Add nuclear reactor

Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.

Conflicts:
	technic/init.lua
This commit is contained in:
kpoppel 2013-07-11 01:04:58 +02:00 committed by ShadowNinja
parent 13e8857f1a
commit 3055270a7c
11 changed files with 245 additions and 7 deletions

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@ -1,4 +1,4 @@
-- Th coal driven EU generator.
-- The coal driven EU generator.
-- A simple device to get started on the electric machines.
-- Inefficient and expensive in coal (200EU 16 ticks)
-- Also only allows for LV machinery to run.
@ -103,6 +103,7 @@ minetest.register_abm(
else
burn_time = burn_time - 1
meta:set_int("burn_time",burn_time)
meta:set_string("infotext", "Coal Electric Generator ("..math.floor(burn_time/16*100).."%)")
end
end
@ -119,6 +120,8 @@ minetest.register_abm(
meta:set_int("burn_time",burn_time)
hacky_swap_node (pos,"technic:generator_active")
meta:set_int("LV_EU_supply", 200) -- Give 200EUs
else
meta:set_int("LV_EU_supply", 0)
end
end
end

View File

@ -58,17 +58,13 @@ dofile(modpath.."/forcefield.lua")
---- lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
dofile(modpath.."/power_radiator.lua")
dofile(modpath.."/lighting.lua")
--
----HV machines
dofile(modpath.."/wires_hv.lua")
dofile(modpath.."/battery_box_hv.lua")
dofile(modpath.."/solar_array_hv.lua")
--HV machines
dofile(modpath.."/wires_hv.lua")
dofile(modpath.."/battery_box_hv.lua")
dofile(modpath.."/solar_array_hv.lua")
--dofile(modpath.."/down_converter_hv.lua")
dofile(modpath.."/nuclear_reactor_hv.lua")
--Tools
if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end
@ -78,7 +74,7 @@ dofile(modpath.."/cans.lua")
dofile(modpath.."/chainsaw.lua")
dofile(modpath.."/tree_tap.lua")
dofile(modpath.."/sonic_screwdriver.lua")
--
---- mesecons and tubes related
dofile(modpath.."/injector.lua")
dofile(modpath.."/node_breaker.lua")

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@ -0,0 +1,239 @@
-- The enriched uranium rod driven EU generator.
-- A very large and advanced machine providing vast amounts of power.
-- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h))
-- Provides HV EUs that can be down converted as needed.
--
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks = 1 -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000 -- [HV] EUs
local fuel_type = "technic:enriched_uranium" -- This reactor burns this stuff
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
output = 'technic:hv_nuclear_reactor_core',
recipe = {
{'default:stainless_steel_ingot', 'default:stainless_steel_ingot', 'default:stainless_steel_ingot'},
{'default:stainless_steel_ingot', '', 'default:stainless_steel_ingot'},
{'default:stainless_steel_ingot', 'technic:hv_cable', 'default:stainless_steel_ingot'},
}
})
minetest.register_craftitem("technic:hv_nuclear_reactor_core", {
description = "Uranium Rod Driven HV Reactor",
stack_max = 1,
})
local generator_formspec =
"invsize[8,9;]"..
-- "image[0,0;5,5;technic_generator_menu.png]"..
"label[0,0;Nuclear Reactor Rod Compartment]"..
"list[current_name;src;2,1;3,2;]"..
"list[current_player;main;0,5;8,4;]"
-- "Boxy sphere"
local nodebox = {{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
{ -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
{ -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
{ -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
{ -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
{ -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
{ -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
{ -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
{ -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
{ -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
{ -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
{ -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
{ -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
{ -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
{ -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
minetest.register_node(
"technic:hv_nuclear_reactor_core",
{
description = "Nuclear Reactor",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
-- paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drawtype="nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = nodebox
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Nuclear Reactor Core")
meta:set_float("technic_hv_power_machine", 1)
meta:set_int("HV_EU_supply", 0)
meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
meta:set_int("burn_time", 0)
meta:set_string("formspec", generator_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 6)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
})
minetest.register_node(
"technic:hv_nuclear_reactor_core_active",
{
description = "Coal Driven Generator",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
-- paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop="technic:generator",
drawtype="nodebox",
light_source = 15,
paramtype = "light",
node_box = {
type = "fixed",
fixed = nodebox
},
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
})
local check_reactor_structure = function(pos)
-- The reactor consists of an 11x11x11 cube structure
-- A cross section through the middle:
-- CCCCC CCCCC
-- CCCCC CCCCC
-- CCSSS SSSCC
-- CCSCC CCSCC
-- CCSCWWWCSCC
-- CCSCW#WCSCC
-- CCSCW|WCSCC
-- CCSCC|CCSCC
-- CCSSS|SSSCC
-- CCCCC|CCCCC
-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
-- The man-hole and the HV cable is only in the middle.
local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source")
--print("Water ( 25):"..#water_nodes)
if #water_nodes ~= 25 then
--print("Water supply defect")
return 0
end
local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
{x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete")
--print("Concrete 1 ( 96):"..#inner_shield_nodes)
if #inner_shield_nodes ~= 96 then
--print("Inner shield defect")
return 0
end
local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock")
--print("Steel ( 216):"..#steel_shield_nodes)
if #steel_shield_nodes ~= 216 then
--print("Steel shield defect")
return 0
end
local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
{x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete")
--print("Concrete 2 (1080):"..#outer_shield_nodes)
if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
--print("Outer shield defect")
return 0
end
return 1
end
local explode_reactor = function(pos)
print("BOOM A reactor exploded!")
end
minetest.register_abm(
{
nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local burn_time= meta:get_int("burn_time")
-- If more to burn and the energy produced was used: produce some more
if burn_time>0 then
if meta:get_int("HV_EU_supply") == 0 then
-- We did not use the power
meta:set_int("HV_EU_supply", power_sypply)
else
burn_time = burn_time - 1
meta:set_int("burn_time",burn_time)
meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
end
end
-- Burn another piece of coal
if burn_time==0 then
local inv = meta:get_inventory()
local correct_fuel_count = 0
if inv:is_empty("src") == false then
local srclist= inv:get_list("src")
for _, srcstack in pairs(srclist) do
if srcstack then
local src_item=srcstack:to_table()
if src_item and src_item["name"] == fuel_type then
correct_fuel_count = correct_fuel_count + 1
end
end
end
-- Check that the reactor is complete as well as the correct number of correct fuel
if correct_fuel_count == 6 then
if check_reactor_structure(pos) == 1 then
burn_time=burn_ticks*60
meta:set_int("burn_time",burn_time)
hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
for idx, srcstack in pairs(srclist) do
srcstack:take_item()
inv:set_stack("src", idx, srcstack)
end
else
-- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
explode_reactor(pos)
end
else
meta:set_int("HV_EU_supply", 0)
end
end
end
-- Nothing left to burn
if burn_time==0 then
meta:set_string("infotext", "Nuclear Reactor Core (idle)")
hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
end
end
})
technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")

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