Fix bug issues
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parent
f11df56799
commit
e90d1e2a57
@ -1,4 +1,2 @@
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default
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inventory_plus
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farming
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moreores
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farming
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@ -1,12 +1,13 @@
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--Handle node drops to be compatible with the Technic node drops
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local technic = minetest.get_modpath("technic")
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local code = "local tool = digger:get_wielded_item():get_name()\n"..
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local itemDrop = minetest.get_modpath("item_drop")
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if(itemDrop ~= "" and itemDrop ~= nil) then
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local code = "local tool = digger:get_wielded_item():get_name()\n"..
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"if(tool:find('superheat') ~= nil)then\n"..
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"output = minetest.get_craft_result({method='cooking', items={name}})\n"..
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"if(output.item ~= nil)then name = output.item:get_name()end\n"..
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"end\n"
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if(technic ~= "" and technic ~= nil) then
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local readfile = io.open(technic.."/item_drop.lua", "r")
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local readfile = io.open(itemDrop.."/init.lua", "r")
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local newfile = ""
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local numlines = 9
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for line in readfile:lines() do
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@ -82,36 +83,52 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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end
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local function create_soil(pos, inv, p)
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if pos == nil then
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local function create_soil(user, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return false
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end
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local node = minetest.env:get_node(pos)
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local name = node.name
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local above = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if name == "default:dirt" or name == "default:dirt_with_grass" then
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if above.name == "air" then
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node.name = "farming:soil"
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minetest.env:set_node(pos, node)
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if inv and p and name == "default:dirt_with_grass" then
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for name,rarity in pairs(farming.seeds) do
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if math.random(1, rarity-p) == 1 then
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inv:add_item("main", ItemStack(name))
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end
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end
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end
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return true
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end
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if pt.type ~= "node" then
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return false
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end
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return false
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return false
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end
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if not minetest.registered_nodes[above.name] then
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return false
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return false
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end
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-- check if pointing at dirt
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return false
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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return true
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end
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local function nodeIsValid(node)
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local nums = {"1","2","3","4","5","6","7","8","9"}
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local function nodeIsPlant(node)
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local lastChar = node.name:sub(#node.name)
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local isNum = false
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for _,num in pairs(nums) do
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if(lastChar == num) then isNum = true end
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for num=1,9,1 do
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if(lastChar == tostring(num)) then isNum = true end
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end
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return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum)
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end
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@ -128,10 +145,11 @@ for name, def in pairs(minetest.registered_tools) do
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local newdef = def
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newdef.description = def.description.." "..special.description
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newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png"
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newdef.wield_image = def.inventory_image.."^specialties_"..special.name..".png"
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if(name:find(":hoe") ~= nil) then
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newdef.on_use = function(itemstack, user, pointed_thing)
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if(pointed_thing.type == "nothing" or pointed_thing.type == "object") then return itemstack end
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if create_soil(pointed_thing.under, user:get_inventory(), 0) then
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if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end
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if create_soil(user, pointed_thing) then
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itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
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return itemstack
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end
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@ -141,7 +159,7 @@ for name, def in pairs(minetest.registered_tools) do
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pos.z = (pointed_thing.above.z+pointed_thing.under.z)/2
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pos.y = pos.y-.5
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local node = minetest.env:get_node(pos)
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if(nodeIsValid(node)) then
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if(nodeIsPlant(node)) then
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minetest.env:dig_node(pos)
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if(not enable_item_drop) then
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minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user)
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46
init.lua
46
init.lua
@ -10,7 +10,7 @@ time = 0
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local get_specialInfo = function(player, specialty)
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local formspec = "size[8,8]" -- size of the formspec page
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.."button[0,0;2,0.5;main;Back]" -- back to main inventory
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.."button_exit[0,0;0.75,0.5;close;X]" -- back to main inventory
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.."button[2,0;2,0.5;miner;Miner]"
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.."button[2,.75;2,0.5;lumberjack;Lumberjack]"
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.."button[2,1.5;2,0.5;digger;Digger]"
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@ -36,8 +36,13 @@ end)
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--Initial XP Extraction
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--optimizes the amount of calls to files
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minetest.register_chatcommand("spec", {
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description = "Show Specialties menu",
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func = function(name, param)
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minetest.show_formspec(name, "specialties:spec", get_specialInfo(minetest.get_player_by_name(name), ""))
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end,
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})
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player,"specialties","Specialties")
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player:get_inventory():set_size("pick", 1)
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player:get_inventory():set_size("axe", 1)
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player:get_inventory():set_size("shovel", 1)
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@ -50,32 +55,38 @@ minetest.register_on_joinplayer(function(player)
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specialties.players[name][skill] = specialties.readXP(name, skill)
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end
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end)
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local function show_formspec(player, specialty)
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minetest.show_formspec(player, "specialties:spec", get_specialInfo(minetest.get_player_by_name(player), specialty))
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end
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--Skill Events
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local function healTool(player, list, specialty, cost)
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tool = player:get_inventory():get_list(list)[1]
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if (tool:get_name():find(":"..list) ~= nil and tool:get_wear() ~= 0 and specialties.healAmount[tool:get_name()] ~= nil)then
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if (specialties.changeXP(player:get_player_name(), specialty, -cost)) then
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if tool:get_name():find(":"..list) == nil then return end
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if tool:get_wear() ~= 0 and specialties.healAmount[tool:get_name()] ~= nil then
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if specialties.changeXP(player:get_player_name(), specialty, -cost) then
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tool:add_wear(-specialties.healAmount[tool:get_name()])
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player:get_inventory():set_stack(list, 1, tool)
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end
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end
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, specialty))
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show_formspec(player:get_player_name(), specialty)
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end
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local function upgradeTool(player, list, specialty, cost)
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tool = player:get_inventory():get_list(list)[1]
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if(tool:get_name():find(":"..list) ~= nil and specialties.upgradeTree[tool:get_name()] ~= nil) then
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if (specialties.changeXP(player:get_player_name(), specialty, -cost)) then
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if tool:get_name():find(":"..list) == nil then return end
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if specialties.upgradeTree[tool:get_name()] ~= nil then
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if specialties.changeXP(player:get_player_name(), specialty, -cost) then
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player:get_inventory():set_stack(list, 1, specialties.upgradeTree[tool:get_name()])
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end
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end
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, specialty))
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show_formspec(player:get_player_name(), specialty)
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end
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local function addSpecial2Tool(player, skill, list, specialty, cost)
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local tool = player:get_inventory():get_list(list)[1]
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local toolname = tool:get_name()
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if(toolname:find("_"..skill) ~= nil) then return end
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if (specialties.changeXP(player:get_player_name(), specialty, -cost)) then
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if toolname:find(":"..list) == nil then return end
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if toolname:find("_"..skill) ~= nil then return end
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if specialties.changeXP(player:get_player_name(), specialty, -cost) then
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local def = tool:get_definition()
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local colonpos = toolname:find(":")
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local modname = toolname:sub(0,colonpos-1)
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@ -83,7 +94,7 @@ local function addSpecial2Tool(player, skill, list, specialty, cost)
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local name = toolname.."_"..skill
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player:get_inventory():set_stack(list, 1, name)
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end
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, specialty))
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show_formspec(player:get_player_name(), specialty)
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end
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local function doTransfer(player, list, factor)
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@ -92,13 +103,13 @@ end
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--GUI Events
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.specialties then
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, ""))
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show_formspec(player:get_player_name(), "")
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return
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end
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--MINER
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if fields.miner then
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "miner"))
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show_formspec(player:get_player_name(), "miner")
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return
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end
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if fields.healpick then healTool(player, "pick", "miner", 100) end
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@ -107,7 +118,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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--LUMBERJACK
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if fields.lumberjack then
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "lumberjack"))
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show_formspec(player:get_player_name(), "lumberjack")
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return
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end
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if fields.healaxe then healTool(player, "axe", "lumberjack", 100) end
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@ -116,7 +127,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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--DIGGER
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if fields.digger then
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "digger"))
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show_formspec(player:get_player_name(), "digger")
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return
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end
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if fields.healshovel then healTool(player, "shovel", "digger", 100) end
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@ -125,7 +136,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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--FARMER
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if fields.farmer then
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "farmer"))
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show_formspec(player:get_player_name(), "farmer")
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return
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end
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if fields.healhoe then healTool(player, "hoe", "farmer", 100) end
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@ -134,7 +145,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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--BUILDER
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if fields.builder then
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inventory_plus.set_inventory_formspec(player, get_specialInfo(player, "builder"))
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show_formspec(player:get_player_name(), "builder")
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return
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end
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if fields.dorefill then doTransfer(player, "refill", 1) end
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@ -142,6 +153,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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--XP Events
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if(digger == nil) then
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