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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texture = "tnt_smoke.png",
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})
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end
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local function boom(pos)
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minetest.sound_play("shell_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.get_node_timer(pos):start(0.1)
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add_effects(pos, radius)
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end
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-- Back to the arrow
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_shell_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local speed = vector.length(self.object:getvelocity())
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local damage = ((speed + 5)^1.2)/10 + 12
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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boom(pos)
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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boom(self.lastpos)
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'throwing:arrow_shell 8',
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recipe = {
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{'default:stick', 'tnt:gunpowder', 'default:bronze_ingot'},
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow_shell 8',
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recipe = {
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{'default:bronze_ingot', 'tnt:gunpowder', 'default:stick'},
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}
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})
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