forked from mtcontrib/spears
Update 2.3
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@ -1,3 +1,8 @@
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Version 2.3:
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- Updated to Minetest 5.6.0 API
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- Changed receipts to avoid being confused with arrows
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- Various cleansing and fixes
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Version 2.2:
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Version 2.2:
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- "Hit detection" based on spearhead position
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- "Hit detection" based on spearhead position
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- Spears go through buildable_to nodes (snow)
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- Spears go through buildable_to nodes (snow)
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2
README
2
README
@ -19,7 +19,7 @@ Spears can be used to dig, but are slower and weaker and pickaxes.
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If you miss the target it's your fault, the spear is fine.
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If you miss the target it's your fault, the spear is fine.
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You can grab a spear on the fly (or maybe wait until it falls?).
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You can grab a spear on the fly (or maybe wait until it falls?).
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You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
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You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
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This mod contains the word "spear" more than 100 times, if you want the exact number count them yourself.
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This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
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If you feel clever, throw a spear right above you and look at it to see what happens.
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If you feel clever, throw a spear right above you and look at it to see what happens.
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You can even throw a spear from above down to your foes, it's even easier to hit.
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You can even throw a spear from above down to your foes, it's even easier to hit.
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Someone once reported to have hit its own foot but it takes practice to do that.
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Someone once reported to have hit its own foot but it takes practice to do that.
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@ -4,3 +4,4 @@ DISABLE_COPPER_SPEAR = false
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DISABLE_BRONZE_SPEAR = false
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DISABLE_BRONZE_SPEAR = false
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DISABLE_DIAMOND_SPEAR = false
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DISABLE_DIAMOND_SPEAR = false
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DISABLE_OBSIDIAN_SPEAR = false
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DISABLE_OBSIDIAN_SPEAR = false
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DISABLE_GOLD_SPEAR = false
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@ -1 +0,0 @@
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default
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@ -7,7 +7,7 @@ function spears_throw (itemstack, player, pointed_thing)
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local pitch = player:get_look_vertical()
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local pitch = player:get_look_vertical()
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local yaw = player:get_look_horizontal()
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local yaw = player:get_look_horizontal()
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local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
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local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
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-- Plant into node
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-- Stick into node
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
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if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
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@ -23,7 +23,7 @@ function spears_throw (itemstack, player, pointed_thing)
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while vector.distance(player_pos, throw_pos) < 1.2 do
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while vector.distance(player_pos, throw_pos) < 1.2 do
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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end
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end
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local player_vel = player:get_player_velocity()
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local player_vel = player:get_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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spear_object:set_rotation(rotation)
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@ -63,6 +63,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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local pos = self.object:get_pos()
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local velocity = self.object:get_velocity()
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local velocity = self.object:get_velocity()
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local speed = vector.length(velocity)
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local speed = vector.length(velocity)
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-- Spear is stuck ?
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-- Spear is stuck ?
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@ -72,21 +73,20 @@ function spears_set_entity(spear_type, base_damage, toughness)
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if node_cracky and node_cracky < 3 then
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if node_cracky and node_cracky < 3 then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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elseif not self._node_walkable then
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elseif not self._node_walkable then
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minetest.sound_play("default_place_node", {pos = throw_pos}, true)
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minetest.sound_play("default_place_node", {pos = pos}, true)
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end
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end
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self._node_walkable = minetest.registered_nodes[node.name].walkable
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self._node_walkable = minetest.registered_nodes[node.name].walkable
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if not node or not self._node_walkable then -- Fall when node is removed
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if not node or not self._node_walkable then -- Fall when node is removed
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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return
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return
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end
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end
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else -- Spear is flying
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else -- Spear is flying
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local direction = vector.normalize(velocity)
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local yaw = minetest.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local pos = self.object:get_pos()
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local node = minetest.get_node(spearhead_pos)
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local node = minetest.get_node(spearhead_pos)
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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5
init.lua
5
init.lua
@ -11,7 +11,8 @@ dofile(minetest.get_modpath("spears").."/functions.lua")
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dofile(minetest.get_modpath("spears").."/tools.lua")
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dofile(minetest.get_modpath("spears").."/tools.lua")
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local log_mods = minetest.settings:get_bool("log_mods")
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if minetest.setting_get("log_mods") then
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "spears loaded")
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minetest.log("action", "[MOD] Spears loaded")
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end
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end
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7
mod.conf
Normal file
7
mod.conf
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@ -0,0 +1,7 @@
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name = spears
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depends = default
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description = Add spears to Minetest, versatile weapons that can be thrown
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release = 2.3
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author = Echoes91
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title = Spears
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@ -3,4 +3,5 @@ DISABLE_STEEL_SPEAR = true
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DISABLE_COPPER_SPEAR = true
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DISABLE_COPPER_SPEAR = true
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DISABLE_BRONZE_SPEAR = true
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DISABLE_BRONZE_SPEAR = true
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DISABLE_DIAMOND_SPEAR = true
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DISABLE_DIAMOND_SPEAR = true
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DISABLE_OBSIDIAN_SPEAR = true
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DISABLE_OBSIDIAN_SPEAR = true
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DISABLE_GOLD_SPEAR = true
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12
tools.lua
12
tools.lua
@ -7,14 +7,14 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
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wield_scale= {x = 1.5, y = 1.5, z = 1.5},
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wield_scale= {x = 1.5, y = 1.5, z = 1.5},
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on_secondary_use = function(itemstack, user, pointed_thing)
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on_secondary_use = function(itemstack, user, pointed_thing)
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spears_throw(itemstack, user, pointed_thing)
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spears_throw(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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spears_throw(itemstack, user, pointed_thing)
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spears_throw(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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return itemstack
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return itemstack
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@ -38,14 +38,18 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
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minetest.register_craft({
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minetest.register_craft({
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output = 'spears:spear_' .. spear_type,
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output = 'spears:spear_' .. spear_type,
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recipe = {
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recipe = {
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{'group:stick', 'group:stick', material},
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{"", "", material},
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{"", "group:stick", ""},
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{"group:stick", "", ""}
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}
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}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = 'spears:spear_' .. spear_type,
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output = 'spears:spear_' .. spear_type,
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recipe = {
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recipe = {
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{material, 'group:stick', 'group:stick'},
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{material, "", ""},
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{"", "group:stick", ""},
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{"", "", "group:stick"}
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}
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}
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})
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})
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end
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end
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