Commit Graph

6 Commits

Author SHA1 Message Date
ZatroxDE
a68dfa502c Add connected glass textures 2020-08-26 10:29:50 +02:00
Vanessa Ezekowitz
fef736edd6 delete obsolete textures 2017-02-25 02:14:18 -05:00
Vanessa Ezekowitz
94bbecfd3b Reworked to use engine param2 colorization
Uses the place-then-paint method to make colors. To get a regular color,
place some Moreblocks super glow glass, then right click on it with some
dye to color it.  To get the pastel colors, right-click the colored
glass with Moreblocks' "sweeper" to "brush off" some of the color.  Do
it again to change pastel to faint.

Right click a pastel or faint with some dye to re-color it.  You have to
dig and re-place if you want to go darker/more saturated again.
2017-01-25 16:15:27 -05:00
andersje
1a5f620a30 Rewrote the base code a bit to make the
whole thing more readable. (VanessaE)

Added low-glow and no-glow versions all colors/shades. (andersje)
2013-08-26 05:23:35 -04:00
Vanessa Ezekowitz
4cac2334e7 Alpha channel support, don't use inventory cubes
Add alpha channel support for latest git clients/servers
(should still work fine on old clients/servers too).

Requires that the client use shaders to see the effect.

Also, removes the calls that create rendered inventory cubes - those
calls are obsolete and should not be used in production, as they prevent
the engine from rendering an actual cube when an item is dropped.
2013-04-28 07:24:02 -04:00
doyousketch2
12c27a8ede First commit 2013-02-24 13:09:02 -05:00