forked from minetest-mods/stained_glass
switch to colored itemstacks
with full crafting recipes (requires Unified Dyes commit 2a816534 or later)
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parent
af425a67ea
commit
8cb21b1057
43
init.lua
43
init.lua
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@ -17,6 +17,7 @@ Email: doyousketch2 @ yahoo.com
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Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
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More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
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Additional changes by VanessaEzekowitz in July 2013 to take all items
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out of creative inventory.
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@ -33,6 +34,8 @@ January 2017 -- rewritten a bit more by Vanessa E. to use engine param2 coloriza
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some dye to re-color it (you have to dig and re-place if you want to
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darken it). Crafting is no longer used to create the colors.
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August 2018 -- altered to use proper colored itemstacks with crafting
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==============================================================================
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]]--
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@ -48,7 +51,6 @@ minetest.register_node("stained_glass:stained_glass", {
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = myglow,
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@ -56,18 +58,12 @@ minetest.register_node("stained_glass:stained_glass", {
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walkable = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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drop = "moreblocks:super_glow_glass",
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on_construct = unifieddyes.on_construct,
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after_place_node = unifieddyes.recolor_on_place,
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after_dig_node = unifieddyes.after_dig_node,
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drop = "moreblocks:super_glow_glass"
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})
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minetest.override_item("moreblocks:super_glow_glass", {
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palette = "unifieddyes_palette_extended.png",
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, ud_param2_colorable = 1},
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ud_replacement_node = "stained_glass:stained_glass",
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after_place_node = unifieddyes.recolor_on_place
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})
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-- trap glass
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@ -79,7 +75,6 @@ minetest.register_node("stained_glass:stained_trap_glass", {
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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sunlight_propagates = true,
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use_texture_alpha = true,
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light_source = myglow,
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@ -87,20 +82,40 @@ minetest.register_node("stained_glass:stained_trap_glass", {
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walkable = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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drop = "moreblocks:trap_super_glow_glass",
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on_construct = unifieddyes.on_construct,
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after_place_node = unifieddyes.recolor_on_place,
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after_dig_node = unifieddyes.after_dig_node,
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drop = "moreblocks:trap_super_glow_glass"
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})
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minetest.override_item("moreblocks:trap_super_glow_glass", {
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palette = "unifieddyes_palette_extended.png",
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
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ud_replacement_node = "stained_glass:stained_trap_glass",
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after_place_node = unifieddyes.recolor_on_place
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})
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-- crafting
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unifieddyes.register_color_craft({
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output = "stained_glass:stained_glass",
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palette = "extended",
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type = "shapeless",
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neutral_node = "moreblocks:super_glow_glass",
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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unifieddyes.register_color_craft({
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output = "stained_glass:stained_trap_glass",
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palette = "extended",
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type = "shapeless",
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neutral_node = "moreblocks:trap_super_glow_glass",
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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-- old static stuff
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function stainedglass.makenode(arg)
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local name=arg.blockname
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local myglow=arg.glow
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