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server-nalc/mods/mobs/dungeonmaster.lua
Quentin BUISSON-DEBON 0b6d3e5cfa Still working on Mese Dragon integration
+ Some typo fixs
2016-05-09 16:30:00 +02:00

112 lines
3.1 KiB
Lua
Executable File

-- Dungeon Master by PilzAdam
mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, shoots fireballs at player, deal 9 damages
passive = false,
pathfinding = false,
damage = 9,
attack_type = "dogshoot",
reach = 3,
shoot_interval = 2.5,
arrow = "mobs:fireball",
shoot_offset = 1,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 80,
-- textures and model
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master_cobblestone.png"},
{"mobs_dungeon_master_strangewhite.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 16,
knock_back = 0.05, -- Very small knockback
-- drops mese or diamond when dead
drops = {
{name = "mobs:dungeon_master_blood", chance = 2, min = 1, max = 2,},
{name = "default:diamond", chance = 4, min = 1, max = 3,},
{name = "default:mese_crystal", chance = 4, min = 3, max = 6,},
{name = "mobs:dungeon_master_diamond", chance = 6, min = 1, max = 1,},
{name = "maptools:gold_coin", chance = 20, min = 1, max = 1,},
{name = "default:diamondblock", chance = 33, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fear_height = 3,
-- model animation
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
-- spawn on stone between 20 and -1 light, 1 in 10000 chance, 1 dungeon master in area starting at -100 and below
mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 10000, 1, -31000, -250, false)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "mobs_dongeon_master_inv.png", 1)
-- fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
minetest.register_craftitem("mobs:dungeon_master_blood", {
description = "Dungeon Master Blood",
inventory_image = "mobs_dungeon_master_blood.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:dungeon_master_diamond", {
description = "Dungeon Master Diamond",
inventory_image = "mobs_dungeon_master_diamond.png",
groups = {magic = 1},
})