forked from minetest-mods/technic
Add extractor.
Add extractor for make more rubber from latex. Moved make dyes from grinder to extractor.
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212
technic/extractor.lua
Normal file
212
technic/extractor.lua
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@ -0,0 +1,212 @@
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technic.extractor_recipes ={}
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technic.register_extractor_recipe = function(src, dst)
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technic.extractor_recipes[src] = dst
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if unified_inventory then
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unified_inventory.register_craft(
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{
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type = "extracting",
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output = dst,
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items = {src},
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width = 0,
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})
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end
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end
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-- Receive an ItemStack of result by an ItemStack input
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technic.get_extractor_recipe = function(itemstack)
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local src_item = itemstack:to_table()
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if src_item == nil then
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return nil
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end
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local item_name = src_item["name"]
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if technic.extractor_recipes[item_name] then
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return ItemStack(technic.extractor_recipes[item_name])
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else
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return nil
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end
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end
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technic.register_extractor_recipe("technic:coal_dust","dye:black 2")
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technic.register_extractor_recipe("default:cactus","dye:green 2")
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technic.register_extractor_recipe("default:dry_shrub","dye:brown 2")
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technic.register_extractor_recipe("flowers:geranium","dye:blue 2")
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technic.register_extractor_recipe("flowers:dandelion_white","dye:white 2")
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technic.register_extractor_recipe("flowers:dandelion_yellow","dye:yellow 2")
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technic.register_extractor_recipe("flowers:tulip","dye:orange 2")
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technic.register_extractor_recipe("flowers:rose","dye:red 2")
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technic.register_extractor_recipe("flowers:viola","dye:violet 2")
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technic.register_extractor_recipe("technic:raw_latex","technic:rubber 3")
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technic.register_extractor_recipe("moretrees:rubber_tree_trunk_empty","technic:rubber 1")
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technic.register_extractor_recipe("moretrees:rubber_tree_trunk","technic:rubber 1")
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minetest.register_alias("extractor", "technic:extractor")
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minetest.register_craft({
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output = 'technic:extractor',
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recipe = {
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{'technic:treetap', 'technic:motor', 'technic:treetap'},
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{'technic:treetap', 'technic:lv_cable', 'technic:treetap'},
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{'','',''},
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}
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})
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minetest.register_craftitem("technic:extractor", {
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description = "Extractor",
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stack_max = 99,
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})
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local extractor_formspec =
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"invsize[8,9;]"..
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"label[0,0;Extractor]"..
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"list[current_name;src;3,1;1,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]"
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minetest.register_node(
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"technic:extractor",
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{
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description = "Extractor",
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tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
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"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
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paramtype2 = "facedir",
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groups = {cracky=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "Extractor")
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meta:set_float("technic_power_machine", 1)
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meta:set_string("formspec", extractor_formspec)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
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return false
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else
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return true
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end
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end,
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})
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minetest.register_node(
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"technic:extractor_active",
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{
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description = "Extractor",
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tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
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"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
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paramtype2 = "facedir",
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groups = {cracky=2,not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
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return false
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else
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return true
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end
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end,
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})
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minetest.register_abm(
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{ nodenames = {"technic:extractor","technic:extractor_active"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Run a machine through its states. Takes the same arguments as the ABM action
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-- and adds the machine's states and any extra data which is needed by the machine.
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-- A machine is characterized by running through a set number of states (usually 2:
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-- Idle and active) in some order. A state decides when to move to the next one
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-- and the machine only changes state if it is powered correctly.
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-- The machine will automatically shut down if disconnected from power in some fashion.
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local meta = minetest.env:get_meta(pos)
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local eu_input = meta:get_int("LV_EU_input")
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local state = meta:get_int("state")
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local next_state = state
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-- Machine information
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local machine_name = "Extractor"
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local machine_node = "technic:extractor"
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local machine_state_demand = { 50, 300 }
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-- Setup meta data if it does not exist. state is used as an indicator of this
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if state == 0 then
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meta:set_int("state", 1)
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meta:set_int("LV_EU_demand", machine_state_demand[1])
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meta:set_int("LV_EU_input", 0)
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return
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end
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-- Power off automatically if no longer connected to a switching station
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technic.switching_station_timeout_count(pos, "LV")
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-- State machine
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if eu_input == 0 then
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-- unpowered - go idle
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Unpowered")
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next_state = 1
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elseif eu_input == machine_state_demand[state] then
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-- Powered - do the state specific actions
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local inv = meta:get_inventory()
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local empty = inv:is_empty("src")
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if state == 1 then
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Idle")
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local result = technic.get_extractor_recipe(inv:get_stack("src", 1))
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if not empty and result and inv:room_for_item("dst",result) then
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meta:set_int("src_time", 0)
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next_state = 2
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end
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elseif state == 2 then
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hacky_swap_node(pos, machine_node.."_active")
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meta:set_string("infotext", machine_name.." Active")
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if empty then
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next_state = 1
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else
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meta:set_int("src_time", meta:get_int("src_time") + 1)
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if meta:get_int("src_time") == 4 then -- 4 ticks per output
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-- check if there's room for output in "dst" list
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local result = technic.get_extractor_recipe(inv:get_stack("src", 1))
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meta:set_int("src_time", 0)
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if inv:room_for_item("dst",result) then
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-- take stuff from "src" list
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srcstack = inv:get_stack("src", 1)
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srcstack:take_item()
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inv:set_stack("src", 1, srcstack)
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-- Put result in "dst" list
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inv:add_item("dst", result)
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else
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-- all full: go idle
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next_state = 1
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end
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end
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end
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end
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end
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-- Change state?
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if next_state ~= state then
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meta:set_int("LV_EU_demand", machine_state_demand[next_state])
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meta:set_int("state", next_state)
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end
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end
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})
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technic.register_LV_machine ("technic:extractor","RE")
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technic.register_LV_machine ("technic:extractor_active","RE")
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@ -53,15 +53,6 @@ technic.register_grinder_recipe("technic:stainless_steel_ingot","stainless_steel
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technic.register_grinder_recipe("technic:brass_ingot","technic:brass_dust 1")
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technic.register_grinder_recipe("technic:zinc_lump","technic:zinc_dust 2")
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technic.register_grinder_recipe("technic:zinc_ingot","technic:zinc_dust 1")
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technic.register_grinder_recipe("technic:coal_dust","dye:black 2")
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technic.register_grinder_recipe("default:cactus","dye:green 2")
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technic.register_grinder_recipe("default:dry_shrub","dye:brown 2")
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technic.register_grinder_recipe("flowers:flower_geranium","dye:blue 2")
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technic.register_grinder_recipe("flowers:flower_dandelion_white","dye:white 2")
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technic.register_grinder_recipe("flowers:flower_dandelion_yellow","dye:yellow 2")
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technic.register_grinder_recipe("flowers:flower_tulip","dye:orange 2")
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technic.register_grinder_recipe("flowers:flower_rose","dye:red 2")
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technic.register_grinder_recipe("flowers:flower_viola","dye:violet 2")
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minetest.register_craftitem( "technic:coal_dust", {
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description = "Coal Dust",
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@ -44,6 +44,7 @@ dofile(modpath.."/grinder.lua")
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dofile(modpath.."/cnc.lua")
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dofile(modpath.."/cnc_api.lua")
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dofile(modpath.."/cnc_nodes.lua")
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dofile(modpath.."/extractor.lua")
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--MV machines
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dofile(modpath.."/wires_mv.lua")
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@ -231,6 +231,9 @@ unified_inventory.get_formspec = function(player,page)
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if craft.type == "alloy" then
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method="Alloy cooking"
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end
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if craft.type == "extracting" then
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method="Extracting"
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end
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formspec = formspec.."label[6,3;"..method.."]"
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end
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@ -558,7 +561,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
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inv:set_stack("output", 1, craft.output)
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local items=craft.items
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-- cook, fuel, grinding recipes
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if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
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if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" or craft.type == "extracting" then
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def=unified_inventory.find_item_def(craft["items"][1])
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if def then
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inv:set_stack("build", 1, def)
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