forked from mtcontrib/spears
Update 1.1
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3c174db494
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@ -14,19 +14,19 @@ function spears_shot (itemstack, player)
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return true
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end
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function spears_set_entity(kind, eq, toughness)
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function spears_set_entity(spear_type, base_damage, toughness)
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local SPEAR_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.1},
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textures = {"spears:spear_" .. kind},
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textures = {"spears:spear_" .. spear_type},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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on_punch = function(self, puncher)
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if puncher then
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if puncher:is_player() then
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local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}
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local stack = {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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@ -49,22 +49,22 @@ function spears_set_entity(kind, eq, toughness)
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness})
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end
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elseif self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if obj:get_luaentity().name ~= "spears:spear_" .. spear_type .. "_entity" and obj:get_luaentity().name ~= "_builtin:item" then
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local speed = vector.length(self.object:getvelocity())
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local damage = (speed + eq)^1.12-20
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local damage = (speed + base_damage)^1.12-20
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness})
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end
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end
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end
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27
tools.lua
27
tools.lua
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@ -1,47 +1,40 @@
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function spears_register_spear(kind, desc, eq, toughness, material)
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function spears_register_spear(spear_type, desc, base_damage, toughness, material)
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minetest.register_tool("spears:spear_" .. kind, {
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minetest.register_tool("spears:spear_" .. spear_type, {
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description = desc .. " spear",
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wield_image = "spears_spear_" .. kind .. ".png",
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inventory_image = "spears_spear_" .. kind .. ".png^[transform4",
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wield_image = "spears_spear_" .. spear_type .. ".png",
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inventory_image = "spears_spear_" .. spear_type .. ".png^[transform4",
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wield_scale= {x=2,y=1,z=1},
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on_drop = function(itemstack, user, pointed_thing)
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on_secondary_use = function(itemstack, user, pointed_thing)
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spears_shot(itemstack, user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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minetest.add_item(pointed_thing.above, itemstack)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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tool_capabilities = {
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full_punch_interval = 1.5,
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max_drop_level=1,
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groupcaps={
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cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
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},
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damage_groups = {fleshy=eq},
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damage_groups = {fleshy=base_damage},
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}
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})
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SPEAR_ENTITY=spears_set_entity(kind, eq, toughness)
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local SPEAR_ENTITY=spears_set_entity(spear_type, base_damage, toughness)
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minetest.register_entity("spears:spear_" .. kind .. "_entity", SPEAR_ENTITY)
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minetest.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY)
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minetest.register_craft({
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output = 'spears:spear_' .. kind,
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output = 'spears:spear_' .. spear_type,
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recipe = {
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{'group:wood', 'group:wood', material},
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}
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})
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minetest.register_craft({
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output = 'spears:spear_' .. kind,
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output = 'spears:spear_' .. spear_type,
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recipe = {
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{material, 'group:wood', 'group:wood'},
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}
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