forked from minetest-mods/technic
Make sure chainsaw drops appear above ground
A fix for https://github.com/minetest-technic/technic/issues/137 Chainsaw drops are forced to pop above ground. Also, as asl suggested, they must not end up too high on a ledge or a pillar. This also cleans up the code style of chainsaw.lua.
This commit is contained in:
parent
c394984ae5
commit
c636582707
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@ -22,102 +22,102 @@ if minetest.get_modpath("technic_worldgen") or
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timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
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timber_nodenames["moretrees:rubber_tree_trunk"] = true
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if chainsaw_leaves then
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timber_nodenames["moretrees:rubber_tree_leaves"] = true
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timber_nodenames["moretrees:rubber_tree_leaves"] = true
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end
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end
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-- Support moretrees if it is there
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if( minetest.get_modpath("moretrees") ~= nil ) then
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timber_nodenames["moretrees:apple_tree_trunk"] = true
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timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true
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timber_nodenames["moretrees:beech_trunk"] = true
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timber_nodenames["moretrees:beech_trunk_sideways"] = true
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timber_nodenames["moretrees:birch_trunk"] = true
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timber_nodenames["moretrees:birch_trunk_sideways"] = true
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timber_nodenames["moretrees:fir_trunk"] = true
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timber_nodenames["moretrees:fir_trunk_sideways"] = true
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timber_nodenames["moretrees:oak_trunk"] = true
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timber_nodenames["moretrees:oak_trunk_sideways"] = true
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timber_nodenames["moretrees:palm_trunk"] = true
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timber_nodenames["moretrees:palm_trunk_sideways"] = true
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timber_nodenames["moretrees:pine_trunk"] = true
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timber_nodenames["moretrees:pine_trunk_sideways"] = true
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timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true
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timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
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timber_nodenames["moretrees:sequoia_trunk"] = true
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timber_nodenames["moretrees:sequoia_trunk_sideways"] = true
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timber_nodenames["moretrees:spruce_trunk"] = true
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timber_nodenames["moretrees:spruce_trunk_sideways"] = true
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timber_nodenames["moretrees:willow_trunk"] = true
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timber_nodenames["moretrees:willow_trunk_sideways"] = true
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timber_nodenames["moretrees:jungletree_trunk"] = true
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timber_nodenames["moretrees:jungletree_trunk_sideways"] = true
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timber_nodenames["moretrees:apple_tree_trunk"] = true
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timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true
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timber_nodenames["moretrees:beech_trunk"] = true
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timber_nodenames["moretrees:beech_trunk_sideways"] = true
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timber_nodenames["moretrees:birch_trunk"] = true
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timber_nodenames["moretrees:birch_trunk_sideways"] = true
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timber_nodenames["moretrees:fir_trunk"] = true
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timber_nodenames["moretrees:fir_trunk_sideways"] = true
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timber_nodenames["moretrees:oak_trunk"] = true
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timber_nodenames["moretrees:oak_trunk_sideways"] = true
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timber_nodenames["moretrees:palm_trunk"] = true
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timber_nodenames["moretrees:palm_trunk_sideways"] = true
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timber_nodenames["moretrees:pine_trunk"] = true
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timber_nodenames["moretrees:pine_trunk_sideways"] = true
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timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true
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timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
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timber_nodenames["moretrees:sequoia_trunk"] = true
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timber_nodenames["moretrees:sequoia_trunk_sideways"] = true
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timber_nodenames["moretrees:spruce_trunk"] = true
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timber_nodenames["moretrees:spruce_trunk_sideways"] = true
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timber_nodenames["moretrees:willow_trunk"] = true
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timber_nodenames["moretrees:willow_trunk_sideways"] = true
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timber_nodenames["moretrees:jungletree_trunk"] = true
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timber_nodenames["moretrees:jungletree_trunk_sideways"] = true
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if chainsaw_leaves then
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timber_nodenames["moretrees:apple_tree_leaves"] = true
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timber_nodenames["moretrees:oak_leaves"] = true
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timber_nodenames["moretrees:fir_leaves"] = true
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timber_nodenames["moretrees:fir_leaves_bright"] = true
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timber_nodenames["moretrees:sequoia_leaves"] = true
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timber_nodenames["moretrees:birch_leaves"] = true
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timber_nodenames["moretrees:birch_leaves"] = true
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timber_nodenames["moretrees:palm_leaves"] = true
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timber_nodenames["moretrees:spruce_leaves"] = true
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timber_nodenames["moretrees:spruce_leaves"] = true
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timber_nodenames["moretrees:pine_leaves"] = true
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timber_nodenames["moretrees:willow_leaves"] = true
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timber_nodenames["moretrees:jungletree_leaves_green"] = true
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timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
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timber_nodenames["moretrees:jungletree_leaves_red"] = true
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end
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if chainsaw_leaves then
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timber_nodenames["moretrees:apple_tree_leaves"] = true
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timber_nodenames["moretrees:oak_leaves"] = true
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timber_nodenames["moretrees:fir_leaves"] = true
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timber_nodenames["moretrees:fir_leaves_bright"] = true
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timber_nodenames["moretrees:sequoia_leaves"] = true
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timber_nodenames["moretrees:birch_leaves"] = true
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timber_nodenames["moretrees:birch_leaves"] = true
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timber_nodenames["moretrees:palm_leaves"] = true
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timber_nodenames["moretrees:spruce_leaves"] = true
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timber_nodenames["moretrees:spruce_leaves"] = true
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timber_nodenames["moretrees:pine_leaves"] = true
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timber_nodenames["moretrees:willow_leaves"] = true
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timber_nodenames["moretrees:jungletree_leaves_green"] = true
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timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
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timber_nodenames["moretrees:jungletree_leaves_red"] = true
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end
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end
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-- Support growing_trees if it is there
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if( minetest.get_modpath("growing_trees") ~= nil ) then
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timber_nodenames["growing_trees:trunk"] = true
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timber_nodenames["growing_trees:medium_trunk"] = true
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timber_nodenames["growing_trees:big_trunk"] = true
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timber_nodenames["growing_trees:trunk_top"] = true
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timber_nodenames["growing_trees:trunk_sprout"] = true
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timber_nodenames["growing_trees:branch_sprout"] = true
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timber_nodenames["growing_trees:branch"] = true
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timber_nodenames["growing_trees:branch_xmzm"] = true
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timber_nodenames["growing_trees:branch_xpzm"] = true
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timber_nodenames["growing_trees:branch_xmzp"] = true
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timber_nodenames["growing_trees:branch_xpzp"] = true
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timber_nodenames["growing_trees:branch_zz"] = true
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timber_nodenames["growing_trees:branch_xx"] = true
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timber_nodenames["growing_trees:trunk"] = true
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timber_nodenames["growing_trees:medium_trunk"] = true
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timber_nodenames["growing_trees:big_trunk"] = true
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timber_nodenames["growing_trees:trunk_top"] = true
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timber_nodenames["growing_trees:trunk_sprout"] = true
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timber_nodenames["growing_trees:branch_sprout"] = true
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timber_nodenames["growing_trees:branch"] = true
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timber_nodenames["growing_trees:branch_xmzm"] = true
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timber_nodenames["growing_trees:branch_xpzm"] = true
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timber_nodenames["growing_trees:branch_xmzp"] = true
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timber_nodenames["growing_trees:branch_xpzp"] = true
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timber_nodenames["growing_trees:branch_zz"] = true
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timber_nodenames["growing_trees:branch_xx"] = true
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if chainsaw_leaves == true then
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timber_nodenames["growing_trees:leaves"] = true
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end
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if chainsaw_leaves == true then
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timber_nodenames["growing_trees:leaves"] = true
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end
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end
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-- Support growing_cactus if it is there
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if( minetest.get_modpath("growing_cactus") ~= nil ) then
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timber_nodenames["growing_cactus:sprout"] = true
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timber_nodenames["growing_cactus:branch_sprout_vertical"] = true
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timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
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timber_nodenames["growing_cactus:branch_sprout_xp"] = true
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timber_nodenames["growing_cactus:branch_sprout_xm"] = true
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timber_nodenames["growing_cactus:branch_sprout_zp"] = true
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timber_nodenames["growing_cactus:branch_sprout_zm"] = true
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timber_nodenames["growing_cactus:trunk"] = true
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timber_nodenames["growing_cactus:branch_trunk"] = true
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timber_nodenames["growing_cactus:branch"] = true
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timber_nodenames["growing_cactus:branch_xp"] = true
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timber_nodenames["growing_cactus:branch_xm"] = true
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timber_nodenames["growing_cactus:branch_zp"] = true
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timber_nodenames["growing_cactus:branch_zm"] = true
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timber_nodenames["growing_cactus:branch_zz"] = true
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timber_nodenames["growing_cactus:branch_xx"] = true
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timber_nodenames["growing_cactus:sprout"] = true
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timber_nodenames["growing_cactus:branch_sprout_vertical"] = true
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timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
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timber_nodenames["growing_cactus:branch_sprout_xp"] = true
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timber_nodenames["growing_cactus:branch_sprout_xm"] = true
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timber_nodenames["growing_cactus:branch_sprout_zp"] = true
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timber_nodenames["growing_cactus:branch_sprout_zm"] = true
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timber_nodenames["growing_cactus:trunk"] = true
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timber_nodenames["growing_cactus:branch_trunk"] = true
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timber_nodenames["growing_cactus:branch"] = true
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timber_nodenames["growing_cactus:branch_xp"] = true
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timber_nodenames["growing_cactus:branch_xm"] = true
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timber_nodenames["growing_cactus:branch_zp"] = true
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timber_nodenames["growing_cactus:branch_zm"] = true
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timber_nodenames["growing_cactus:branch_zz"] = true
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timber_nodenames["growing_cactus:branch_xx"] = true
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end
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-- Support farming_plus if it is there
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if( minetest.get_modpath("farming_plus") ~= nil ) then
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if chainsaw_leaves == true then
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timber_nodenames["farming_plus:cocoa_leaves"] = true
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end
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if chainsaw_leaves == true then
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timber_nodenames["farming_plus:cocoa_leaves"] = true
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end
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end
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@ -131,77 +131,106 @@ local produced = nil
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-- Override the default handling routine to be able to count up the
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-- items sawed down so that we can drop them i an nice single stack
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local function chainsaw_handle_node_drops(pos, drops, digger)
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-- Add dropped items to list of collected nodes
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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if produced[dropped_item] == nil then
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produced[dropped_item] = 1
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else
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produced[dropped_item] = produced[dropped_item] + 1
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end
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end
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-- Add dropped items to list of collected nodes
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for _, dropped_item in ipairs(drops) do
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if produced[dropped_item] == nil then
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produced[dropped_item] = 1
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else
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produced[dropped_item] = produced[dropped_item] + 1
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end
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end
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end
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-- This function does all the hard work. Recursively we dig the node at hand
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-- if it is in the table and then search the surroundings for more stuff to dig.
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local function recursive_dig(pos, remaining_charge, player)
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local node=minetest.env:get_node(pos)
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local i=1
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-- Lookup node name in timber table:
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if timber_nodenames[node.name] ~= nil then
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-- Return if we are out of power
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if remaining_charge < chainsaw_charge_per_node then
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return 0
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end
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local np
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-- wood found - cut it.
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minetest.env:dig_node(pos)
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local node=minetest.env:get_node(pos)
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local i=1
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-- Lookup node name in timber table:
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if timber_nodenames[node.name] ~= nil then
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-- Return if we are out of power
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if remaining_charge < chainsaw_charge_per_node then
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return 0
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end
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local np
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-- wood found - cut it.
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minetest.env:dig_node(pos)
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remaining_charge=remaining_charge-chainsaw_charge_per_node
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-- check surroundings and run recursively if any charge left
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np={x=pos.x+1, y=pos.y, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x+1, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x+1, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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remaining_charge=remaining_charge-chainsaw_charge_per_node
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-- check surroundings and run recursively if any charge left
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np={x=pos.x+1, y=pos.y, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x+1, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x+1, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y+1, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y+1, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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return remaining_charge
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end
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-- Nothing sawed down
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return remaining_charge
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np={x=pos.x, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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return remaining_charge
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end
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-- Nothing sawed down
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return remaining_charge
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end
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-- Function to randomize positions for new node drops
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local function get_drop_pos(pos)
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local drop_pos = {}
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for i = 0, 8 do
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-- Randomize position for a new drop
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drop_pos.x = pos.x + math.random(-3, 3)
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drop_pos.y = pos.y - 1
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drop_pos.z = pos.z + math.random(-3, 3)
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-- Move the randomized position upwards until
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-- the node is air or unloaded.
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for y = drop_pos.y, drop_pos.y + 5 do
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drop_pos.y = y
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local node = minetest.get_node_or_nil(drop_pos)
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if not node then
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-- If the node is not loaded yet simply drop
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-- the item at the original digging position.
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return pos
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elseif node.name == "air" then
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return drop_pos
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end
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end
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end
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-- Return the original position if this takes too long
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return pos
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end
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-- Saw down trees entry point
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@ -210,45 +239,37 @@ local function chainsaw_dig_it(pos, player,current_charge)
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minetest.record_protection_violation(pos, player:get_player_name())
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||||
return current_charge
|
||||
end
|
||||
local remaining_charge=current_charge
|
||||
local remaining_charge=current_charge
|
||||
|
||||
-- Save the currently installed dropping mechanism so we can restore it.
|
||||
-- Save the currently installed dropping mechanism so we can restore it.
|
||||
local original_handle_node_drops = minetest.handle_node_drops
|
||||
|
||||
-- A bit of trickery here: use a different node drop callback
|
||||
-- and restore the original afterwards.
|
||||
minetest.handle_node_drops = chainsaw_handle_node_drops
|
||||
-- A bit of trickery here: use a different node drop callback
|
||||
-- and restore the original afterwards.
|
||||
minetest.handle_node_drops = chainsaw_handle_node_drops
|
||||
|
||||
-- clear result and start sawing things down
|
||||
produced = {}
|
||||
remaining_charge = recursive_dig(pos, remaining_charge, player)
|
||||
minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
|
||||
-- clear result and start sawing things down
|
||||
produced = {}
|
||||
remaining_charge = recursive_dig(pos, remaining_charge, player)
|
||||
minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
|
||||
|
||||
-- Restore the original noder drop handler
|
||||
minetest.handle_node_drops = original_handle_node_drops
|
||||
-- Restore the original noder drop handler
|
||||
minetest.handle_node_drops = original_handle_node_drops
|
||||
|
||||
-- Now drop items for the player
|
||||
local number, produced_item, p
|
||||
for produced_item,number in pairs(produced) do
|
||||
--print("ADDING ITEM: " .. produced_item .. " " .. number)
|
||||
-- Drop stacks of 99 or less
|
||||
p = {
|
||||
x = pos.x + math.random()*4,
|
||||
y = pos.y,
|
||||
z = pos.z + math.random()*4
|
||||
}
|
||||
while number > 99 do
|
||||
minetest.env:add_item(p, produced_item .. " 99")
|
||||
p = {
|
||||
x = pos.x + math.random()*4,
|
||||
y = pos.y,
|
||||
z = pos.z + math.random()*4
|
||||
}
|
||||
number = number - 99
|
||||
end
|
||||
minetest.env:add_item(p, produced_item .. " " .. number)
|
||||
end
|
||||
return remaining_charge
|
||||
-- Now drop items for the player
|
||||
local number, produced_item, p
|
||||
for produced_item,number in pairs(produced) do
|
||||
--print("ADDING ITEM: " .. produced_item .. " " .. number)
|
||||
-- Drop stacks of 99 or less
|
||||
p = get_drop_pos(pos)
|
||||
while number > 99 do
|
||||
minetest.env:add_item(p, produced_item .. " 99")
|
||||
p = get_drop_pos(pos)
|
||||
number = number - 99
|
||||
end
|
||||
minetest.env:add_item(p, produced_item .. " " .. number)
|
||||
end
|
||||
return remaining_charge
|
||||
end
|
||||
|
||||
|
||||
|
@ -280,11 +301,10 @@ minetest.register_tool("technic:chainsaw", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'technic:chainsaw',
|
||||
recipe = {
|
||||
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
|
||||
{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
|
||||
{'', '', 'default:copper_ingot'},
|
||||
}
|
||||
output = 'technic:chainsaw',
|
||||
recipe = {
|
||||
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
|
||||
{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
|
||||
{'', '', 'default:copper_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user