Browse Source

Version MFF.

master
sys4-fr 1 year ago
parent
commit
3af4a5b513
6 changed files with 80 additions and 212 deletions
  1. +80
    -109
      init.lua
  2. +0
    -103
      oldinit.lua
  3. BIN
      textures/iron_sponge.png
  4. BIN
      textures/sponge.png
  5. BIN
      textures/sponge_sponge.png
  6. BIN
      textures/sponge_sponge_wet.png

+ 80
- 109
init.lua View File

@@ -1,132 +1,103 @@
minetest.register_node("sponge:sponge", {
description = "Sponge",
description = "Sponge Dry",
drawtype = "normal",
tiles = {"sponge.png"},
tiles = {"sponge_sponge.png"},
paramtype = 'light',
sunlight_propagates = true,
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
groups = {snappy=2, flammable=1},
stack_max = 99,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then
return
end
if minetest.is_protected(pointed_thing.above, pn) then
return
end
local change = false
local on_water = false
local p, n
-- verifier si il est dans l'eau ou a cotée
if string.find(minetest.get_node(pointed_thing.above).name, "water_source")
or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then
on_water = true
end
for i=-1,1 do
p = {x=pos.x+i, y=pos.y, z=pos.z}
n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source")
or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then
on_water = true
end
end
for i=-1,1 do
p = {x=pos.x, y=pos.y+i, z=pos.z}
n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source")
or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then
on_water = true
end
end
for i=-1,1 do
p = {x=pos.x, y=pos.y, z=pos.z+i}
n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source")
or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then
on_water = true
end
end

if on_water == true then
for i=-3,3 do
for j=-3,3 do
for k=-3,3 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.get_node(p)
-- On Supprime l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source")
or (n.name == "default:river_water_flowing") or (n.name == "default:river_water_source") then
minetest.add_node(p, {name="air"})
change = true
end
end
end
end
end
if change then
minetest.add_node(pos, {name = "sponge:sponge_wet"})
end
end
})

minetest.register_node("sponge:iron_sponge", {
description = "Iron Sponge",
minetest.register_node("sponge:sponge_wet", {
description = "Wet Sponge",
drawtype = "normal",
tiles = {"iron_sponge.png"},
tiles = {"sponge_sponge_wet.png"},
paramtype = 'light',
sunlight_propagates = true,
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
groups = {cracky=2},
})


minetest.register_node("sponge:fake_air", {
description = "Fake Air",
drawtype = "airlike",
paramtype = 'light',
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
groups = {not_in_creative_inventory=1},
})

minetest.register_abm({
nodenames = {"default:water_source", "default:water_flowing"},
neighbors = {"sponge:sponge", "sponge:iron_sponge"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos, {name="sponge:fake_air"})
end
})

minetest.register_abm(
{nodenames = {"sponge:sponge"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for i=-1,1 do
for j=-1,1 do
for k=-1,1 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name=="default:water_flowing")
or (n.name == "default:water_source") then
minetest.env:add_node(p, {name="sponge:fake_air"})
end
end
end
end
end
})

minetest.register_abm(
{nodenames = {"sponge:iron_sponge"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for i=-2,2 do
for j=-2,2 do
for k=-2,2 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name=="default:water_flowing")
or (n.name == "default:water_source")
or (n.name == "default:lava_source")
or (n.name == "default:lava_flowing") then
minetest.env:add_node(p, {name="sponge:fake_air"})
end
end
end
end
end
})

minetest.register_abm(
{nodenames = {"sponge:fake_air"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
spongecount=0
for i=-2,2 do
for j=-2,2 do
for k=-2,2 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name=="sponge:iron_sponge") or (n.name == "sponge:sponge") then
spongecount=spongecount+1
end
end
end
end
if (spongecount==0) then
minetest.env:add_node(pos, {name="air"})
end
end
stack_max = 99,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
})

-- Sponge wet back to Sponge Dry if coocked in a furnace
minetest.register_craft({
output = "sponge:sponge",
recipe = {
{'default:leaves', 'default:leaves', 'default:leaves'},
{'default:leaves', 'default:mese', 'default:leaves'},
{'default:leaves', 'default:leaves', 'default:leaves'},
}
type = "cooking", output = "sponge:sponge", recipe = "sponge:sponge_wet",
})

minetest.register_craft({
output = "sponge:iron_sponge",
output = "sponge:sponge",
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'sponge:sponge', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
{"", "dye:black", ""},
{"dye:yellow", "wool:white", "dye:yellow"},
{"", "farming:wheat", ""},
},
})


+ 0
- 103
oldinit.lua View File

@@ -1,103 +0,0 @@
minetest.register_node("sponge:sponge", {
description = "Sponge",
drawtype = "normal",
tiles = {"sponge.png"},
paramtype = 'light',
sunlight_propagates = true,
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
groups = {snappy=2, flammable=1},
after_destruct = function(pos)
for i=-1,1 do
for j=-1,1 do
for k=-1,1 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name=="sponge:fake_air") then
minetest.env:add_node(p, {name="air"})
end
end
end
end
end,
})

minetest.register_node("sponge:iron_sponge", {
description = "Iron Sponge",
drawtype = "normal",
tiles = {"iron_sponge.png"},
paramtype = 'light',
sunlight_propagates = true,
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
groups = {cracky=2},
after_destruct = function(pos)
for i=-1,1 do
for j=-1,1 do
for k=-1,1 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name=="sponge:fake_air") then
minetest.env:add_node(p, {name="air"})
end
end
end
end
end,
})


minetest.register_node("sponge:fake_air", {
description = "Fake Air",
drawtype = "airlike",
paramtype = 'light',
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
groups = {not_in_creative_inventory=1},
})

minetest.register_abm({
nodenames = {"default:water_source", "default:water_flowing"},
neighbors = {"sponge:sponge", "sponge:iron_sponge"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos, {name="sponge:fake_air"})
end
})

minetest.register_abm({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"sponge:iron_sponge"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos, {name="sponge:fake_air"})
end
})

minetest.register_craft({
output = "sponge:sponge",
recipe = {
{'default:leaves', 'default:leaves', 'default:leaves'},
{'default:leaves', 'default:mese', 'default:leaves'},
{'default:leaves', 'default:leaves', 'default:leaves'},
}
})

minetest.register_craft({
output = "sponge:iron_sponge",
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'sponge:sponge', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})


BIN
textures/iron_sponge.png View File

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Width: 16  |  Height: 16  |  Size: 942B

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textures/sponge.png View File

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textures/sponge_sponge.png View File

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Width: 32  |  Height: 32  |  Size: 2.2KB

BIN
textures/sponge_sponge_wet.png View File

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Width: 32  |  Height: 32  |  Size: 2.2KB

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