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	Manual section on nuclear generator
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							| @@ -1147,6 +1147,136 @@ an elevation of +30 or higher.  It generates more at higher elevation, | ||||
| reaching maximum output at elevation +50 or higher.  Its surroundings | ||||
| don't otherwise matter; it doesn't actually need to be in open air. | ||||
|  | ||||
| ### nuclear generator ### | ||||
|  | ||||
| The nuclear generator (nuclear reactor) is an HV power generator that | ||||
| generates a large amount of energy from the controlled fission of | ||||
| uranium-235.  It must be fuelled, with uranium fuel rods, but consumes | ||||
| the fuel quite slowly in relation to the rate at which it is likely to | ||||
| be mined.  The operation of a nuclear reactor poses radiological hazards | ||||
| to which some thought must be given.  Economically, the use of nuclear | ||||
| power requires a high capital investment, and a secure infrastructure, | ||||
| but rewards the investment well. | ||||
|  | ||||
| Nuclear fuel is made from uranium.  Natural uranium doesn't have a | ||||
| sufficiently high proportion of U-235, so it must first be enriched | ||||
| via centrifuge.  Producing one unit of 3.5%-fissile uranium requires | ||||
| the input of five units of 0.7%-fissile (natural) uranium, and produces | ||||
| four units of 0.0%-fissile (fully depleted) uranium as a byproduct. | ||||
| It takes five ingots of 3.5%-fissile uranium to make each fuel rod, and | ||||
| six rods to fuel a reactor.  It thus takes the input of the equivalent | ||||
| of 150 ingots of natural uranium, which can be obtained from the mining | ||||
| of 75 blocks of uranium ore, to make a full set of reactor fuel. | ||||
|  | ||||
| The nuclear reactor is a large multi-block structure.  Only one block in | ||||
| the structure, the reactor core, is of a type that is truly specific to | ||||
| the reactor; the rest of the structure consists of blocks that have mainly | ||||
| non-nuclear uses.  The reactor core is where all the generator-specific | ||||
| action happens: it is where the fuel rods are inserted, and where the | ||||
| power cable must connect to draw off the generated power. | ||||
|  | ||||
| The reactor structure consists of concentric layers, each a cubical | ||||
| shell, around the core.  Immediately around the core is a layer of water, | ||||
| representing the reactor coolant; water blocks may be either source blocks | ||||
| or flowing blocks.  Around that is a layer of stainless steel blocks, | ||||
| representing the reactor pressure vessel, and around that a layer of | ||||
| blast-resistant concrete blocks, representing a containment structure. | ||||
| It is customary, though no longer mandatory, to surround this with a | ||||
| layer of ordinary concrete blocks.  The mandatory reactor structure | ||||
| makes a 7×7×7 cube, and the full customary structure a | ||||
| 9×9×9 cube. | ||||
|  | ||||
| The layers surrounding the core don't have to be absolutely complete. | ||||
| Indeed, if they were complete, it would be impossible to cable the core to | ||||
| a power network.  The cable makes it necessary to have at least one block | ||||
| missing from each surrounding layer.  The water layer is only permitted | ||||
| to have one water block missing of the 26 possible.  The steel layer may | ||||
| have up to two blocks missing of the 98 possible, and the blast-resistant | ||||
| concrete layer may have up to two blocks missing of the 218 possible. | ||||
| Thus it is possible to have not only a cable duct, but also a separate | ||||
| inspection hole through the solid layers.  The separate inspection hole | ||||
| is of limited use: the cable duct can serve double duty. | ||||
|  | ||||
| Once running, the reactor core is significantly radioactive.  The layers | ||||
| of reactor structure provide quite a lot of shielding, but not enough | ||||
| to make the reactor safe to be around, in two respects.  Firstly, the | ||||
| shortest possible path from the core to a player outside the reactor | ||||
| is sufficiently short, and has sufficiently little shielding material, | ||||
| that it will damage the player.  This only affects a player who is | ||||
| extremely close to the reactor, and close to a face rather than a vertex. | ||||
| The customary additional layer of ordinary concrete around the reactor | ||||
| adds sufficient distance and shielding to negate this risk, but it can | ||||
| also be addressed by just keeping extra distance (a little over two | ||||
| meters of air). | ||||
|  | ||||
| The second radiological hazard of a running reactor arises from shine | ||||
| paths; that is, specific paths from the core that lack sufficient | ||||
| shielding.  The necessary cable duct, if straight, forms a perfect | ||||
| shine path, because the cable itself has no radiation shielding effect. | ||||
| Any secondary inspection hole also makes a shine path, along which the | ||||
| only shielding material is the water of the reactor coolant.  The shine | ||||
| path aspect of the cable duct can be ameliorated by adding a kink in the | ||||
| cable, but this still yields paths with reduced shielding.  Ultimately, | ||||
| shine paths must be managed either with specific shielding outside the | ||||
| mandatory structure, or with additional no-go areas. | ||||
|  | ||||
| The radioactivity of an operating reactor core makes starting up a reactor | ||||
| hazardous, and can come as a surprise because the non-operating core | ||||
| isn't radioactive at all.  The radioactive damage is survivable, but it is | ||||
| normally preferable to avoid it by some care around the startup sequence. | ||||
| To start up, the reactor must have a full set of fuel inserted, have all | ||||
| the mandatory structure around it, and be cabled to a switching station. | ||||
| Only the fuel insertion requires direct access to the core, so irradiation | ||||
| of the player can be avoided by making one of the other two criteria be | ||||
| the last one satisfied.  Completing the cabling to a switching station | ||||
| is the easiest to do from a safe distance. | ||||
|  | ||||
| Once running, the reactor will generate 100 kEU/s for a week (168 hours, | ||||
| 604800 seconds), a total of 6.048 GEU from one set of fuel.  After the | ||||
| week is up, it will stop generating and no longer be radioactive.  It can | ||||
| then be refuelled to run for another week.  It is not really intended | ||||
| to be possible to pause a running reactor, but actually disconnecting | ||||
| it from a switching station will have the effect of pausing the week. | ||||
| This will probably change in the future.  A paused reactor is still | ||||
| radioactive, just not generating electrical power. | ||||
|  | ||||
| A running reactor can't be safely dismantled, and not only because | ||||
| dismantling the reactor implies removing the shielding that makes | ||||
| it safe to be close to the core.  The mandatory parts of the reactor | ||||
| structure are not just mandatory in order to start the reactor; they're | ||||
| mandatory in order to keep it intact.  If the structure around the core | ||||
| gets damaged, and remains damaged, the core will eventually melt down. | ||||
| How long there is before meltdown depends on the extent of the damage; | ||||
| if only one mandatory block is missing, meltdown will follow in 100 | ||||
| seconds.  While the structure of a running reactor is in a damaged state, | ||||
| heading towards meltdown, a siren built into the reactor core will sound. | ||||
| If the structure is rectified, the siren will signal all-clear.  If the | ||||
| siren stops sounding without signalling all-clear, then it was stopped | ||||
| by meltdown. | ||||
|  | ||||
| If meltdown is imminent because of damaged reactor structure, digging the | ||||
| reactor core is not a way to avert it.  Digging the core of a running | ||||
| reactor causes instant meltdown.  The only way to dismantle a reactor | ||||
| without causing meltdown is to start by waiting for it to finish the | ||||
| week-long burning of its current set of fuel.  Once a reactor is no longer | ||||
| operating, it can be dismantled by ordinary means, with no special risks. | ||||
|  | ||||
| Meltdown, if it occurs, destroys the reactor and poses a major | ||||
| environmental hazard.  The reactor core melts, becoming a hot, highly | ||||
| radioactive liquid known as "corium".  A single meltdown yields a single | ||||
| corium source block, where the core used to be.  Corium flows, and the | ||||
| flowing corium is very destructive to whatever it comes into contact with. | ||||
| Flowing corium also randomly solidifies into a radioactive solid called | ||||
| "Chernobylite".  The random solidification and random destruction of | ||||
| solid blocks means that the flow of corium is constantly changing. | ||||
| This combined with the severe radioactivity makes corium much more | ||||
| challenging to deal with than lava.  If a meltdown is left to its own | ||||
| devices, it gets worse over time, as the corium works its way through | ||||
| the reactor structure and starts to flow over a variety of paths. | ||||
| It is best to tackle a meltdown quickly; the priority is to extinguish | ||||
| the corium source block, normally by dropping gravel into it.  Only the | ||||
| most motivated should attempt to pick up the corium in a bucket. | ||||
|  | ||||
| administrative world anchor | ||||
| --------------------------- | ||||
|  | ||||
| @@ -1208,8 +1338,6 @@ subjects missing from this manual | ||||
|  | ||||
| This manual needs to be extended with sections on: | ||||
|  | ||||
| *   power generators | ||||
|     *   nuclear | ||||
| *   powered tools | ||||
|     *   tool charging | ||||
|     *   battery and energy crystals | ||||
|   | ||||
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