forked from mtcontrib/signs_lib
rotation fixups
* combine rotation functions -- one no longer needs to choose a particular rotation function for the node's paramtype2, it'll figure it out automatically. * fix glitch in wallmounted rotation * re-order rotation facing order to N, E, S, W, floor, ceiling. * limit yard sign to simple NESW-only rotation * allow rotation of hanging signs (NESW only) * allow rotation of signs on poles/posts if there's nothing in the way of where the sign has to move to (NESW only).
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parent
01e2adaa46
commit
906ddbbcc5
122
api.lua
122
api.lua
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@ -63,25 +63,57 @@ signs_lib.wall_fdir_to_back = {
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{ 1, 0 },
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}
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signs_lib.rotate_facedir = {
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[0] = 1,
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[1] = 6,
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[2] = 3,
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[3] = 0,
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[4] = 2,
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[5] = 6,
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[6] = 4
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signs_lib.fdir_to_back_left = {
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[0] = { -1, 1 },
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[1] = { 1, 1 },
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[2] = { 1, -1 },
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[3] = { -1, -1 }
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}
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signs_lib.wall_fdir_to_back_left = {
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[2] = { 1, 1 },
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[3] = { -1, -1 },
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[4] = { -1, 1 },
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[5] = { 1, -1 }
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}
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signs_lib.rotate_walldir = {
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[0] = 1,
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[1] = 5,
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[2] = 0,
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[0] = 4,
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[1] = 0,
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[2] = 5,
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[3] = 1,
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[4] = 2,
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[5] = 3
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}
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signs_lib.rotate_walldir_simple = {
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[0] = 4,
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[1] = 4,
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[2] = 5,
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[3] = 4,
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[4] = 2,
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[5] = 3
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}
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signs_lib.rotate_facedir = {
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[0] = 1,
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[1] = 2,
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[2] = 3,
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[3] = 4,
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[4] = 6,
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[5] = 6,
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[6] = 0
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}
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signs_lib.rotate_facedir_simple = {
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[0] = 1,
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[1] = 2,
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[2] = 3,
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[3] = 0,
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[4] = 0,
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[5] = 0
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}
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-- Initialize character texture cache
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local ctexcache = {}
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@ -162,33 +194,50 @@ end
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-- rotation
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function signs_lib.wallmounted_rotate(pos, node, user, mode)
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if not signs_lib.can_modify(pos, user) then return false end
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if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
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function signs_lib.handle_rotation(pos, node, user, mode)
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if not signs_lib.can_modify(pos, user)
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or mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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local newparam2
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local tpos = pos
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local def = minetest.registered_items[node.name]
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local newparam2 = signs_lib.rotate_walldir[node.param2] or 0
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if string.match(node.name, "_onpole") then
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local newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4
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local t = signs_lib.wall_fdir_to_back_left
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minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
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signs_lib.delete_objects(pos)
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signs_lib.update_sign(pos)
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return true
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end
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if def.paramtype2 ~= "wallmounted" then
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newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0
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t = signs_lib.fdir_to_back_left
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end
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function signs_lib.facedir_rotate(pos, node, user, mode)
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if not signs_lib.can_modify(pos, user) then return false end
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tpos = {
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x = pos.x + t[node.param2][1],
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y = pos.y,
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z = pos.z + t[node.param2][2]
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}
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if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
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return false
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local node2 = minetest.get_node(tpos)
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local def2 = minetest.registered_items[node2.name]
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if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
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minetest.set_node(tpos, {name = node.name, param2 = newparam2})
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minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table())
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minetest.remove_node(pos)
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signs_lib.delete_objects(pos)
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elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then
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minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 })
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elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then
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minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 })
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else
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minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
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end
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local newparam2 = signs_lib.rotate_facedir[node.param2] or 0
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minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
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signs_lib.delete_objects(pos)
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signs_lib.update_sign(pos)
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signs_lib.delete_objects(tpos)
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signs_lib.update_sign(tpos)
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return true
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end
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@ -742,16 +791,8 @@ local function register_sign(name, rdef)
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def.wield_image = rdef.wield_image or def.inventory_image
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def.drop = rdef.drop or name
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def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds
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def.on_rotate = rdef.on_rotate or signs_lib.wallmounted_rotate
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def.paramtype2 = rdef.paramtype2 or "wallmounted"
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if rdef.on_rotate then
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def.on_rotate = rdef.on_rotate
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elseif rdef.drawtype == "wallmounted" then
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def.on_rotate = signs_lib.wallmounted_rotate
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else
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def.on_rotate = signs_lib.facedir_rotate
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end
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def.on_rotate = rdef.on_rotate or signs_lib.handle_rotation
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if rdef.groups then
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def.groups = rdef.groups
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@ -800,8 +841,6 @@ local function register_sign(name, rdef)
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opdef.groups.not_in_creative_inventory = 1
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opdef.tiles[3] = "signs_lib_pole_mount.png"
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opdef.mesh = string.gsub(opdef.mesh, ".obj$", "_onpole.obj")
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opdef.on_rotate = nil
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if opdef.entity_info then
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opdef.entity_info.mesh = string.gsub(opdef.entity_info.mesh, ".obj$", "_onpole.obj")
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@ -823,7 +862,6 @@ local function register_sign(name, rdef)
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hdef.groups.not_in_creative_inventory = 1
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hdef.tiles[3] = "signs_lib_hangers.png"
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hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
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hdef.on_rotate = nil
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if hdef.entity_info then
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hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
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