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LICENSING INFORMATION
For everything but the bucket textures, GPL 2.0
-----
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==============================================================================
For the bucket textures, CC-BY-SA 3.0
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the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO
Performances and Phonograms Treaty of 1996 and the Universal Copyright
Convention (as revised on July 24, 1971). These rights and subject matter take
effect in the relevant jurisdiction in which the License terms are sought to be
enforced according to the corresponding provisions of the implementation of
those treaty provisions in the applicable national law. If the standard suite
of rights granted under applicable copyright law includes additional rights not
granted under this License, such additional rights are deemed to be included in
the License; this License is not intended to restrict the license of any rights
under applicable law.
Creative Commons Notice
Creative Commons is not a party to this License, and makes no warranty
whatsoever in connection with the Work. Creative Commons will not be liable to
You or any party on any legal theory for any damages whatsoever, including
without limitation any general, special, incidental or consequential damages
arising in connection to this license. Notwithstanding the foregoing two (2)
sentences, if Creative Commons has expressly identified itself as the Licensor
hereunder, it shall have all rights and obligations of Licensor.
Except for the limited purpose of indicating to the public that the Work is
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Creative Commons may be contacted at http://creativecommons.org/.

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+---- zlib/libpng license----+
Copyright (c) 2012 Calinou
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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Doyousketch2's Stained Glass mod
ver 1.1
==============================================================================
Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks
to Install:
Unzip the mod file you just downloaded.
it should be something like: Doyousketch2-stained_glass-1.1.zip
or stained_glass-master.zip, depending on where you downloaded it from
rename the new folder that looks like: Doyousketch2-stained_glass-1.1
to simply read "stained_glass"
then move it into your Minetest mods folder.
==============================================================================
Recipe for standard colors:
dye
super glow glass
super glow glass
super glow glass
Recipe for pastel colors:
light dye
white paint
super glow glass
super glow glass
super glow glass
Recipe for faint colors:
light dye
white paint
white paint
super glow glass
super glow glass
super glow glass
All recipes produce three glowing stained glass blocks.
Pastel blocks give back an empty bucket.
Faint blocks give back two empty buckets.
==============================================================================
The Palette includes:
red
orange
yellow
lime
green
aqua
cyan
skyblue
blue
violet
magenta
redviolet
Full & half-saturation, medium and dark shades have been included
as well as light, pastel, and faint tints.
==============================================================================
Misc. Notes
-----------
Please don't try to use /give commands, the items are now in numerical format,
and it would be tough to try to explain it.
If you really want to try, it goes like this:
yellow = 1
lime = 2
green = 3
aqua = 4
cyan = 5
skyblue = 6
blue = 7
violet = 8
magenta = 9
redviolet = 10
red = 11
orange = 12
however, minetest sees it in the order 10, 11, 12, 1, 2, 3...
so red actually comes first.
and for whatever reason, minetest doesn't take blank spaces _ into consideration.
so the attributes just act like the next column of digits.
I had to offset them to keep it all in order.
Brightness:
dark = 3
medium = 4
full = 5
Saturation:
50% = 6
full = 7
so "Red, dark 50%" would be: stained_glass:11_3_6
"Blue, medium full-saturation" is: stained_glass:7_4_7
then we get to the bright colors.
same hue numbers, 1 - 12
but the attributes are:
light = 8
pastel = 9
faint = 91
so "Violet, light" is: stained_glass:8_8
and ""Orange, faint" is: stained_glass:12_91
I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code.
For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead.
==============================================================================

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Changelog
---------
ver 1.1
Sun 24 Feb 2013 05:26:29 AM EST
Faint was too faint in-game, so I made 'em look more the way I expected.
Fixed recipes for pastel and faint blocks.
Also, made certain the faint blocks return two buckets instead of only one.
---------
ver 1.0
Sun 24 Feb 2013 12:13:17 AM EST
Think everything's in order.
---------
ver 0.9
Sat 23 Feb 2013 05:23:17 5M EST
Added light colors.
Attempted to order colors by hue.
Turned out to be a lot harder than imagined.
alpha-numeric order is goofy.
I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4...
but it was doing: 10, 11, 12, 1, 2, 3, 4...
---------
ver 0.8
Sat 23 Feb 2013 01:18:24 AM EST
Fixed missing comma in script.
---------
ver 0.7
Sat 23 Feb 2013 01:01:22 AM EST
Added full saturation Medium and Dark shades.
---------
ver 0.6
Fri 22 Feb 2013 08:27:53 PM EST
Fixed a bug where I forgot a comma in the script.
Nothing major, but it wouldn't load unless it was in the right spot.
The blocks light up nice and bright. Quite saturated.
Perhaps too intense for my purposes.
Will create more subdued colors, much more like actual stained glass.
Especially pastels, and flesh tones.
Perhaps turn the light intensity down.
Maybe make some/all of them out of standard glow glass instead.
---------
ver 0.5
Fri 22 Feb 2013 06:42:24 PM EST
Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released.
Has the Full saturation colors included. (except for yellow, as super-glow-glass is already)
Haven't decided if/when I'll include the other colors.
Perhaps some/all eventually.

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Full-saturation colors:
-----------------------
red 255, 0, 0 stained_glass_red.png
orange 255,127, 0 stained_glass_orange.png
lime 127,255, 0 stained_glass_lime.png
green 0,255, 0 stained_glass_green.png
aqua 0,255,127 stained_glass_aqua.png
cyan 0,255,255 stained_glass_cyan.png
skyblue 0,127,255 stained_glass_skyblue.png
blue 0, 0,255 stained_glass_blue.png
violet 127, 0,255 stained_glass_violet.png
magenta 255, 0,255 stained_glass_magenta.png
redviolet 255, 0,127 stained_glass_redviolet.png
medium red 169, 0, 0 stained_glass_medium_red.png
medium orange 169, 84, 0 stained_glass_medium_orange.png
medium yellow 169,169, 0 stained_glass_medium_yellow.png
medium lime 84,169, 0 stained_glass_medium_lime.png
medium green 0,169, 0 stained_glass_medium_green.png
medium aqua 0,169, 84 stained_glass_medium_aqua.png
medium cyan 0,169,169 stained_glass_medium_cyan.png
medium skyblue 0, 84,169 stained_glass_medium_skyblue.png
medium blue 0, 0,169 stained_glass_medium_blue.png
medium violet 84, 0,169 stained_glass_medium_violet.png
medium magenta 169, 0,169 stained_glass_medium_magenta.png
medium redviolet 169, 0, 84 stained_glass_medium_redviolet.png
dark red 84, 0, 0 stained_glass_dark_red.png
dark orange 84, 42, 0 stained_glass_dark_orange.png
dark yellow 84, 84, 0 stained_glass_dark_yellow.png
dark lime 42, 84, 0 stained_glass_dark_lime.png
dark green 0, 84, 0 stained_glass_dark_green.png
dark aqua 0, 84, 42 stained_glass_dark_aqua.png
dark cyan 0, 84, 84 stained_glass_dark_cyan.png
dark skyblue 0, 42, 84 stained_glass_dark_skyblue.png
dark blue 0, 0, 84 stained_glass_dark_blue.png
dark violet 42, 0, 84 stained_glass_dark_violet.png
dark magenta 84, 0, 84 stained_glass_dark_magenta.png
dark redviolet 84, 0, 42 stained_glass_dark_redviolet.png
Low-saturation colors:
----------------------
red 50% saturation 191, 65, 65 stained_glass_red_s50.png
orange 50% saturation 191,127, 65 stained_glass_orange_s50.png
yellow 50% saturation 191,191, 65 stained_glass_yellow_s50.png
lime 50% saturation 127,191, 65 stained_glass_lime_s50.png
green 50% saturation 65,191, 65 stained_glass_green_s50.png
aqua 50% saturation 65,191,127 stained_glass_aqua_s50.png
cyan 50% saturation 65,191,191 stained_glass_cyan_s50.png
skyblue 50% saturation 65,127,191 stained_glass_skyblue_s50.png
blue 50% saturation 65, 65,191 stained_glass_blue_s50.png
violet 50% saturation 127, 65,191 stained_glass_violet_s50.png
magenta 50% saturation 191, 65,191 stained_glass_magenta_s50.png
redviolet 50% saturation 191, 65,127 stained_glass_redviolet_s50.png
medium red 50% saturation 126, 42, 42 stained_glass_medium_red_s50.png
medium orange 50% saturation 126, 84, 42 stained_glass_medium_orange_s50.png
medium yellow 50% saturation 126,126, 42 stained_glass_medium_yellow_s50.png
medium lime 50% saturation 86,126, 42 stained_glass_medium_lime_s50.png
medium green 50% saturation 42,126, 42 stained_glass_medium_green_s50.png
medium aqua 50% saturation 42,126, 84 stained_glass_medium_aqua_s50.png
medium cyan 50% saturation 42,126,126 stained_glass_medium_cyan_s50.png
medium skyblue 50% saturation 42, 84,126 stained_glass_medium_skyblue_s50.png
medium blue 50% saturation 42, 42,126 stained_glass_medium_blue_s50.png
medium violet 50% saturation 86, 42,126 stained_glass_medium_violet_s50.png
medium magenta 50% saturation 126, 42,126 stained_glass_medium_magenta_s50.png
medium redviolet 50% saturation 126, 42, 84 stained_glass_medium_redviolet_s50.png
dark red 50% saturation 63, 21, 21 stained_glass_dark_red_s50.png
dark orange 50% saturation 63, 42, 21 stained_glass_dark_orange_s50.png
dark yellow 50% saturation 63, 63, 21 stained_glass_dark_yellow_s50.png
dark lime 50% saturation 42, 63, 21 stained_glass_dark_lime_s50.png
dark green 50% saturation 21, 63, 21 stained_glass_dark_green_s50.png
dark aqua 50% saturation 21, 63, 42 stained_glass_dark_aqua_s50.png
dark cyan 50% saturation 21, 63, 63 stained_glass_dark_cyan_s50.png
dark skyblue 50% saturation 21, 42, 63 stained_glass_dark_skyblue_s50.png
dark blue 50% saturation 21, 21, 63 stained_glass_dark_blue_s50.png
dark violet 50% saturation 42, 21, 63 stained_glass_dark_violet_s50.png
dark magenta 50% saturation 63, 21, 63 stained_glass_dark_magenta_s50.png
dark redviolet 50% saturation 63, 21, 42 stained_glass_dark_redviolet_s50.png
Light colors:
----------------------
light red 255,121,121 stained_glass_light_red.png
light orange 255,187,121 stained_glass_light_orange.png
light yellow 253,255,121 stained_glass_light_yellow.png
light lime 187,255,121 stained_glass_light_lime.png
light green 121,255,121 stained_glass_light_green.png
light aqua 121,255,187 stained_glass_light_aqua.png
light cyan 121,253,255 stained_glass_light_cyan.png
light skyblue 121,187,255 stained_glass_light_skyblue.png
light blue 121,121,255 stained_glass_light_blue.png
light violet 187,121,255 stained_glass_light_violet.png
light magenta 255,121,253 stained_glass_light_magenta.png
light redviolet 255,121,187 stained_glass_light_redviolet.png
pastel red 255,187,187 stained_glass_pastel_red.png
pastel orange 255,221,187 stained_glass_pastel_orange.png
pastel yellow 254,255,187 stained_glass_pastel_yellow.png
pastel lime 221,255,187 stained_glass_pastel_lime.png
pastel green 187,255,187 stained_glass_pastel_green.png
pastel aqua 187,255,221 stained_glass_pastel_aqua.png
pastel cyan 187,254,255 stained_glass_pastel_cyan.png
pastel skyblue 187,221,255 stained_glass_pastel_skyblue.png
pastel blue 187,187,255 stained_glass_pastel_blue.png
pastel violet 221,187,255 stained_glass_pastel_violet.png
pastel magenta 255,187,254 stained_glass_pastel_magenta.png
pastel redviolet 255,187,221 stained_glass_pastel_redviolet.png
faint red 255,219,219 stained_glass_faint_red.png
faint orange 255,237,219 stained_glass_faint_orange.png
faint yellow 254,255,219 stained_glass_faint_yellow.png
faint lime 237,255,219 stained_glass_faint_lime.png
faint green 219,255,219 stained_glass_faint_green.png
faint aqua 219,255,237 stained_glass_faint_aqua.png
faint cyan 219,254,255 stained_glass_faint_cyan.png
faint skyblue 219,237,255 stained_glass_faint_skyblue.png
faint blue 227,227,255 stained_glass_faint_blue.png
faint violet 237,219,255 stained_glass_faint_violet.png
faint magenta 255,219,254 stained_glass_faint_magenta.png
faint redviolet 255,219,237 stained_glass_faint_redviolet.png

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default
moreblocks
unifieddyes

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--[[
Stained Glass 1.1
This mod provides luminescent stained glass blocks for Minetest 0.4.x.
Depends:
[moreblocks] by Calinou
[unifieddyes] by VanessaE
==============================================================================
Sun 24 Feb 2013 11:52:27 AM EST
Copyright (C) 2013, Eli Innis
Email: doyousketch2 @ yahoo.com
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
==============================================================================
Recipe for standard colors:
dye
super glow glass
super glow glass
super glow glass
Recipe for pastel colors:
light dye
white paint
super glow glass
super glow glass
super glow glass
Recipe for faint colors:
light dye
white paint
white paint
super glow glass
super glow glass
super glow glass
All recipes produce three glowing stained glass blocks.
Pastel blocks give back an empty bucket.
Faint blocks give back two empty buckets.
==============================================================================
]]--
-- HUES includes all colors for the various shades
-- I'm trying to get it to sort by color in the game, tho it sorts alpha-numerically...
-- so with 12 colors, it's sorting 10, 11, 12, 1, 2, 3, 4...
HUES = {
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet",
"red",
"orange"
}
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
-- 100% ("full"), 150% ("light"), 200% ("pastel").
-- 1x and 2x are simply placeholders to fill in so numbers start at 3.
BRIGHT = {
"1x",
"2x",
"dark_",
"medium_",
"", --(full)
}
-- Saturation - "s50" in a file/item name means "saturation: 50%".
-- 1x - 5x are simply placeholders so numbers start at 6.
SAT = {
"1x",
"2x",
"3x",
"4x",
"5x",
"_s50",
"" --(full)
}
--main loop for all 12 hues
for h = 1, 12 do
hues = HUES[h]
--nested loop for brightness
--starts at 3 to hopefully keep colors in order
for b = 3, 5 do
bright = BRIGHT[b]
--sub loop for saturation
--starts at 6 to keep colors in order
for s = 6, 7 do
sat = SAT[s]
--register recipes
minetest.register_craft({
type = "shapeless",
output = "stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s) .." 3",
recipe = {
"unifieddyes:" .. bright .. hues .. sat,
"moreblocks:superglowglass",
"moreblocks:superglowglass",
"moreblocks:superglowglass",
},
})
--register item attributes
minetest.register_node("stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s), {
description = "Stained Glass - " .. bright .. hues .. sat,
drawtype = "glasslike",
tiles = {"stained_glass_" .. bright .. hues .. sat .. ".png"},
inventory_image = minetest.inventorycube("stained_glass_" .. bright .. hues .. sat .. ".png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults()
})
end --sat
end --bright
end --hues
--secondary loop for light blocks
--(as they don't have 50% saturation blocks to go along with 'em)
for h = 1, 12 do
hues = HUES[h]
--register recipes (set at 8 to keep colors in order)
minetest.register_craft({
type = "shapeless",
output = "stained_glass:" .. (h) .. "_8 3",
recipe = {
"unifieddyes:light_" .. hues,
"moreblocks:superglowglass",
"moreblocks:superglowglass",
"moreblocks:superglowglass",
},
})
--register item attributes
minetest.register_node("stained_glass:" .. (h) .. "_8_", {
description = "Stained Glass - light_" .. hues,
drawtype = "glasslike",
tiles = {"stained_glass_light_" .. hues .. ".png"},
inventory_image = minetest.inventorycube("stained_glass_light_" .. hues .. ".png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults()
})
end --hues
--third loop for pastel blocks
--(as they don't have 50% saturation blocks to go along with 'em)
--(plus they have a diff recipe to create.)
for h = 1, 12 do
hues = HUES[h]
--register recipes (set at 9 to keep colors in order)
minetest.register_craft({
type = "shapeless",
output = "stained_glass:" .. (h) .. "_9 3",
recipe = {
"unifieddyes:white_paint",
"unifieddyes:light_" .. hues,
"moreblocks:superglowglass",
"moreblocks:superglowglass",
"moreblocks:superglowglass",
},
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, },
})
--register item attributes
minetest.register_node("stained_glass:" .. (h) .. "_9", {
description = "Stained Glass - pastel_" .. hues,
drawtype = "glasslike",
tiles = {"stained_glass_pastel_" .. hues .. ".png"},
inventory_image = minetest.inventorycube("stained_glass_pastel_" .. hues .. ".png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults()
})
end --hues
--last loop for faint blocks
--(as they don't have 50% saturation blocks to go along with 'em)
--(plus they have a diff recipe to create.)
for h = 1, 12 do
hues = HUES[h]
--register recipes (set at 91 to keep colors in order)
minetest.register_craft({
type = "shapeless",
output = "stained_glass:" .. (h) .. "_91 3",
recipe = {
"unifieddyes:white_paint",
"unifieddyes:white_paint",
"unifieddyes:light_" .. hues,
"moreblocks:superglowglass",
"moreblocks:superglowglass",
"moreblocks:superglowglass",
},
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty 2'}, },
})
--register item attributes
minetest.register_node("stained_glass:" .. (h) .. "_91", {
description = "Stained Glass - faint_" .. hues,
drawtype = "glasslike",
tiles = {"stained_glass_faint_" .. hues .. ".png"},
inventory_image = minetest.inventorycube("stained_glass_faint_" .. hues .. ".png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults()
})
end --hues
print("[stained_glass] Loaded!")

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