forked from minetest-mods/technic
- Fix teleportation: now it teleports player to side of the gate player was lookin at when placing.
- Teleportation handles now player look yaw. - Fix to a bug in gates formspec.
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@ -500,16 +500,23 @@ minetest.register_abm({
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end
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if player_name~=owner and gate["type"]=="private" then return end
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local dir1=gate["destination_dir"]
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local dest_angle
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if dir1 == 0 then
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pos1.z=pos1.z+2
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pos1.z = pos1.z-2
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dest_angle = 180
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elseif dir1 == 1 then
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pos1.x=pos1.x+2
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pos1.x = pos1.x-2
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dest_angle = 90
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elseif dir1 == 2 then
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pos1.z=pos1.z-2
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pos1.z=pos1.z+2
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dest_angle = 0
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elseif dir1 == 3 then
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pos1.x=pos1.x-2
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pos1.x = pos1.x+2
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dest_angle = -90
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end
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print(dump(dir1))
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object:moveto(pos1,false)
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object:set_look_yaw(math.rad(dest_angle))
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minetest.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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end
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end
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@ -181,7 +181,7 @@ stargate.get_formspec = function(player_name,page)
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local temp_gate=stargate_network["players"][player_name]["temp_gate"]
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local formspec = "size[14,10]"
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--background
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formspec = formspec .."background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]"
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formspec = formspec .."background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
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formspec = formspec.."label[0,0.0;Stargate DHD]"
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formspec = formspec.."label[0,.5;Position: ("..temp_gate["pos"].x..","..temp_gate["pos"].y..","..temp_gate["pos"].z..")]"
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formspec = formspec.."image_button[3.5,.6;.6,.6;toggle_icon.png;toggle_type;]"
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