Fix trailing whitespace (#482)

Trim all trailing whitespace characters,
This commit is contained in:
Christopher Head 2019-01-26 05:15:40 -08:00 committed by SmallJoker
parent 5f6b87d43a
commit 4f78a69ffc
32 changed files with 94 additions and 94 deletions

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@ -18,6 +18,6 @@ FAQ
License
-------
Unless otherwise stated, all components of this modpack are licensed under the
Unless otherwise stated, all components of this modpack are licensed under the
LGPL, V2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.

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@ -1,4 +1,4 @@
--Minetest 0.4.7 mod: concrete
--Minetest 0.4.7 mod: concrete
--(c) 2013 by RealBadAngel <mk@realbadangel.pl>
local technic = rawget(_G, "technic") or {}
@ -89,15 +89,15 @@ minetest.register_node(":technic:concrete_post_platform", {
groups={cracky=1, level=2},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
drawtype = "nodebox",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {box_platform}
},
on_place = function (itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
if node.name ~= "technic:concrete_post" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
if node.name ~= "technic:concrete_post" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
minetest.set_node(pointed_thing.under, {name="technic:concrete_post_with_platform"})
itemstack:take_item()

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@ -87,7 +87,7 @@ if minetest.get_modpath("moreblocks") then
minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical")
minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom")
minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top")
end
end
register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete")
register_technic_stairs_alias("stairsplus", "marble", "technic", "marble")

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@ -14,7 +14,7 @@ The technic modpack depends on some other modpacks:
* pipeworks, which supports the automation of item transport
* moreores, which provides some additional ore types
This manual doesn't explain how to use these other modpacks, which have
This manual doesn't explain how to use these other modpacks, which have
their own manuals:
* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
@ -74,9 +74,9 @@ Although common, it is very heavily used, and most of the time it will
be the material that most limits your activity.
Tin is part of the basic Minetest game (having migrated there from
moreores). It is found from elevation +8 downwards, with no
elevation-dependent variations in abundance beyond that point.
It is a common metal. Its main use in pure form is as a component
moreores). It is found from elevation +8 downwards, with no
elevation-dependent variations in abundance beyond that point.
It is a common metal. Its main use in pure form is as a component
of electrical batteries. Apart from that its main purpose is
as the secondary ingredient in bronze (the base being copper), but bronze
is itself little used. Its abundance is well in excess of its usage,

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@ -26,10 +26,10 @@ dofile(modpath.."/config.lua")
-- Helper functions
dofile(modpath.."/helpers.lua")
-- Items
-- Items
dofile(modpath.."/items.lua")
-- Craft recipes for items
-- Craft recipes for items
dofile(modpath.."/crafts.lua")
-- Register functions

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@ -35,7 +35,7 @@ minetest.register_tool("technic:blue_energy_crystal", {
fleshy = {times={}, uses=10000, maxlevel=0}
}
}
})
})
minetest.register_tool("technic:green_energy_crystal", {
description = S("Green Energy Crystal"),
@ -51,7 +51,7 @@ minetest.register_tool("technic:green_energy_crystal", {
fleshy = {times={}, uses=10000, maxlevel=0}
}
}
})
})
minetest.register_tool("technic:red_energy_crystal", {
description = S("Red Energy Crystal"),
@ -67,7 +67,7 @@ minetest.register_tool("technic:red_energy_crystal", {
fleshy = {times={}, uses=10000, maxlevel=0}
}
}
})
})
minetest.register_craftitem("technic:copper_coil", {
description = S("Copper Coil"),

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@ -25,7 +25,7 @@ Mixed Metal Ingot = Mischmetallbarren
Composite Plate = Verbundplatte
Copper Plate = Kupferplatte
Carbon Plate = Kohlefaserplatte
Graphite = Graphit
Graphite = Graphit
Carbon Cloth = Kohlefasergewebe
Raw Latex = Rohlatex
Rubber Fiber = Gummifaser
@ -42,7 +42,7 @@ Inventory move disallowed due to protection = Das Inventar ist geschuetzt, Zugri
%s Enabled =
%s Idle = %s ist bereit
%s Improperly Placed = %s ist falsch plaziert
%s Unpowered = %s hat keine Stromversorgung
%s Unpowered = %s hat keine Stromversorgung
%s Out Of Fuel = %s hat keinen Brennstoff
%s Has Bad Cabling = %s ist falsch verkabelt
%s Has No Network = %s hat kein Netzwerk
@ -69,7 +69,7 @@ Disabled =
%s Cable = %s Kabel
%s Compressor = %s Kompressor
%s Extractor = %s Extraktor
%s Forcefield Emitter = %s Kraftfeld-Emitter
%s Forcefield Emitter = %s Kraftfeld-Emitter
%s Furnace = %s Ofen
%s Grinder = %s Schleifmaschine
%s Music Player = %s Musikspieler
@ -105,7 +105,7 @@ Administrative World Anchor =
Charge = Aufladen
Discharge = Entladen
Power level = Energiestufe
# $1: Tier $2: current_charge $3: max_charge
# $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = @1 Batteriebox: @2/@3
# $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Versorgung: @2 Bedarf: @3

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@ -101,7 +101,7 @@ Administrative World Anchor =
Charge = Cargar
Discharge = Descargar
Power level = Nivel de Poder
# $1: Tier $2: current_charge $3: max_charge
# $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = Caja de Bateria @1: @2/@3
# $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Alimentacion: @2 Demanda: @3

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@ -110,7 +110,7 @@ Administrative World Anchor =
Charge =
Discharge =
Power level =
# $1: Tier $2: current_charge $3: max_charge
# $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 =
# $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 =

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@ -6,7 +6,7 @@ minetest.register_craft({
{'technic:mv_cable', 'technic:mv_cable', 'technic:mv_cable'},
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
}
})
})
technic.register_cable("HV", 3/16)

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@ -8,7 +8,7 @@ minetest.register_craft({
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:paper', 'default:paper', 'default:paper'},
}
})
})
technic.register_cable("LV", 2/16)

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@ -22,7 +22,7 @@ minetest.register_craft({
minetest.register_craftitem("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
})
})
local check_node_around = function(pos)
local node = minetest.get_node(pos)

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@ -8,7 +8,7 @@ minetest.register_craft({
{'technic:lv_cable', 'technic:lv_cable', 'technic:lv_cable'},
{'technic:rubber', 'technic:rubber', 'technic:rubber'},
}
})
})
technic.register_cable("MV", 2.5/16)

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@ -25,7 +25,7 @@ local function get_water_flow(pos)
end
---
-- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P.
-- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P.
-- Man hydro turbines are tough and long lasting. So, give it some value :)
local run = function(pos, node)
local meta = minetest.get_meta(pos)

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@ -49,7 +49,7 @@ local dirs1 = {20, 23, 22, 21}
local dirs2 = {9, 18, 7, 12}
local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
@ -76,7 +76,7 @@ local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_t
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
if iswall then
if iswall then
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
elseif isceiling then
minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant

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@ -6,7 +6,7 @@ local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local function inject_items (pos)
local meta=minetest.get_meta(pos)
local meta=minetest.get_meta(pos)
local inv = meta:get_inventory()
local mode=meta:get_string("mode")
if mode=="single items" then
@ -15,7 +15,7 @@ local function inject_items (pos)
i=i+1
if stack then
local item0=stack:to_table()
if item0 then
if item0 then
item0["count"] = "1"
technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
stack:take_item(1)
@ -31,7 +31,7 @@ local function inject_items (pos)
i=i+1
if stack then
local item0=stack:to_table()
if item0 then
if item0 then
technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
stack:clear()
inv:set_stack("main", i, stack)
@ -142,7 +142,7 @@ minetest.register_abm({
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos1 = vector.add(pos, vector.new(0, -1, 0))
local node1 = minetest.get_node(pos1)
local node1 = minetest.get_node(pos1)
if minetest.get_item_group(node1.name, "tubedevice") > 0 then
inject_items(pos)
end

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@ -26,7 +26,7 @@ local recipes = {
{"technic:silicon_wafer", "technic:gold_dust", "technic:doped_silicon_wafer"},
-- from https://en.wikipedia.org/wiki/Carbon_black
-- The highest volume use of carbon black is as a reinforcing filler in rubber products, especially tires.
-- "[Compounding a] pure gum vulcanizate … with 50% of its weight of carbon black improves its tensile strength and wear resistance …"
-- "[Compounding a] pure gum vulcanizate … with 50% of its weight of carbon black improves its tensile strength and wear resistance …"
{"technic:raw_latex 4", "technic:coal_dust 2", "technic:rubber 6", 2},
}

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@ -122,7 +122,7 @@ local function item_place_override_node(itemstack, placer, pointed, node)
local temp_itemstack = ItemStack(itemstack)
temp_itemstack:set_name(node.name)
local original_count = temp_itemstack:get_count()
temp_itemstack =
temp_itemstack =
minetest.item_place(temp_itemstack, placer, pointed, node.param2) or
temp_itemstack
-- Remove the same number of items from the real itemstack

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@ -66,14 +66,14 @@ function technic.send_items(pos, x_velocity, z_velocity, output_name)
output_name = "dst"
end
local meta = minetest.get_meta(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local i = 0
for _, stack in ipairs(inv:get_list(output_name)) do
i = i + 1
if stack then
local item0 = stack:to_table()
if item0 then
if item0 then
item0["count"] = "1"
technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0)
stack:take_item(1)
@ -124,7 +124,7 @@ function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function)
if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end
local output_tube_connected = false
local node1 = minetest.get_node(pos1)
local node1 = minetest.get_node(pos1)
if minetest.get_item_group(node1.name, "tubedevice") > 0 then
output_tube_connected = true
end

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@ -57,7 +57,7 @@ function technic.register_generator(data)
-- Burn another piece of fuel
if burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
if not inv:is_empty("src") then
local fuellist = inv:get_list("src")
local fuel
local afterfuel
@ -96,7 +96,7 @@ function technic.register_generator(data)
}
)..pipeworks.button_label
end
meta:set_string("formspec",
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..
@ -120,7 +120,7 @@ function technic.register_generator(data)
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_front.png"
},
},
paramtype2 = "facedir",
groups = groups,
connect_sides = {"bottom", "back", "left", "right"},
@ -240,7 +240,7 @@ function technic.register_generator(data)
}
)..pipeworks.button_label
end
meta:set_string("formspec",
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..
@ -274,7 +274,7 @@ function technic.register_generator(data)
local burn_time = meta:get_int("burn_time")
local percent = math.floor(burn_time / burn_totaltime * 100)
meta:set_string("formspec",
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..

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@ -147,7 +147,7 @@ function technic.register_base_machine(data)
minetest.register_node("technic:"..ltier.."_"..machine_name, {
description = machine_desc:format(tier),
tiles = {
"technic_"..ltier.."_"..machine_name.."_top.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_top.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,

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@ -8,7 +8,7 @@ local S = technic.getter
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
minetest.register_alias("technic:light_off", "air")
minetest.register_tool("technic:flashlight", {
description = S("Flashlight"),
inventory_image = "technic_flashlight.png",

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@ -62,7 +62,7 @@ end
local function drill_dig_it1 (player)
local dir=player:get_look_dir()
if math.abs(dir.x)>math.abs(dir.z) then
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then return 0 end
return 1
end

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@ -93,7 +93,7 @@ minetest.register_tool("technic:prospector", {
"label[0,7.5;Accuracy:]"..
"label[0,8;98%]")
return
end,
end,
})
minetest.register_on_player_receive_fields(function(user, formname, fields)
@ -117,7 +117,7 @@ minetest.register_on_player_receive_fields(function(user, formname, fields)
user:set_wielded_item(toolstack)
return true
end)
minetest.register_craft({
output = "technic:prospector",
recipe = {

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@ -86,7 +86,7 @@ minetest.register_tool("technic:sonic_screwdriver", {
return itemstack
end,
})
minetest.register_craft({
output = "technic:sonic_screwdriver",
recipe = {

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@ -18,7 +18,7 @@ VanessaE: (WTFPL)
sdzen (Elise Staudter) modified by VanessaE (CC BY-SA 3.0):
* copper, iron, silver, gold, mithril chest textures 16x16
RealBadAngel: (WTFPL)
* Everything else.

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@ -1,5 +1,5 @@
# Turkish translation
# mahmutelmas06@hotmail.com
# mahmutelmas06@hotmail.com
# Türkçe çeviri
%s Chest = %s Sandık

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@ -2,36 +2,36 @@
# technic_worldgen translation template
###crafts.lua
Uranium Lump =
Uranium Ingot =
Chromium Lump =
Chromium Ingot =
Zinc Lump =
Zinc Ingot =
Brass Ingot =
Uranium Lump =
Uranium Ingot =
Chromium Lump =
Chromium Ingot =
Zinc Lump =
Zinc Ingot =
Brass Ingot =
Wrought Iron Ingot =
Cast Iron Ingot =
Carbon Steel Ingot =
Stainless Steel Ingot =
Stainless Steel Ingot =
Iron =
###nodes.lua
Uranium Ore =
Chromium Ore =
Zinc Ore =
Granite =
Marble =
Marble Bricks =
Uranium Block =
Chromium Block =
Zinc Block =
Uranium Ore =
Chromium Ore =
Zinc Ore =
Granite =
Marble =
Marble Bricks =
Uranium Block =
Chromium Block =
Zinc Block =
Wrought Iron Block =
Cast Iron Block =
Carbon Steel Block =
Stainless Steel Block =
Brass Block =
Stainless Steel Block =
Brass Block =
Wrought Iron =
###rubber.lua
Rubber Tree Sapling =
Rubber Tree =
Rubber Tree Sapling =
Rubber Tree =

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@ -1,38 +1,38 @@
# Turkish translation
# mahmutelmas06@hotmail.com
# mahmutelmas06@hotmail.com
# Türkçe çeviri
###crafts.lua
Uranium Lump = Uranyum yığını
Uranium Lump = Uranyum yığını
Uranium Ingot = Uranyum külçesi
Chromium Lump = Krom yığını
Chromium Ingot = Krom külçesi
Zinc Lump = Çinko yığını
Zinc Ingot = Çünko külçesi
Brass Ingot = Pirinç yığını
Brass Ingot = Pirinç yığını
Wrought Iron Ingot = İşlenmiş demir yığını
Cast Iron Ingot = Döküm demir yığını
Carbon Steel Ingot = Karbon çelik külçe
Stainless Steel Ingot =Paslanmaz çelik külçe
Carbon Steel Ingot = Karbon çelik külçe
Stainless Steel Ingot =Paslanmaz çelik külçe
Iron = Demir
###nodes.lua
Uranium Ore = Uranyum madeni
Chromium Ore = Krom madeni
Zinc Ore = Çinko madeni
Uranium Ore = Uranyum madeni
Chromium Ore = Krom madeni
Zinc Ore = Çinko madeni
Granite = Granit
Marble = Mermer
Marble Bricks = Mermer tuğla
Uranium Block = Uranyum blok
Chromium Block = Karbon blok
Zinc Block = Çinko blok
Marble Bricks = Mermer tuğla
Uranium Block = Uranyum blok
Chromium Block = Karbon blok
Zinc Block = Çinko blok
Wrought Iron Block = İşlenmiş demir blok
Cast Iron Block = Döküm demir blok
Carbon Steel Block = Karbon çelik blok
Stainless Steel Block = Paslanmaz çelik blok
Stainless Steel Block = Paslanmaz çelik blok
Brass Block = Pirinç blok
Wrought Iron = İşlenmiş demir
###rubber.lua
Rubber Tree Sapling = Kauçuk ağacı fidanı
Rubber Tree = Kauçuk ağacı
Rubber Tree = Kauçuk ağacı

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@ -8,7 +8,7 @@ minetest.register_node( ":technic:mineral_uranium", {
groups = {cracky=3, radioactive=1},
sounds = default.node_sound_stone_defaults(),
drop = "technic:uranium_lump",
})
})
minetest.register_node( ":technic:mineral_chromium", {
description = S("Chromium Ore"),
@ -17,7 +17,7 @@ minetest.register_node( ":technic:mineral_chromium", {
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
drop = "technic:chromium_lump",
})
})
minetest.register_node( ":technic:mineral_zinc", {
description = S("Zinc Ore"),
@ -52,7 +52,7 @@ minetest.register_node( ":technic:granite", {
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
})
minetest.register_node( ":technic:marble", {
description = S("Marble"),
@ -60,7 +60,7 @@ minetest.register_node( ":technic:marble", {
is_ground_content = true,
groups = {cracky=3, marble=1},
sounds = default.node_sound_stone_defaults(),
})
})
minetest.register_node( ":technic:marble_bricks", {
description = S("Marble Bricks"),
@ -68,7 +68,7 @@ minetest.register_node( ":technic:marble_bricks", {
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
})
minetest.register_node(":technic:uranium_block", {
description = S("Uranium Block"),

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@ -11,7 +11,7 @@ Syntax:
store_meta_always = true,
}
owned - nodes that are protected by owner requirements (Ex. locked chests)
store_meta_always - when nodes are broken this ensures metadata and
store_meta_always - when nodes are broken this ensures metadata and
inventory is always stored (Ex. active state for machines)
--]]
@ -19,7 +19,7 @@ wrench.META_TYPE_INT = 0
wrench.META_TYPE_FLOAT = 1
wrench.META_TYPE_STRING = 2
local INT, STRING, FLOAT =
local INT, STRING, FLOAT =
wrench.META_TYPE_INT,
wrench.META_TYPE_STRING,
wrench.META_TYPE_FLOAT

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@ -1,5 +1,5 @@
local INT, STRING, FLOAT =
local INT, STRING, FLOAT =
wrench.META_TYPE_INT,
wrench.META_TYPE_STRING,
wrench.META_TYPE_FLOAT
@ -294,7 +294,7 @@ wrench:register_node("technic:mv_centrifuge_active", {
local chest_mark_colors = {
'_black',
'_blue',
'_blue',
'_brown',
'_cyan',
'_dark_green',