Compare commits
7 Commits
ed3a679bca
...
oob_fix
Author | SHA1 | Date | |
---|---|---|---|
3e6328ac43 | |||
64902b845d | |||
1fdff47dc8 | |||
e387808065 | |||
1c881d6f22 | |||
cd6bf1eabe | |||
1dd01e3bc6 |
1
.gitattributes
vendored
Normal file
@ -0,0 +1 @@
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util/blender export-ignore
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89
api.lua
@ -1,6 +1,7 @@
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-- signs_lib api, backported from street_signs
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local S = signs_lib.S
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local has_default_mod = minetest.get_modpath("default")
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local function log(level, messagefmt, ...)
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@ -165,12 +166,14 @@ local ctexcache_wide = {}
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-- entity handling
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minetest.register_entity("signs_lib:text", {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "mesh",
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mesh = "signs_lib_standard_sign_entity_wall.obj",
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textures = {},
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static_save = true,
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backface_culling = false,
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initial_properties = {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "mesh",
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mesh = "signs_lib_standard_sign_entity_wall.obj",
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textures = {},
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static_save = true,
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backface_culling = false,
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},
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on_activate = function(self)
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local node = minetest.get_node(self.object:get_pos())
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if minetest.get_item_group(node.name, "sign") == 0 then
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@ -464,15 +467,6 @@ signs_lib.charwidth_wide32 = build_char_db(32)
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local math_max = math.max
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local function fill_line(x, y, w, c, font_size, colorbgw)
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c = c or "0"
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local tex = { }
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for xx = 0, math.max(0, w), colorbgw do
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table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(x + xx, y, c))
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end
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return table.concat(tex)
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end
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-- make char texture file name
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-- if texture file does not exist use fallback texture instead
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local function char_tex(font_name, ch)
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@ -508,6 +502,26 @@ local function char_tex_wide(font_name, ch)
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end
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end
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-- sign colour table
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local colgrid = {
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["0"] = "000000", -- black
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["1"] = "000080", -- blue
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["2"] = "008000", -- dark green
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["3"] = "008080", -- dark cyan
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["4"] = "800000", -- red
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["5"] = "800080", -- purple
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["6"] = "804000", -- brown
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["7"] = "808080", -- light grey
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["8"] = "404040", -- dark grey
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["9"] = "8080ff", -- light blue
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["A"] = "80ff80", -- green
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["B"] = "80ffff", -- cyan
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["C"] = "ff8080", -- skin pink
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["D"] = "ff80ff", -- pink
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["E"] = "ffff00", -- yellow
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["F"] = "ffffff" -- white
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}
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local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide, force_unicode_font)
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local width = 0
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local maxw = 0
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@ -522,7 +536,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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-- We check which chars are available here.
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for word_i, word in ipairs(line) do
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local chars = { }
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local chars = {}
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local ch_offs = 0
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local word_l = #word
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local i = 1
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@ -580,7 +594,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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end
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end
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if w then
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width = width + w + 1
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width = width + w
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if width >= (line_width - cwidth_tab[" "]) then
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width = 0
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else
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@ -612,7 +626,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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else
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local w = cwidth_tab[c]
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if w then
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width = width + w + 1
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width = width + w
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if width >= (line_width - cwidth_tab[" "]) then
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width = 0
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else
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@ -630,7 +644,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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end
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i = i + 1
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end
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width = width + cwidth_tab[" "] + 1
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width = width + cwidth_tab[" "]
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maxw = math_max(width, maxw)
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table.insert(words, { chars=chars, w=ch_offs })
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end
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@ -644,36 +658,25 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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local xpos = start_xpos
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local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
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cur_color = nil
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for word_i, word in ipairs(words) do
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local xoffs = (xpos - start_xpos)
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if (xoffs > 0) and ((xoffs + word.w) > maxw) then
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table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
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xpos = start_xpos
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ypos = ypos + line_height + def.line_spacing
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lineno = lineno + 1
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if lineno >= def.number_of_lines then break end
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table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw))
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end
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for ch_i, ch in ipairs(word.chars) do
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if ch.col ~= cur_color then
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cur_color = ch.col
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table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw))
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end
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table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
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-- colorize character texture
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local newtex = ch.tex .. '\\^[colorize\\:#' .. colgrid[ch.col]
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table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, newtex))
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end
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table.insert(
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texture,
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(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
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)
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xpos = xpos + word.w + cwidth_tab[" "]
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if xpos >= (line_width + cwidth_tab[" "]) then break end
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end
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table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
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table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw))
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return table.concat(texture), lineno
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end
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@ -718,7 +721,7 @@ function signs_lib.make_sign_texture(lines, pos)
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table.insert(texture, linetex)
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lineno = ln + 1
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end
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table.insert(texture, "^[makealpha:0,0,0")
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return table.concat(texture, "")
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end
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@ -1278,7 +1281,7 @@ minetest.register_lbm({
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minetest.register_chatcommand("regen_signs", {
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params = "",
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privs = {server = true},
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description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
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description = S("Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any."),
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func = function(player_name, params)
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local allsigns = {}
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local totalsigns = 0
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@ -1297,13 +1300,13 @@ minetest.register_chatcommand("regen_signs", {
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end
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if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
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if totalsigns == 0 then
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minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
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minetest.chat_send_player(player_name, S("There are no signs in the currently-loaded terrain."))
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signs_lib.block_list = {}
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return
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end
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minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
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minetest.chat_send_player(player_name, "Regenerating sign entities...")
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minetest.chat_send_player(player_name, S("Found a total of @1 sign nodes across @2 blocks.", totalsigns, signs_lib.totalblocks))
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minetest.chat_send_player(player_name, S("Regenerating sign entities ..."))
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for _, b in pairs(allsigns) do
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for _, pos in ipairs(b) do
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@ -1315,7 +1318,7 @@ minetest.register_chatcommand("regen_signs", {
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end
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end
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end
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minetest.chat_send_player(player_name, "Finished.")
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minetest.chat_send_player(player_name, S("Finished."))
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end
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})
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@ -1343,14 +1346,14 @@ function get_sign_formspec(pos, nodename)
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"image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]",
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"textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]",
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"button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]",
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"label[0.3,3.4;Unicode font]",
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"label[0.3,3.4;"..FS("Unicode font").."]",
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"image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_"
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.. state .. ";;;false;signs_lib_switch_interm.png]",
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}
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if minetest.registered_nodes[nodename].allow_widefont then
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state = meta:get_int("widefont") == 1 and "on" or "off"
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formspec[#formspec+1] = "label[2.1,3.4;Wide font]"
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formspec[#formspec+1] = "label[2.1,3.4;"..FS("Wide font").."]"
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formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_"
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.. state .. ";;;false;signs_lib_switch_interm.png]"
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end
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@ -1,27 +1,12 @@
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# textdomain: signs_lib
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Locked sign, owned by @1@n=gesperrter Schild, gehört @1@n
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Write=schreiben
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@1 wrote "@2" to sign at @3=
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@1 flipped the wide-font switch to "@2" at @3=
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@1 flipped the unicode-font switch to "@2" at @3=
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##### not used anymore #####
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locked =gesperrt
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@1 wrote "@2" to @3sign at @4=@1 schrieb "@2" auf das @3Schild bei @4
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Sign=Schild
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Can edit all locked signs=Kann alle gesperrte Schilder bearbeiten
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Locked Sign=gesperrter Schild
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green=grün
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yellow=gelb
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red=rot
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white_red=weißrot
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white_black=schwarzweiß
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orange=orange
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blue=blau
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brown=braun
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Sign (@1, metal)=Schild (@1, Metall)
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Attempt to register unknown node as fence=Versuch ein unbekanntes Element als Zaun zu registrieren
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Registered @1 and @2=Registrierte @1 und @2
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[MOD] signs loaded=[MOD] Schilder-Mod geladen
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Locked sign, owned by @1@n=Abgeschlossenes Schild, gehört @1@n
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Iteriert durch alle derzeit geladenen Kartenblöcke, die Schilder enthalten, löscht alle Entities innerhalb des Node-Raums eines jeden Schildes und erzeugt ihre Text-Entities, falls vorhanden, neu.
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There are no signs in the currently-loaded terrain.=Im derzeit geladenen Gelände befinden sich keine Schilder.
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Found a total of @1 sign nodes across @2 blocks.=Insgesamt wurden @1 Schild-Nodes über @2 Kartenblöcke gefunden.
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Regenerating sign entities ...=Schild-Entities werden neu erzeugt ...
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Finished.=Fertig.
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Write=Schreiben
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Unicode font=Unicode-Schrift
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Wide font=Weite Schrift
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Wooden Wall Sign=Holzwandschild
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Steel Wall Sign=Stahlwandschild
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@ -1,25 +1,12 @@
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# textdomain: signs_lib
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Locked sign, owned by @1@n=
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Write=
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@1 wrote "@2" to sign at @3=
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@1 flipped the wide-font switch to "@2" at @3=
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@1 flipped the unicode-font switch to "@2" at @3=
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##### not used anymore #####
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locked =bloqueada
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@1 wrote "@2" to @3sign at @4=@1 escribio "@2" en el cartel @3en @4
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Sign=Letrero
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Locked Sign=Letrero bloqueada
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green=verde
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yellow=amarillo
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red=rojo
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white_red=rojo y blanco
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white_black=negro y blanco
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orange=naranja
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blue=azul
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brown=marrón
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Sign (@1, metal)=Letrero (@1, metal)
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Registered @1 and @2=Registrado @1 y @2
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[MOD] signs loaded=[MOD] signs cargados
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Locked sign, owned by @1@n=Cartel bloqueado, propiedad de @1
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Examina todos los bloques de mapas que contienen letreros cargados actualmente, elimina cualquier entidad dentro del espacio de nodo de cada cartel y regenera sus entidades de texto, si las hay.
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There are no signs in the currently-loaded terrain.=No hay carteles en el terreno actual cargado.
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Found a total of @1 sign nodes across @2 blocks.=Se han encontrado un total de @1 cartel(es) a traves de @2 bloque(s).
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Regenerating sign entities ...=Regenerando entidades de los carteles...
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Finished.=Terminado
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Write=Escribir
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Unicode font=Fuente unicode
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Wide font=Fuente ancha
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Wooden Wall Sign=Cartel de Madera
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Steel Wall Sign=Cartel de Acero
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@ -1,27 +1,12 @@
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# textdomain: signs_lib
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Locked sign, owned by @1@n=Panneau verrouillé, appartient à @1@n
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=
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@1 wrote "@2" to sign at @3=
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@1 flipped the wide-font switch to "@2" at @3=
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@1 flipped the unicode-font switch to "@2" at @3=
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##### not used anymore #####
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locked =verrouillé
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@1 wrote "@2" to @3sign at @4=@1 a écrit "@2" sur le panneau @3en @4
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Sign=Panneau
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Can edit all locked signs=Peut modifier les panneaux verrouillés
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Locked Sign=Panneau (verrouillé)
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green=vert
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yellow=jaune
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red=rouge
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white_red=rouge et blanc
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white_black=noir et blanc
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orange=orange
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blue=bleu
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brown=marron
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Sign (@1, metal)=Panneau (@1, métal)
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Attempt to register unknown node as fence=Tentative d'enregistrer un nœud inconnu comme barrière
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Registered @1 and @2=Enregistrement de @1 et @
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[MOD] signs loaded=[MOD] signs chargé
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Unicode font=
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Wide font=
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Wooden Wall Sign=
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Steel Wall Sign=
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@ -1,27 +1,12 @@
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# textdomain: signs_lib
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Locked sign, owned by @1@n=Papan tanda berkunci, milik @1@n
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=
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@1 wrote "@2" to sign at @3=
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@1 flipped the wide-font switch to "@2" at @3=
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@1 flipped the unicode-font switch to "@2" at @3=
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##### not used anymore #####
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locked =berkunci
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@1 wrote "@2" to @3sign at @4=@1 menulis "@2" atas papan tanda @3dekat @4
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Sign=Papan Tanda
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Can edit all locked signs=Boleh sunting semua papan tanda berkunci
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Locked Sign=Papan Tanda Berkunci
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green=hijau
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yellow=kuning
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red=merah
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white_red=putih_merah
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white_black=putih_hitam
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orange=jingga
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blue=biru
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brown=perang
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Sign (@1, metal)=Papan Tanda (@1, logam)
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Attempt to register unknown node as fence=Cuba untuk mendaftar nod tidak diketahui sebagai pagar
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Registered @1 and @2=Telah daftar @1 dan @2
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[MOD] signs loaded=[MODS] signs telah dimuatkan
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Unicode font=
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Wide font=
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Wooden Wall Sign=
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Steel Wall Sign=
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|
@ -1,27 +1,12 @@
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# textdomain: signs_lib
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Locked sign, owned by @1@n=защищенная табличка, пренадлежит @1@n
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Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
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There are no signs in the currently-loaded terrain.=
|
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Found a total of @1 sign nodes across @2 blocks.=
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Regenerating sign entities ...=
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Finished.=
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Write=записать
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@1 wrote "@2" to sign at @3=
|
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@1 flipped the wide-font switch to "@2" at @3=
|
||||
@1 flipped the unicode-font switch to "@2" at @3=
|
||||
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||||
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##### not used anymore #####
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||||
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locked =защищенный
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@1 wrote "@2" to @3sign at @4=@1 записал "@2" в @3sign на @4
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Sign=табличка
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Can edit all locked signs=Может редактировать все защищенные таблички
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Locked Sign=защищенная табличка
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green=зеленая
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yellow=желтая
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red=красная
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white_red=краснобелая
|
||||
white_black=чернобелая
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orange=оранжевая
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blue=синея
|
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brown=коричневая
|
||||
Sign (@1, metal)=Табличка (@1, металл)
|
||||
Attempt to register unknown node as fence=Попытка зарегистрировать неизвестный узел как забор
|
||||
Registered @1 and @2=Зарегистрировано @1 для @2
|
||||
[MOD] signs loaded=[MOD] мод табличек загружен
|
||||
Unicode font=
|
||||
Wide font=
|
||||
Wooden Wall Sign=
|
||||
Steel Wall Sign=
|
||||
|
@ -1,6 +1,12 @@
|
||||
# textdomain: signs_lib
|
||||
Locked sign, owned by @1@n=
|
||||
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
|
||||
There are no signs in the currently-loaded terrain.=
|
||||
Found a total of @1 sign nodes across @2 blocks.=
|
||||
Regenerating sign entities ...=
|
||||
Finished.=
|
||||
Write=
|
||||
@1 wrote "@2" to sign at @3=
|
||||
@1 flipped the wide-font switch to "@2" at @3=
|
||||
@1 flipped the unicode-font switch to "@2" at @3=
|
||||
Unicode font=
|
||||
Wide font=
|
||||
Wooden Wall Sign=
|
||||
Steel Wall Sign=
|
||||
|
@ -1,8 +1,10 @@
|
||||
-- Definitions for standard minetest_game wooden and steel wall signs
|
||||
|
||||
local S = signs_lib.S
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
signs_lib.register_sign("default:sign_wall_wood", {
|
||||
description = "Wooden wall sign",
|
||||
description = S("Wooden Wall Sign"),
|
||||
inventory_image = "signs_lib_sign_wall_wooden_inv.png",
|
||||
tiles = {
|
||||
"signs_lib_sign_wall_wooden.png",
|
||||
@ -20,7 +22,7 @@ if minetest.get_modpath("default") then
|
||||
})
|
||||
|
||||
signs_lib.register_sign("default:sign_wall_steel", {
|
||||
description = "Steel wall sign",
|
||||
description = S("Steel Wall Sign"),
|
||||
inventory_image = "signs_lib_sign_wall_steel_inv.png",
|
||||
tiles = {
|
||||
"signs_lib_sign_wall_steel.png",
|
||||
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