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tmp ... fix1

Author SHA1 Message Date
dd2e71e5a9 [Testing] Try to fix text glitches. 2016-03-14 21:00:23 -03:00
5 changed files with 214 additions and 261 deletions

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@ -1 +0,0 @@
Adds signs with readable text.

473
init.lua
View File

@ -9,8 +9,6 @@
-- { delta = {entity position for 270° yaw}, exact yaw expression }
-- { delta = {entity position for 90° yaw}, exact yaw expression }
-- }
-- Made colored metal signs optionals
local enable_colored_metal_signs = true
-- CWz's keyword interact mod uses this setting.
local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
@ -33,8 +31,6 @@ end
signs_lib.modpath = minetest.get_modpath("signs_lib")
local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
signs_lib.regular_wall_sign_model = {
nodebox = {
type = "wallmounted",
@ -45,10 +41,10 @@ signs_lib.regular_wall_sign_model = {
textpos = {
nil,
nil,
{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
{delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
{delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
}
}
@ -58,10 +54,10 @@ signs_lib.metal_wall_sign_model = {
fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
},
textpos = {
{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
{delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
{delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@ -74,10 +70,10 @@ signs_lib.yard_sign_model = {
}
},
textpos = {
{delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
{delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
{delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0},
{delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi},
{delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@ -90,10 +86,10 @@ signs_lib.hanging_sign_model = {
}
},
textpos = {
{delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
{delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
{delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
{delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
{delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
{delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
}
}
@ -106,10 +102,10 @@ signs_lib.sign_post_model = {
}
},
textpos = {
{delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
{delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
{delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
{delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
{delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
{delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
{delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
@ -120,19 +116,18 @@ signs_lib.gettext = S
-- the list of standard sign nodes
signs_lib.sign_node_list = {
"default:sign_wall_wood",
"default:sign_wall_steel",
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
"signs:sign_wall_yellow",
"signs:sign_wall_red",
"signs:sign_wall_white_red",
"signs:sign_wall_white_black",
"signs:sign_wall_orange",
"signs:sign_wall_blue",
"signs:sign_wall_brown",
"locked_sign:sign_wall_locked"
"default:sign_wall_wood",
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
"signs:sign_wall_yellow",
"signs:sign_wall_red",
"signs:sign_wall_white_red",
"signs:sign_wall_white_black",
"signs:sign_wall_orange",
"signs:sign_wall_blue",
"signs:sign_wall_brown",
"locked_sign:sign_wall_locked"
}
local default_sign, default_sign_image
@ -146,9 +141,6 @@ else
default_sign_image = "default_sign_wall.png"
end
default_sign_metal = "default:sign_wall_steel"
default_sign_metal_image = "default_sign_steel.png"
--table copy
function signs_lib.table_copy(t)
@ -165,7 +157,7 @@ end
-- infinite stacks
if not minetest.setting_getbool("creative_mode") then
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
@ -184,6 +176,8 @@ local FONT_FMT_SIMPLE = "hdf_%02x.png"
-- Path to the textures.
local TP = MP.."/textures"
local TEXT_SCALE = {x=0.8, y=0.5}
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
@ -307,16 +301,14 @@ local function fill_line(x, y, w, c)
return table.concat(tex)
end
local function make_line_texture(line, lineno, pos)
local function make_line_texture(line, lineno)
local width = 0
local maxw = 0
local words = { }
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local default_color = n.default_color or 0
local cur_color = tonumber(default_color, 16)
local cur_color = 0
-- We check which chars are available here.
for word_i, word in ipairs(line) do
@ -397,12 +389,12 @@ local function make_line_texture(line, lineno, pos)
return table.concat(texture), lineno
end
local function make_sign_texture(lines, pos)
local function make_sign_texture(lines)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
local linetex, ln = make_line_texture(lines[i], lineno, pos)
local linetex, ln = make_line_texture(lines[i], lineno)
table.insert(texture, linetex)
lineno = ln + 1
end
@ -410,13 +402,11 @@ local function make_sign_texture(lines, pos)
return table.concat(texture, "")
end
local function set_obj_text(obj, text, new, pos)
local function set_obj_text(obj, text, new)
local split = new and split_lines_and_words or split_lines_and_words_old
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local text_scale = n.text_scale or DEFAULT_TEXT_SCALE
obj:set_properties({
textures={make_sign_texture(split(text), pos)},
visual_size = text_scale,
textures={make_sign_texture(split(text))},
visual_size = TEXT_SCALE,
})
end
@ -497,28 +487,15 @@ signs_lib.update_sign = function(pos, fields, owner)
end
local text = meta:get_string("text")
if text == nil then return end
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "signs:text" then
v:remove()
end
end
-- if there is no entity
local sign_info
local signnode = minetest.get_node(pos)
local signname = signnode.name
local textpos = minetest.registered_nodes[signname].textpos
if textpos then
sign_info = textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_yard" then
if signnode.name == "signs:sign_yard" then
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif string.find(signnode.name, "sign_wall") then
if signnode.name == default_sign
or signnode.name == default_sign_metal
or signnode.name == "locked_sign:sign_wall_locked" then
sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
else
@ -530,10 +507,33 @@ signs_lib.update_sign = function(pos, fields, owner)
if sign_info == nil then
return
end
local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local sign_obj
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "signs:text" then
if sign_obj then
v:remove()
else
set_obj_text(v, text, new)
sign_obj = v
end
end
end
-- if there is no entity, create one
if not sign_obj then
sign_obj = minetest.add_entity(pos, "signs:text")
end
-- set pos and yaw here. solves issue #2
sign_obj:setpos({
x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z,
})
sign_obj:setyaw(sign_info.yaw)
end
-- What kind of sign do we need to place, anyway?
@ -563,7 +563,7 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
local node=minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing)
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
else
local above = pointed_thing.above
local under = pointed_thing.under
@ -583,6 +583,7 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
end
local fdir = minetest.dir_to_facedir(dir)
local pt_name = minetest.get_node(under).name
local signname = itemstack:get_name()
@ -592,11 +593,8 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
elseif signname == default_sign_metal then
minetest.add_node(above, {name = signname, param2 = wdir })
elseif signname ~= default_sign
and signname ~= default_sign_metal
and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
@ -801,22 +799,30 @@ minetest.register_node(":locked_sign:sign_wall_locked", {
on_rotate = signs_lib.wallmounted_rotate
})
-- default metal sign, if defined
-- metal, colored signs
if minetest.registered_nodes["default:sign_wall_steel"] then
minetest.register_node(":"..default_sign_metal, {
description = S("Sign"),
inventory_image = default_sign_metal_image,
wield_image = default_sign_metal_image,
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
for _, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
wield_image = "signs_"..color.."_inv.png",
node_placement_prediction = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.regular_wall_sign_model.nodebox,
tiles = {"signs_wall_sign_metal.png"},
node_box = signs_lib.metal_wall_sign_model.nodebox,
tiles = {
"signs_metal_tb.png",
"signs_metal_tb.png",
"signs_metal_sides.png",
"signs_metal_sides.png",
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
@ -832,65 +838,18 @@ if minetest.registered_nodes["default:sign_wall_steel"] then
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
on_rotate = signs_lib.wallmounted_rotate
})
end
-- metal, colored signs
if enable_colored_metal_signs then
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
for i, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
wield_image = "signs_"..color.."_inv.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = signs_lib.metal_wall_sign_model.nodebox,
tiles = {
"signs_metal_tb.png",
"signs_metal_tb.png",
"signs_metal_sides.png",
"signs_metal_sides.png",
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
default_color = sign_default_text_colors[i],
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
end,
on_construct = function(pos)
signs_lib.construct_sign(pos)
end,
on_destruct = function(pos)
signs_lib.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
signs_lib.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos)
end,
})
end
end
local signs_text_on_activate
signs_text_on_activate = function(self)
local pos = self.object:getpos()
local meta = minetest.get_meta(pos)
local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
set_obj_text(self.object, text, new, pos)
set_obj_text(self.object, text, new)
end
end
@ -934,7 +893,7 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
end
if def_under and def_under.on_rightclick then
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack, pointed_thing) or itemstack
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
elseif def_under and def_under.buildable_to then
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
if not signs_lib.expect_infinite_stacks then
@ -971,7 +930,7 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
minetest.register_node(":"..fencename, def)
minetest.register_node(":"..fencewithsignname, def_sign)
table.insert(signs_lib.sign_node_list, fencewithsignname)
minetest.log("verbose", S("Registered %s and %s"):format(fencename, fencewithsignname))
minetest.log("debug", S("Registered %s and %s"):format(fencename, fencewithsignname))
end
build_char_db()
@ -981,15 +940,13 @@ minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
-- restore signs' text after /clearobjects and the like
minetest.register_lbm({
minetest.register_abm({
nodenames = signs_lib.sign_node_list,
name = "signs_lib:restore_sign_text",
label = "Restore sign text",
run_at_every_load = true,
action = function(pos, node)
interval = 15,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
signs_lib.update_sign(pos)
end
})
@ -1005,7 +962,7 @@ minetest.register_craft({
}
})
--Alternate recipe
--Alternate recipe.
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
@ -1016,136 +973,134 @@ minetest.register_craft({
})
-- craft recipes for the metal signs
if enable_colored_metal_signs then
minetest.register_craft( {
output = "signs:sign_wall_green",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 4",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 2",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_green 2",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 4",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 2",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_yellow 2",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 4",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 2",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_red 2",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 4",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 2",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_red 2",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 4",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 2",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_white_black 2",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange 4",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange 2",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_orange 2",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue 4",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue 2",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_blue 2",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "", default_sign_metal, "" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown 4",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "signs:sign_wall_brown 2",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
end
minetest.register_craft( {
output = "signs:sign_wall_brown 2",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
},
})
if minetest.setting_get("log_mods") then
minetest.log("action", S("signs loaded"))

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