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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-03-25 14:11:31 +01:00
LeMagnesium fe2bf3e822 Updated 3d_armor and fixed armors' drop
- Fixed a mistake in code from @stujones11 repository about bones' drop : when
   the function assigned to minetest.after looks for bones, it first looks for
   a node. If there is a node, it looks for bones, if this node isn't bones, it
   just does nothing. Howevere, you're sure to get a node, because minetest.get_node
   will even return air and ignore, so, the else case, where every item is dropped,
   will never happen.
2015-06-28 14:12:31 +02:00
..
2015-02-25 01:57:21 +01:00
2015-05-26 19:22:14 +02:00
2015-05-14 11:52:05 +02:00
2015-05-14 11:52:05 +02:00
2014-12-11 18:53:00 +01:00
2015-05-14 11:52:05 +02:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.