forked from minetest-mods/technic
Add translation support to technic_chests
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@ -2,4 +2,5 @@ default
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technic
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moreores
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pipeworks
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intllib?
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@ -1,20 +1,3 @@
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local chest_mark_colors = {
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'Black',
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'Blue',
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'Brown',
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'Cyan',
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'Dark Green',
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'Dark Grey',
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'Green',
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'Grey',
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'Magenta',
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'Orange',
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'Pink',
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'Red',
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'Violet',
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'White',
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'Yellow',
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}
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minetest.register_craft({
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output = 'technic:gold_chest',
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33
technic_chests/locale/template.txt
Normal file
33
technic_chests/locale/template.txt
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@ -0,0 +1,33 @@
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# technic_chests translation template
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%s Chest =
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%s Locked Chest =
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%s Locked Chest (owned by %s) =
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Color Filter: %s =
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Edit chest description: =
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# Colors
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Black =
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Blue =
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Brown =
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Byan =
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Dark Green =
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Dark Grey =
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Green =
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Grey =
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Magenta =
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Orange =
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Pink =
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Red =
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Violet =
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White =
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Yellow =
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None =
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# Materials
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Copper =
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Gold =
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Iron =
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Mithril =
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Silver =
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@ -1,25 +1,33 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local chest_mark_colors = {
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'Black',
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'Blue',
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'Brown',
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'Cyan',
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'Dark Green',
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'Dark Grey',
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'Green',
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'Grey',
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'Magenta',
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'Orange',
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'Pink',
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'Red',
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'Violet',
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'White',
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'Yellow',
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{"black", S("Black")},
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{"blue", S("Blue")},
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{"brown", S("Brown")},
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{"cyan", S("Byan")},
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{"dark_green", S("Dark Green")},
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{"dark_grey", S("Dark Grey")},
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{"green", S("Green")},
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{"grey", S("Grey")},
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{"magenta", S("Magenta")},
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{"orange", S("Orange")},
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{"pink", S("Pink")},
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{"red", S("Red")},
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{"violet", S("Violet")},
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{"white", S("White")},
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{"yellow", S("Yellow")},
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}
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local function colorid_to_postfix(id)
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return (chest_mark_colors[id] and "_"..chest_mark_colors[id] or ""):lower():gsub(" ", "_")
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return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
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end
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@ -42,7 +50,7 @@ local function check_color_buttons(pos, meta, chest_name, fields)
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for i = 1, 16 do
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if fields["color_button"..i] then
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technic.swap_node(pos, chest_name..colorid_to_postfix(i))
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meta:set_string("color", chest_mark_colors[i])
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meta:set_string("color", i)
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return
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end
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end
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@ -75,15 +83,21 @@ local function get_receive_fields(name, data)
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formspec = formspec.."image_button[2.1,0.1;0.8,0.8;"
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.."technic_checkmark_icon.png;save_infotext;]"
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.."field[3.3,0.2;4.8,1;"
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.."infotext_box;Edit chest description:;"
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.."infotext_box;"..S("Edit chest description:")..";"
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..formspec_infotext.."]"
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end
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if data.color then
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-- This sets the node
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local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
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check_color_buttons(pos, meta, nn, fields)
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local color = meta:get_string("color")
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formspec = formspec.."label[8.2,9;Color Filter: "..color.."]"
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local colorID = meta:get_int("color")
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local colorName
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if chest_mark_colors[colorID] then
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colorName = chest_mark_colors[colorID][2]
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else
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colorName = S("None")
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end
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formspec = formspec.."label[8.2,9;"..S("Color Filter: %s"):format(colorName).."]"
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end
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meta:set_string("formspec", formspec)
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end
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@ -92,6 +106,7 @@ end
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function technic.chests:register(name, data)
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local lname = name:lower()
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name = S(name)
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local width = math.max(data.color and 11 or 8, data.width)
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@ -112,14 +127,22 @@ function technic.chests:register(name, data)
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locked_after_place = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", name.." Locked Chest (owned by "..
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meta:get_string("owner")..")")
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meta:set_string("infotext",
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S("%s Locked Chest (owned by %s)")
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:format(name, meta:get_string("owner")))
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end
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table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
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end
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local desc
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if data.locked then
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desc = S("%s Locked Chest"):format(name)
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else
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desc = S("%s Chest"):format(name)
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end
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local def = {
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description = name..(data.locked and " Locked" or "").." Chest",
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description = desc,
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tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
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"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
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"technic_"..lname.."_chest_side.png", table.concat(front, "^")},
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@ -135,7 +158,7 @@ function technic.chests:register(name, data)
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..(data.color and "label[8.2,9;Color Filter: None" or "")
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..(data.infotext and "image_button[2.1,0.1;0.8,0.8;"
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.."technic_pencil_icon.png;edit_infotext;]" or ""))
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meta:set_string("infotext", name.." Chest")
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meta:set_string("infotext", S("%s Chest"):format(name))
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local inv = meta:get_inventory()
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inv:set_size("main", data.width * 4)
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end,
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