1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-19 08:40:29 +01:00
server-nalc/mods/mobs/goat.lua
Quentin BUISSON-DEBON 77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00

67 lines
1.7 KiB
Lua
Executable File

-- Goat by DonBatman
mobs:register_mob("mobs:goat", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 15,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3},
visual = "mesh",
mesh = "mobs_goat.b3d",
drawtype = "front",
textures = {
{"mobs_goat_white.png"},
{"mobs_goat_brown.png"},
{"mobs_goat_grey.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2,y=2},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1.5,
run_velocity = 3,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 4},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 1, stand_end = 60, -- head down/up
walk_start = 122, walk_end = 182, -- walk
run_start = 122, run_end = 182, -- walk
punch_start = 183, punch_end = 267, -- attack
},
-- follows wheat
follow = "farming:wheat",
view_range = 8,
-- replace grass/wheat with air (eat)
replace_rate = 50,
replace_what = {"group:flora"},
replace_with = "air",
})
-- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height
mobs:register_spawn("mobs:goat", {"default:dirt_with_grass"}, 20, -1, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:goat", "Goat", "default_grass.png", 1)