Make those frames able to move

This commit is contained in:
Novatux 2014-01-02 11:26:50 +01:00
parent 5aa229d454
commit b05e764e77
1 changed files with 38 additions and 8 deletions

View File

@ -1,5 +1,7 @@
frames = {}
local frames_pos = {}
-- Helpers
local function get_face(pos,ppos,pvect)
@ -96,7 +98,7 @@ local function move_nodes_vect(poslist,vect,must_not_move,owner)
for _,pos in ipairs(poslist) do
local npos=vector.add(pos,vect)
local name = minetest.env:get_node(npos).name
if (name~="air" and minetest.registered_nodes[name].liquidtype=="none") and not(pos_in_list(poslist,npos)) then
if (name~="air" and minetest.registered_nodes[name].liquidtype=="none" and frames_pos[pos_to_string(npos)]) and not(pos_in_list(poslist,npos)) then
return
end
--[[if pos.x==must_not_move.x and pos.y==must_not_move.y and pos.z==must_not_move.z then
@ -104,10 +106,15 @@ local function move_nodes_vect(poslist,vect,must_not_move,owner)
end]]
end
nodelist={}
frameslist = {}
for _,pos in ipairs(poslist) do
local node=minetest.env:get_node(pos)
local meta=minetest.env:get_meta(pos):to_table()
nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta}
if frames_pos[pos_to_string(pos)] then
frameslist[#frameslist+1] = {pos=pos, name=frames_pos[pos_to_string(pos)]}
frames_pos[pos_to_string(pos)] = nil
end
end
objects={}
for _,pos in ipairs(poslist) do
@ -122,6 +129,10 @@ local function move_nodes_vect(poslist,vect,must_not_move,owner)
le.start_pos=vector.add(le.start_pos,vect)
end
end
for _, n in ipairs(frameslist) do
local npos=vector.add(n.pos,vect)
frames_pos[pos_to_string(npos)] = n.name
end
for _,n in ipairs(nodelist) do
local npos=vector.add(n.pos,vect)
minetest.env:set_node(npos,n.node)
@ -139,6 +150,9 @@ local function move_nodes_vect(poslist,vect,must_not_move,owner)
end
end
local function is_supported_node(name)
return ((string.find(name, "tube") ~= nil) and (string.find(name, "pipeworks") ~= nil))
end
-- Frames
@ -210,8 +224,7 @@ local nodeboxes= {
paramtype = "light",
frame=1,
drop="technic:frame_111111",
frame_connect_all=function(pos)
local nodename=minetest.env:get_node(pos).name
frame_connect_all=function(nodename)
l2={}
l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
for i,dir in ipairs(l1) do
@ -241,8 +254,10 @@ local nodeboxes= {
if pos == nil then return end
local node = minetest.get_node(pos)
if node.name ~= "air" then
obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({name=itemstack:get_name()})
if is_supported_node(node.name) then
obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({name=itemstack:get_name()})
end
else
minetest.set_node(pos, {name = itemstack:get_name()})
end
@ -270,6 +285,9 @@ minetest.register_entity("technic:frame_entity", {
set_node = function(self, node)
self.node = node
local pos = self.object:getpos()
pos = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)}
frames_pos[pos_to_string(pos)] = node.name
local stack = ItemStack(node.name)
local itemtable = stack:to_table()
local itemname = nil
@ -300,6 +318,9 @@ minetest.register_entity("technic:frame_entity", {
dig = function(self)
minetest.handle_node_drops(self.object:getpos(), {ItemStack("technic:frame_111111")}, self.last_puncher)
local pos = self.object:getpos()
pos = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)}
frames_pos[pos_to_string(pos)] = nil
self.object:remove()
end,
@ -387,13 +408,16 @@ minetest.register_entity("technic:damage_entity", {
local function connected(pos,c,adj)
for _,vect in ipairs(adj) do
local pos1=vector.add(pos,vect)
local nodename=minetest.env:get_node(pos1).name
local nodename=minetest.get_node(pos1).name
if frames_pos[pos_to_string(pos1)] then
nodename = frames_pos[pos_to_string(pos1)]
end
if not(pos_in_list(c,pos1)) and nodename~="air" and
(minetest.registered_nodes[nodename].frames_can_connect==nil or
minetest.registered_nodes[nodename].frames_can_connect(pos1,vect)) then
c[#(c)+1]=pos1
if minetest.registered_nodes[nodename].frame==1 then
local adj=minetest.registered_nodes[nodename].frame_connect_all(pos1)
local adj=minetest.registered_nodes[nodename].frame_connect_all(nodename)
connected(pos1,c,adj)
end
end
@ -403,7 +427,10 @@ end
local function get_connected_nodes(pos)
c={pos}
local nodename=minetest.env:get_node(pos).name
connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(pos))
if frames_pos[pos_to_string(pos)] then
nodename = frames_pos[pos_to_string(pos)]
end
connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(nodename))
return c
end
@ -412,6 +439,9 @@ local function frame_motor_on(pos, node)
local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1])
local dir = minetest.facedir_to_dir(node.param2)
local nnode=minetest.get_node(nnodepos)
if frames_pos[pos_to_string(nnodepos)] then
nnode.name = frames_pos[pos_to_string(nnodepos)]
end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if minetest.registered_nodes[nnode.name].frame==1 then