rework sign type and ownership checks

minor tweaks elsewhere to fit those changes

got rid of a couple of obsolete MT/mtg version checks
This commit is contained in:
Vanessa Dannenberg 2019-05-27 11:52:43 -04:00
parent dfa47c2519
commit 1d33e15ea5

View File

@ -169,9 +169,15 @@ signs_lib.sign_post_model = {
-- the list of standard sign nodes
local default_sign = "default:sign_wall_wood"
local default_sign_image = "default_sign_wood.png"
local default_sign_metal = "default:sign_wall_steel"
local default_sign_metal_image = "default_sign_steel.png"
signs_lib.sign_node_list = {
"default:sign_wall_wood",
"default:sign_wall_steel",
default_sign,
default_sign_metal,
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
@ -185,20 +191,6 @@ signs_lib.sign_node_list = {
"locked_sign:sign_wall_locked"
}
local default_sign, default_sign_image
-- Default sign was renamed in 0.4.14. Support both & old versions.
if minetest.registered_nodes["default:sign_wall_wood"] then
default_sign = "default:sign_wall_wood"
default_sign_image = "default_sign_wood.png"
else
default_sign = "default:sign_wall"
default_sign_image = "default_sign_wall.png"
end
default_sign_metal = "default:sign_wall_steel"
default_sign_metal_image = "default_sign_steel.png"
--table copy
function signs_lib.table_copy(t)
@ -685,6 +677,7 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
z = above.z - placer_pos.z
}
end
local finalpos = above
local fdir = minetest.dir_to_facedir(dir)
local pt_name = minetest.get_node(under).name
@ -692,23 +685,23 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
if fences_with_sign[pt_name] and signname == default_sign then
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
finalpos = under
elseif wdir == 0 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
elseif signname == default_sign_metal then
elseif signname == default_sign
or signname == default_sign_metal
or signname == "locked_sign:sign_wall_locked" then
minetest.add_node(above, {name = signname, param2 = wdir })
elseif signname ~= default_sign
and signname ~= default_sign_metal
and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
if locked then
local meta = minetest.get_meta(above)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
end
else
minetest.add_node(above, {name = signname, param2 = fdir}) -- it must be a colored metal sign
end
if locked then
local meta = minetest.get_meta(finalpos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
end
if not signs_lib.expect_infinite_stacks then
@ -918,7 +911,7 @@ minetest.register_node(":locked_sign:sign_wall_locked", {
end
})
-- default metal sign, if defined
-- default metal sign
minetest.register_node(":"..default_sign_metal, {
description = S("Sign"),
@ -932,12 +925,11 @@ minetest.register_node(":"..default_sign_metal, {
node_box = signs_lib.regular_wall_sign_model.nodebox,
tiles = {"signs_wall_sign_metal.png"},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos)
signs_lib.construct_sign(pos, true)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
@ -955,6 +947,13 @@ minetest.register_node(":"..default_sign_metal, {
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos,nil,nil,node)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
return pname == owner or pname == minetest.settings:get("name")
or minetest.check_player_privs(pname, {sign_editor=true})
end,
on_rotate = function(pos, node, user, mode)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
@ -966,7 +965,6 @@ minetest.register_node(":"..default_sign_metal, {
end
})
-- metal, colored signs
if enable_colored_metal_signs then
-- array : color, translated color, default text color