forked from minetest-mods/technic
update mining lasers
This commit is contained in:
parent
6d90ebb94e
commit
4d1f9753e3
|
@ -5,3 +5,4 @@ bucket?
|
|||
mesecons_mvps?
|
||||
intllib?
|
||||
unified_inventory?
|
||||
vector_extras?
|
||||
|
|
|
@ -1,6 +1,3 @@
|
|||
|
||||
local r_corr = 0.25 -- Remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
|
||||
|
||||
local mining_lasers_list = {
|
||||
-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
|
||||
{"1", 7, 50000, 1000},
|
||||
|
@ -8,9 +5,6 @@ local mining_lasers_list = {
|
|||
{"3", 21, 650000, 3000},
|
||||
}
|
||||
|
||||
local f_1 = 0.5 - r_corr
|
||||
local f_2 = 0.5 + r_corr
|
||||
|
||||
local S = technic.getter
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -38,64 +32,35 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
|
||||
local function get_used_dir(dir)
|
||||
local abs_dir = {x = math.abs(dir.x),
|
||||
y = math.abs(dir.y),
|
||||
z = math.abs(dir.z)}
|
||||
local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
|
||||
if dir_max == abs_dir.x then
|
||||
local tab = {"x", {x = 1, y = dir.y / dir.x, z = dir.z / dir.x}}
|
||||
if dir.x >= 0 then
|
||||
tab[3] = "+"
|
||||
local function table_icontains(t, v)
|
||||
for i = 1,#t do
|
||||
if v == t[i] then
|
||||
return true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
if dir_max == abs_dir.y then
|
||||
local tab = {"y", {x = dir.x / dir.y, y = 1, z = dir.z / dir.y}}
|
||||
if dir.y >= 0 then
|
||||
tab[3] = "+"
|
||||
end
|
||||
return tab
|
||||
end
|
||||
local tab = {"z", {x = dir.x / dir.z, y = dir.y / dir.z, z = 1}}
|
||||
if dir.z >= 0 then
|
||||
tab[3] = "+"
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
local function node_tab(z, d)
|
||||
local n1 = math.floor(z * d + f_1)
|
||||
local n2 = math.floor(z * d + f_2)
|
||||
if n1 == n2 then
|
||||
return {n1}
|
||||
end
|
||||
return {n1, n2}
|
||||
return false
|
||||
end
|
||||
|
||||
local function laser_node(pos, player)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "air"
|
||||
or node.name == "ignore"
|
||||
or node.name == "default:lava_source"
|
||||
or node.name == "default:lava_flowing" then
|
||||
if table_icontains({"air", "ignore", "default:lava_source", "default:lava_flowing"}, node.name) then
|
||||
return
|
||||
end
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, player:get_player_name())
|
||||
local pname = player:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
if node.name == "default:water_source"
|
||||
or node.name == "default:water_flowing" then
|
||||
if table_icontains({"default:water_flowing", "default:water_source"}, node.name) then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_particle(pos,
|
||||
{x=0, y=2, z=0},
|
||||
{x=0, y=-1, z=0},
|
||||
1.5,
|
||||
8,
|
||||
false,
|
||||
"smoke_puff.png")
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
vel = {x=0, y=2, z=0},
|
||||
acc = {x=0, y=-1, z=0},
|
||||
expirationtime = 1.5,
|
||||
size = 6+math.random()*2,
|
||||
texture = "smoke_puff.png^[transform"..math.random(0,7),
|
||||
})
|
||||
return
|
||||
end
|
||||
if player then
|
||||
|
@ -103,62 +68,28 @@ local function laser_node(pos, player)
|
|||
end
|
||||
end
|
||||
|
||||
local function laser_nodes(pos, dir, player, range)
|
||||
local t_dir = get_used_dir(dir)
|
||||
local dir_typ = t_dir[1]
|
||||
if t_dir[3] == "+" then
|
||||
f_tab = {1, range}
|
||||
else
|
||||
f_tab = {-range, -1}
|
||||
end
|
||||
local d_ch = t_dir[2]
|
||||
if dir_typ == "x" then
|
||||
for d = f_tab[1],f_tab[2],1 do
|
||||
local x = d
|
||||
local ytab = node_tab(d_ch.y, d)
|
||||
local ztab = node_tab(d_ch.z, d)
|
||||
for _, y in pairs(ytab) do
|
||||
for _, z in pairs(ztab) do
|
||||
laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
if dir_typ == "y" then
|
||||
for d = f_tab[1], f_tab[2] do
|
||||
local xtab = node_tab(d_ch.x, d)
|
||||
local y = d
|
||||
local ztab = node_tab(d_ch.z, d)
|
||||
for _, x in pairs(xtab) do
|
||||
for _, z in pairs(ztab) do
|
||||
laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
for d = f_tab[1], f_tab[2] do
|
||||
local xtab = node_tab(d_ch.x, d)
|
||||
local ytab = node_tab(d_ch.y, d)
|
||||
local z = d
|
||||
for _, x in pairs(xtab) do
|
||||
for _, y in pairs(ytab) do
|
||||
laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not vector.line then
|
||||
dofile(technic.modpath.."/tools/vector_line.lua")
|
||||
end
|
||||
|
||||
local function laser_shoot(player, range, particle_texture, sound)
|
||||
local playerpos = player:getpos()
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
local startpos = {x = playerpos.x, y = playerpos.y + 1.6, z = playerpos.z}
|
||||
local startpos = {x = playerpos.x, y = playerpos.y + 1.625, z = playerpos.z}
|
||||
local mult_dir = vector.multiply(dir, 50)
|
||||
minetest.add_particle(startpos, dir, mult_dir, range / 11, 1, false, particle_texture)
|
||||
laser_nodes(vector.round(startpos), dir, player, range)
|
||||
minetest.sound_play(sound, {pos = playerpos, gain = 1.0, max_hear_distance = range})
|
||||
minetest.add_particle({
|
||||
pos = startpos,
|
||||
vel = dir,
|
||||
acc = mult_dir,
|
||||
expirationtime = range / 11,
|
||||
size = 1,
|
||||
texture = particle_texture.."^[transform"..math.random(0,7),
|
||||
})
|
||||
for _,pos in ipairs(vector.line(vector.round(startpos), dir, range)) do
|
||||
laser_node(pos, player)
|
||||
end
|
||||
minetest.sound_play(sound, {pos = playerpos, max_hear_distance = range})
|
||||
end
|
||||
|
||||
|
||||
|
|
83
technic/tools/vector_line.lua
Normal file
83
technic/tools/vector_line.lua
Normal file
|
@ -0,0 +1,83 @@
|
|||
local twolines = {}
|
||||
function vector.twoline(x, y)
|
||||
local pstr = x.." "..y
|
||||
local line = twolines[pstr]
|
||||
if line then
|
||||
return line
|
||||
end
|
||||
line = {}
|
||||
local n = 1
|
||||
local dirx = 1
|
||||
if x < 0 then
|
||||
dirx = -dirx
|
||||
end
|
||||
local ymin, ymax = 0, y
|
||||
if y < 0 then
|
||||
ymin, ymax = ymax, ymin
|
||||
end
|
||||
local m = y/x --y/0 works too
|
||||
local dir = 1
|
||||
if m < 0 then
|
||||
dir = -dir
|
||||
end
|
||||
for i = 0,x,dirx do
|
||||
local p1 = math.max(math.min(math.floor((i-0.5)*m+0.5), ymax), ymin)
|
||||
local p2 = math.max(math.min(math.floor((i+0.5)*m+0.5), ymax), ymin)
|
||||
for j = p1,p2,dir do
|
||||
line[n] = {i, j}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
twolines[pstr] = line
|
||||
return line
|
||||
end
|
||||
|
||||
local threelines = {}
|
||||
function vector.threeline(x, y, z)
|
||||
local pstr = x.." "..y.." "..z
|
||||
local line = threelines[pstr]
|
||||
if line then
|
||||
return line
|
||||
end
|
||||
if x ~= math.floor(x) then
|
||||
print("[technic] INFO: The position used for vector.threeline isn't round.")
|
||||
end
|
||||
local two_line = vector.twoline(x, y)
|
||||
line = {}
|
||||
local n = 1
|
||||
local zmin, zmax = 0, z
|
||||
if z < 0 then
|
||||
zmin, zmax = zmax, zmin
|
||||
end
|
||||
local m = z/math.hypot(x, y)
|
||||
local dir = 1
|
||||
if m < 0 then
|
||||
dir = -dir
|
||||
end
|
||||
for _,i in ipairs(two_line) do
|
||||
local px, py = unpack(i)
|
||||
local ph = math.hypot(px, py)
|
||||
local z1 = math.max(math.min(math.floor((ph-0.5)*m+0.5), zmax), zmin)
|
||||
local z2 = math.max(math.min(math.floor((ph+0.5)*m+0.5), zmax), zmin)
|
||||
for pz = z1,z2,dir do
|
||||
line[n] = {px, py, pz}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
threelines[pstr] = line
|
||||
return line
|
||||
end
|
||||
|
||||
function vector.line(pos, dir, range)
|
||||
if range then --dir = pos2
|
||||
dir = vector.round(vector.multiply(dir, range))
|
||||
else
|
||||
dir = vector.subtract(dir, pos)
|
||||
end
|
||||
local line,n = {},1
|
||||
for _,i in ipairs(vector.threeline(dir.x, dir.y, dir.z)) do
|
||||
line[n] = {x=pos.x+i[1], y=pos.y+i[2], z=pos.z+i[3]}
|
||||
n = n+1
|
||||
end
|
||||
return line
|
||||
end
|
Loading…
Reference in New Issue
Block a user