Removed uneeded table and builder skills
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@ -1,7 +1,6 @@
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--Other mods can use this table to check player's specialty levels
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--Other mods can use this table to check player's specialty levels
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specialties = {}
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specialties = {}
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specialties.players = {}
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specialties.players = {}
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specialties.tools = {}
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--The GUI used to display the skills of each specialty
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--The GUI used to display the skills of each specialty
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specialties.skills = {}
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specialties.skills = {}
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@ -25,12 +24,7 @@ specialties.skills["digger"] = {menu="button[4.5,1;3,0.5;healshovel;(100)Heal Sh
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"list[current_player;shovel;5.5,0;1,1;]",
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"list[current_player;shovel;5.5,0;1,1;]",
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specials={{name="superheat", description="Super Heat"}},
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specials={{name="superheat", description="Super Heat"}},
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tool="shovel"}
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tool="shovel"}
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specialties.skills["builder"] = {menu="list[current_player;buildrefill;4.5,1;1,1;]"..
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specialties.skills["builder"] = {menu="",
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"field[4.875,2.5;1,.5;refillamount;;1]"..
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"button[4.5,3;1,0.5;dorefill;Refill]"..
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"list[current_player;buildtrash;6.5,1;1,1;]"..
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"field[6.875,2.5;1,.5;trashamount;;1]"..
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"button[6.5,3;1,0.5;dotrash;Trash]",
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specials={}, tool=""}
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specials={}, tool=""}
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if(minetest.get_modpath("farming") ~= nil or minetest.get_modpath("farming") ~= "") then
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if(minetest.get_modpath("farming") ~= nil or minetest.get_modpath("farming") ~= "") then
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specialties.skills["farmer"] = {menu="button[4.5,1;3,0.5;healhoe;(100)Heal Hoe]"..
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specialties.skills["farmer"] = {menu="button[4.5,1;3,0.5;healhoe;(100)Heal Hoe]"..
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