Add extractor.

Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
This commit is contained in:
m97 2013-07-04 19:05:00 +02:00
parent c7207a9cba
commit ce5dfa311e
4 changed files with 218 additions and 11 deletions

212
technic/extractor.lua Normal file
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@ -0,0 +1,212 @@
technic.extractor_recipes ={}
technic.register_extractor_recipe = function(src, dst)
technic.extractor_recipes[src] = dst
if unified_inventory then
unified_inventory.register_craft(
{
type = "extracting",
output = dst,
items = {src},
width = 0,
})
end
end
-- Receive an ItemStack of result by an ItemStack input
technic.get_extractor_recipe = function(itemstack)
local src_item = itemstack:to_table()
if src_item == nil then
return nil
end
local item_name = src_item["name"]
if technic.extractor_recipes[item_name] then
return ItemStack(technic.extractor_recipes[item_name])
else
return nil
end
end
technic.register_extractor_recipe("technic:coal_dust","dye:black 2")
technic.register_extractor_recipe("default:cactus","dye:green 2")
technic.register_extractor_recipe("default:dry_shrub","dye:brown 2")
technic.register_extractor_recipe("flowers:geranium","dye:blue 2")
technic.register_extractor_recipe("flowers:dandelion_white","dye:white 2")
technic.register_extractor_recipe("flowers:dandelion_yellow","dye:yellow 2")
technic.register_extractor_recipe("flowers:tulip","dye:orange 2")
technic.register_extractor_recipe("flowers:rose","dye:red 2")
technic.register_extractor_recipe("flowers:viola","dye:violet 2")
technic.register_extractor_recipe("technic:raw_latex","technic:rubber 3")
technic.register_extractor_recipe("moretrees:rubber_tree_trunk_empty","technic:rubber 1")
technic.register_extractor_recipe("moretrees:rubber_tree_trunk","technic:rubber 1")
minetest.register_alias("extractor", "technic:extractor")
minetest.register_craft({
output = 'technic:extractor',
recipe = {
{'technic:treetap', 'technic:motor', 'technic:treetap'},
{'technic:treetap', 'technic:lv_cable', 'technic:treetap'},
{'','',''},
}
})
minetest.register_craftitem("technic:extractor", {
description = "Extractor",
stack_max = 99,
})
local extractor_formspec =
"invsize[8,9;]"..
"label[0,0;Extractor]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node(
"technic:extractor",
{
description = "Extractor",
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Extractor")
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", extractor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
})
minetest.register_node(
"technic:extractor_active",
{
description = "Extractor",
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
paramtype2 = "facedir",
groups = {cracky=2,not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
})
minetest.register_abm(
{ nodenames = {"technic:extractor","technic:extractor_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Run a machine through its states. Takes the same arguments as the ABM action
-- and adds the machine's states and any extra data which is needed by the machine.
-- A machine is characterized by running through a set number of states (usually 2:
-- Idle and active) in some order. A state decides when to move to the next one
-- and the machine only changes state if it is powered correctly.
-- The machine will automatically shut down if disconnected from power in some fashion.
local meta = minetest.env:get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local state = meta:get_int("state")
local next_state = state
-- Machine information
local machine_name = "Extractor"
local machine_node = "technic:extractor"
local machine_state_demand = { 50, 300 }
-- Setup meta data if it does not exist. state is used as an indicator of this
if state == 0 then
meta:set_int("state", 1)
meta:set_int("LV_EU_demand", machine_state_demand[1])
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
-- State machine
if eu_input == 0 then
-- unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Unpowered")
next_state = 1
elseif eu_input == machine_state_demand[state] then
-- Powered - do the state specific actions
local inv = meta:get_inventory()
local empty = inv:is_empty("src")
if state == 1 then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Idle")
local result = technic.get_extractor_recipe(inv:get_stack("src", 1))
if not empty and result and inv:room_for_item("dst",result) then
meta:set_int("src_time", 0)
next_state = 2
end
elseif state == 2 then
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", machine_name.." Active")
if empty then
next_state = 1
else
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") == 4 then -- 4 ticks per output
-- check if there's room for output in "dst" list
local result = technic.get_extractor_recipe(inv:get_stack("src", 1))
meta:set_int("src_time", 0)
if inv:room_for_item("dst",result) then
-- take stuff from "src" list
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
-- Put result in "dst" list
inv:add_item("dst", result)
else
-- all full: go idle
next_state = 1
end
end
end
end
end
-- Change state?
if next_state ~= state then
meta:set_int("LV_EU_demand", machine_state_demand[next_state])
meta:set_int("state", next_state)
end
end
})
technic.register_LV_machine ("technic:extractor","RE")
technic.register_LV_machine ("technic:extractor_active","RE")

View File

@ -53,15 +53,6 @@ technic.register_grinder_recipe("technic:stainless_steel_ingot","stainless_steel
technic.register_grinder_recipe("technic:brass_ingot","technic:brass_dust 1")
technic.register_grinder_recipe("technic:zinc_lump","technic:zinc_dust 2")
technic.register_grinder_recipe("technic:zinc_ingot","technic:zinc_dust 1")
technic.register_grinder_recipe("technic:coal_dust","dye:black 2")
technic.register_grinder_recipe("default:cactus","dye:green 2")
technic.register_grinder_recipe("default:dry_shrub","dye:brown 2")
technic.register_grinder_recipe("flowers:flower_geranium","dye:blue 2")
technic.register_grinder_recipe("flowers:flower_dandelion_white","dye:white 2")
technic.register_grinder_recipe("flowers:flower_dandelion_yellow","dye:yellow 2")
technic.register_grinder_recipe("flowers:flower_tulip","dye:orange 2")
technic.register_grinder_recipe("flowers:flower_rose","dye:red 2")
technic.register_grinder_recipe("flowers:flower_viola","dye:violet 2")
minetest.register_craftitem( "technic:coal_dust", {
description = "Coal Dust",

View File

@ -44,6 +44,7 @@ dofile(modpath.."/grinder.lua")
dofile(modpath.."/cnc.lua")
dofile(modpath.."/cnc_api.lua")
dofile(modpath.."/cnc_nodes.lua")
dofile(modpath.."/extractor.lua")
--MV machines
dofile(modpath.."/wires_mv.lua")

View File

@ -230,7 +230,10 @@ unified_inventory.get_formspec = function(player,page)
end
if craft.type == "alloy" then
method="Alloy cooking"
end
end
if craft.type == "extracting" then
method="Extracting"
end
formspec = formspec.."label[6,3;"..method.."]"
end
@ -558,7 +561,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
inv:set_stack("output", 1, craft.output)
local items=craft.items
-- cook, fuel, grinding recipes
if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" or craft.type == "extracting" then
def=unified_inventory.find_item_def(craft["items"][1])
if def then
inv:set_stack("build", 1, def)