2013-02-24 19:09:02 +01:00
Changelog
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2013-09-01 04:31:05 +02:00
ver 1.7
Sat 1 Sep 2013
I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable.
2013-08-31 03:52:19 +02:00
ver 1.6
Fri 30 Aug 2013
added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game.
2013-08-28 00:26:24 +02:00
ver 1.5.1
Mon 26 Aug 2013
prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore.
2013-08-26 04:53:16 +02:00
ver 1.5
Sun 25 Aug 2013
added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly.
now tested with blocks created by previous versions of the mod. should be safe for worlds created before these changes.
superglowglass changed to super_glow_glass.
attempts at setting the hues and dyes and whatnot to fix the craft recipes, since changes to default dyes and unifieddyes broke them some time ago.
manual initialization for blocks and recipes. DON'T USE THIS YET, I'm still working on it.
WORKING: craft recipes, most blocks, use of new color palette
UNTESTED: mapping of old blocks to these new blocks
NOT WORKING: faint, pastel type blocks
much cleaner code. it LOOKS like the light/pastel blocks should be working perfectly, even when digging through the debug logs...however, they aren't craftable. I'm not sure why this is. hopefully, someone can point me in the right direction
dark green, magenta all sorted out now, thanks to vanessaE.
Still, this makes me wonder if I should be using exact dye names everywhere.
also, brown will no longer map to yellow stained glass.
uuuuugh, ugly hack -- had to define separate subs for pastel and faint blocks. could be worse I suppose.
This is now working for new worlds, but be careful on existing worlds -- it isn't tested there yet, though it SHOULD work.
updates to copyright and usage of the mod.
changelog updated.
doyousketch2 has returned! fixes to README file, since this is still his baby.
leftover temp file...didn't need to be here.
2013-08-21 06:12:34 +02:00
ver 1.4
Thu 22 Aug 2013
*phew* made aliases for all numeric block names to map to new color-name based scheme
updated craft recipes to work with new dyes format
rejiggered whole system of block and craft registration
set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max)
nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks.
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2013-02-24 19:09:02 +01:00
ver 1.1
Sun 24 Feb 2013 05:26:29 AM EST
Faint was too faint in-game, so I made 'em look more the way I expected.
Fixed recipes for pastel and faint blocks.
Also, made certain the faint blocks return two buckets instead of only one.
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ver 1.0
Sun 24 Feb 2013 12:13:17 AM EST
Think everything's in order.
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ver 0.9
Sat 23 Feb 2013 05:23:17 5M EST
Added light colors.
Attempted to order colors by hue.
Turned out to be a lot harder than imagined.
alpha-numeric order is goofy.
I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4...
but it was doing: 10, 11, 12, 1, 2, 3, 4...
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ver 0.8
Sat 23 Feb 2013 01:18:24 AM EST
Fixed missing comma in script.
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ver 0.7
Sat 23 Feb 2013 01:01:22 AM EST
Added full saturation Medium and Dark shades.
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ver 0.6
Fri 22 Feb 2013 08:27:53 PM EST
Fixed a bug where I forgot a comma in the script.
Nothing major, but it wouldn't load unless it was in the right spot.
The blocks light up nice and bright. Quite saturated.
Perhaps too intense for my purposes.
Will create more subdued colors, much more like actual stained glass.
Especially pastels, and flesh tones.
Perhaps turn the light intensity down.
Maybe make some/all of them out of standard glow glass instead.
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ver 0.5
Fri 22 Feb 2013 06:42:24 PM EST
Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released.
Has the Full saturation colors included. (except for yellow, as super-glow-glass is already)
Haven't decided if/when I'll include the other colors.
Perhaps some/all eventually.