278 lines
9.0 KiB
Lua
278 lines
9.0 KiB
Lua
--Handle node drops to be compatible with the Technic node drops
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local itemDrop = minetest.get_modpath("item_drop")
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if(itemDrop ~= "" and itemDrop ~= nil) then
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local code = "local tool = digger:get_wielded_item():get_name()\n"..
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"if(tool:find('superheat') ~= nil)then\n"..
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"output = minetest.get_craft_result({method='cooking', items={name}})\n"..
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"if(not output.item:is_empty())then name = output.item:get_name()end\n"..
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"end\n"
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local readfile = io.open(itemDrop.."/init.lua", "r")
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local newfile = ""
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local numlines = 9
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for line in readfile:lines() do
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newfile = newfile..line.."\n"
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if(line:find("minetest.handle_node_drops") ~= nil) then
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while(numlines > 0) do
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line = readfile:read("*l")
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newfile = newfile..line.."\n"
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numlines = numlines - 1
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end
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if(line:find("end") ~= nil) then
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line = readfile:read("*l")
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if(line:find("digger:get_wielded_item()") == nil) then
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newfile = newfile..code
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end
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newfile = newfile..line.."\n"
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end
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end
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end
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io.close()
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local file = io.open(itemDrop.."/init.lua", "w")
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file:write(newfile)
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io.flush()
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io.close()
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else
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if enable_item_pickup then
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--Credit to Pilzadam Minitest Game mode for item pickup and drop
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
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local pos = player:getpos()
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pos.y = pos.y+0.7
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.7)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*2
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vec.y = vec.y*2
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vec.z = vec.z*2
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object:setvelocity(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().flying = false
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object:get_luaentity().object:set_properties({
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physical = false,
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collisionbox = {0,0,0, 0,0,0},
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})
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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end
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end)
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end
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local function drop_items(pos, itemcount, itemname)
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for i=1,itemcount do
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local obj = minetest.add_item(pos, itemname)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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end
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end
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function minetest.handle_node_drops(pos, drops, digger)
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local itemcount = 0
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local itemname = ""
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for _,item in ipairs(drops) do
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if type(item) == "string" then
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itemcount = 1
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itemname = item
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else
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itemcount = item:get_count()
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itemname = item:get_name()
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end
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local tool = digger:get_wielded_item():get_name()
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if(tool:find('superheat') ~= nil)then
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output = minetest.get_craft_result({method='cooking', items={itemname}})
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if(not output.item:is_empty())then itemname = output.item:get_name() end
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end
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if(enable_item_drop) then
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drop_items(pos, itemcount, itemname)
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else
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if(digger:get_player_name() ~= nil and digger:get_player_name() ~= "") then
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if(digger:get_inventory():room_for_item("main", itemname.." "..itemcount) == true) then
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digger:get_inventory():add_item("main", itemname.." "..itemcount)
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else
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drop_items(pos, itemcount, itemname)
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end
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else
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drop_items(pos, itemcount, itemname)
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end
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end
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end
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end
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end
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local function create_soil(user, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return false
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end
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if pt.type ~= "node" then
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return false
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return false
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end
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if not minetest.registered_nodes[above.name] then
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return false
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return false
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end
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-- check if pointing at dirt
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return false
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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return true
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end
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local function nodeIsPlant(node)
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local lastChar = node.name:sub(#node.name)
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local isNum = false
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for num=1,9,1 do
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if(lastChar == tostring(num)) then isNum = true end
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end
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return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum)
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end
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--Create and store the tools with new additions
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for name, def in pairs(minetest.registered_tools) do
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local colonpos = name:find(":")
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local modname = name:sub(0,colonpos-1)
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for skill, _ in pairs(specialties.skills) do
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for _,special in pairs(specialties.skills[skill].specials) do
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if(specialties.skills[skill].tool ~= "") then
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if(name:find(specialties.skills[skill].tool) ~= nil and special ~= {}) then
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local toolname = "specialties"..name:sub(colonpos).."_"..special.name
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local newdef = {}
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for k,v in pairs(def) do
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newdef[k] = v
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end
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newdef.description = def.description.." "..special.description
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newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png"
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if(name:find(":hoe") ~= nil) then
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newdef.on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end
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if create_soil(user, pointed_thing) then
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itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
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return itemstack
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end
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local pos = {}
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pos.x = (pointed_thing.above.x+pointed_thing.under.x)/2
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pos.y = (pointed_thing.above.y+pointed_thing.under.y)/2
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pos.z = (pointed_thing.above.z+pointed_thing.under.z)/2
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pos.y = pos.y-.5
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local node = minetest.get_node(pos)
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if(nodeIsPlant(node)) then
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minetest.dig_node(pos)
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if(not enable_item_drop) then
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minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user)
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end
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if(node.name:find("weed") == nil) then
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minetest.set_node(pos, {name = node.name.."_1"})
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end
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itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
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return itemstack
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end
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end
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end
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specialties.healAmount[toolname] = specialties.healAmount[name]
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local uptool = specialties.upgradeTree[name]
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if(uptool ~= nil) then
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local upgrade = uptool:sub(uptool:find(":"), #uptool)
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specialties.upgradeTree[toolname] = "specialties"..upgrade.."_"..special.name
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end
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specialties.tools[toolname] = newdef
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end
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end
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end
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end
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end
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--Register all of the tools
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for name, def in pairs(specialties.tools) do
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minetest.register_tool(name, def)
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end |