Add soft dependency for inventory_plus
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31
init.lua
31
init.lua
@ -5,19 +5,25 @@ dofile(modpath.."/tables.lua")
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dofile(modpath.."/externalmodify.lua")
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dofile(modpath.."/xp.lua")
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local iplus = minetest.get_modpath("inventory_plus")
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--variable used for time keeping for updating xp
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time = 0
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local time = 0
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local get_specialInfo = function(name, specialty)
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local formspec = "size[8,8]" -- size of the formspec page
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.."button_exit[0,0;0.75,0.5;close;X]" -- back to main inventory
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.."button[2,0;2,0.5;miner;Miner]"
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.."button[2,.75;2,0.5;lumberjack;Lumberjack]"
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.."button[2,1.5;2,0.5;digger;Digger]"
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.."button[2,2.25;2,0.5;farmer;Farmer]"
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.."button[2,3;2,0.5;builder;Builder]"
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.."list[current_player;main;0,4;8,4;]"
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if(specialty ~= "") then
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local formspec = "size[8,8]"..
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"button[2,0;2,0.5;miner;Miner]"..
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"button[2,.75;2,0.5;lumberjack;Lumberjack]"..
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"button[2,1.5;2,0.5;digger;Digger]"..
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"button[2,2.25;2,0.5;farmer;Farmer]"..
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"button[2,3;2,0.5;builder;Builder]"..
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"list[current_player;main;0,4;8,4;]"
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if iplus then
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formspec = formspec.."button[0,0;2,0.5;main;Back]"
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else
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formspec = formspec.."button_exit[0,0;0.75,0.5;close;X]"
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end
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if specialty ~= "" then
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formspec = formspec.."label[4,0;XP: "..specialties.players[name].skills[specialty].."]"..specialties.skills[specialty].menu
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end
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return formspec
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@ -42,6 +48,9 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("hoe", 1)
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player:get_inventory():set_size("buildrefill", 1)
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player:get_inventory():set_size("buildtrash", 1)
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if iplus then
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inventory_plus.register_button(player,"specialties","Specialties")
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end
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name = player:get_player_name()
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specialties.players[name] = {}
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specialties.players[name].skills = {}
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@ -122,6 +131,8 @@ end
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--GUI Events
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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--Inventory Plus support
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if fields.specialties then
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show_formspec(name, "")
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return
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