Add soft dependency for inventory_plus

This commit is contained in:
Austin Shenk 2013-07-02 10:48:46 -04:00
parent 1e51e73e5d
commit d66179ce7d
1 changed files with 22 additions and 11 deletions

View File

@ -1,23 +1,29 @@
--run Files --run Files
local modpath=minetest.get_modpath("specialties") local modpath = minetest.get_modpath("specialties")
dofile(modpath.."/config.lua") dofile(modpath.."/config.lua")
dofile(modpath.."/tables.lua") dofile(modpath.."/tables.lua")
dofile(modpath.."/externalmodify.lua") dofile(modpath.."/externalmodify.lua")
dofile(modpath.."/xp.lua") dofile(modpath.."/xp.lua")
local iplus = minetest.get_modpath("inventory_plus")
--variable used for time keeping for updating xp --variable used for time keeping for updating xp
time = 0 local time = 0
local get_specialInfo = function(name, specialty) local get_specialInfo = function(name, specialty)
local formspec = "size[8,8]" -- size of the formspec page local formspec = "size[8,8]"..
.."button_exit[0,0;0.75,0.5;close;X]" -- back to main inventory "button[2,0;2,0.5;miner;Miner]"..
.."button[2,0;2,0.5;miner;Miner]" "button[2,.75;2,0.5;lumberjack;Lumberjack]"..
.."button[2,.75;2,0.5;lumberjack;Lumberjack]" "button[2,1.5;2,0.5;digger;Digger]"..
.."button[2,1.5;2,0.5;digger;Digger]" "button[2,2.25;2,0.5;farmer;Farmer]"..
.."button[2,2.25;2,0.5;farmer;Farmer]" "button[2,3;2,0.5;builder;Builder]"..
.."button[2,3;2,0.5;builder;Builder]" "list[current_player;main;0,4;8,4;]"
.."list[current_player;main;0,4;8,4;]" if iplus then
if(specialty ~= "") then formspec = formspec.."button[0,0;2,0.5;main;Back]"
else
formspec = formspec.."button_exit[0,0;0.75,0.5;close;X]"
end
if specialty ~= "" then
formspec = formspec.."label[4,0;XP: "..specialties.players[name].skills[specialty].."]"..specialties.skills[specialty].menu formspec = formspec.."label[4,0;XP: "..specialties.players[name].skills[specialty].."]"..specialties.skills[specialty].menu
end end
return formspec return formspec
@ -42,6 +48,9 @@ minetest.register_on_joinplayer(function(player)
player:get_inventory():set_size("hoe", 1) player:get_inventory():set_size("hoe", 1)
player:get_inventory():set_size("buildrefill", 1) player:get_inventory():set_size("buildrefill", 1)
player:get_inventory():set_size("buildtrash", 1) player:get_inventory():set_size("buildtrash", 1)
if iplus then
inventory_plus.register_button(player,"specialties","Specialties")
end
name = player:get_player_name() name = player:get_player_name()
specialties.players[name] = {} specialties.players[name] = {}
specialties.players[name].skills = {} specialties.players[name].skills = {}
@ -122,6 +131,8 @@ end
--GUI Events --GUI Events
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name() local name = player:get_player_name()
--Inventory Plus support
if fields.specialties then if fields.specialties then
show_formspec(name, "") show_formspec(name, "")
return return