specialties/externalmodify.lua

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--Handle node drops to be compatible with the Technic node drops
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local itemDrop = minetest.get_modpath("item_drop")
if(itemDrop ~= "" and itemDrop ~= nil) then
local code = "local tool = digger:get_wielded_item():get_name()\n"..
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"if(tool:find('superheat') ~= nil)then\n"..
"output = minetest.get_craft_result({method='cooking', items={name}})\n"..
"if(output.item ~= nil)then name = output.item:get_name()end\n"..
"end\n"
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local readfile = io.open(itemDrop.."/init.lua", "r")
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local newfile = ""
local numlines = 9
for line in readfile:lines() do
newfile = newfile..line.."\n"
if(line:find("minetest.handle_node_drops") ~= nil) then
while(numlines > 0) do
line = readfile:read("*l")
newfile = newfile..line.."\n"
numlines = numlines - 1
end
if(line:find("end") ~= nil) then
line = readfile:read("*l")
if(line:find("digger:get_wielded_item()") == nil) then
newfile = newfile..code
end
newfile = newfile..line.."\n"
end
end
end
io.close()
local file = io.open(technic.."/item_drop.lua", "w")
file:write(newfile)
io.flush()
io.close()
else
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if enable_item_pickup then
--Credit to Pilzadam Minitest Game mode for item pickup and drop
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
local pos = player:getpos()
pos.y = pos.y+0.7
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.7)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1.5)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*2
vec.y = vec.y*2
vec.z = vec.z*2
object:setvelocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().flying = false
object:get_luaentity().object:set_properties({
physical = false,
collisionbox = {0,0,0, 0,0,0},
})
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
object:setvelocity({x=0,y=0,z=0})
object:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
})
end
end, {player, object})
end
end
end
end
end
end
end)
end
local function drop_items(pos, itemcount, itemname)
for i=1,itemcount do
local obj = minetest.env:add_item(pos, itemname)
if obj ~= nil then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
-- FIXME this doesnt work for deactiveted objects
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
obj:remove()
end, obj)
end
end
end
end
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function minetest.handle_node_drops(pos, drops, digger)
local itemcount = 0
local itemname = ""
for _,item in ipairs(drops) do
if type(item) == "string" then
itemcount = 1
itemname = item
else
itemcount = item:get_count()
itemname = item:get_name()
end
local tool = digger:get_wielded_item():get_name()
if(tool:find('superheat') ~= nil)then
output = minetest.get_craft_result({method='cooking', items={itemname}})
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if(not output.item:is_empty())then itemname = output.item:get_name() end
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end
if(enable_item_drop) then
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drop_items(pos, itemcount, itemname)
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else
if(digger:get_player_name() ~= nil and digger:get_player_name() ~= "") then
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if(digger:get_inventory():room_for_item("main", itemname.." "..itemcount) == true) then
digger:get_inventory():add_item("main", itemname.." "..itemcount)
else
drop_items(pos, itemcount, itemname)
end
else
drop_items(pos, itemcount, itemname)
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end
end
end
end
end
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local function create_soil(user, pointed_thing)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
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return false
end
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if pt.type ~= "node" then
return false
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return false
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end
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if not minetest.registered_nodes[above.name] then
return false
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return false
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return false
end
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
return true
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end
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local function nodeIsPlant(node)
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local lastChar = node.name:sub(#node.name)
local isNum = false
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for num=1,9,1 do
if(lastChar == tostring(num)) then isNum = true end
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end
return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum)
end
--Create and store the tools with new additions
for name, def in pairs(minetest.registered_tools) do
local colonpos = name:find(":")
local modname = name:sub(0,colonpos-1)
for skill, _ in pairs(specialties.skills) do
for _,special in pairs(specialties.skills[skill].specials) do
if(specialties.skills[skill].tool ~= "") then
if(name:find(specialties.skills[skill].tool) ~= nil and special ~= {}) then
local toolname = "specialties"..name:sub(colonpos).."_"..special.name
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local newdef = {}
for k,v in pairs(def) do
newdef[k] = v
end
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newdef.description = def.description.." "..special.description
newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png"
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newdef.wield_image = def.inventory_image.."^specialties_"..special.name..".png"
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if(name:find(":hoe") ~= nil) then
newdef.on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end
if create_soil(user, pointed_thing) then
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itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
return itemstack
end
local pos = {}
pos.x = (pointed_thing.above.x+pointed_thing.under.x)/2
pos.y = (pointed_thing.above.y+pointed_thing.under.y)/2
pos.z = (pointed_thing.above.z+pointed_thing.under.z)/2
pos.y = pos.y-.5
local node = minetest.env:get_node(pos)
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if(nodeIsPlant(node)) then
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minetest.env:dig_node(pos)
if(not enable_item_drop) then
minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user)
end
if(node.name:find("weed") == nil) then
minetest.env:set_node(pos, {name = node.name.."_1"})
end
itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
return itemstack
end
end
end
specialties.healAmount[toolname] = specialties.healAmount[name]
local uptool = specialties.upgradeTree[name]
if(uptool ~= nil) then
local upgrade = uptool:sub(uptool:find(":"), #uptool)
specialties.upgradeTree[toolname] = "specialties"..upgrade.."_"..special.name
end
specialties.tools[toolname] = newdef
end
end
end
end
end
--Register all of the tools
for name, def in pairs(specialties.tools) do
minetest.register_tool(name, def)
end