Vanessa Ezekowitz
cb5e3e8ff4
raise radiation shielding values on nyan blocks
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from 1000 --> 10000
This makes it possible to protect a corium source with a layer of nyan blocks,
and avoid damage outside roughly 6m from the wall.
Also, added alternate node name for nyan blocks
2017-03-22 19:24:52 -04:00
Vanessa Ezekowitz
600fc6ff7e
use unified dyes auto-color feature
2017-03-18 06:27:59 -04:00
Jacob Gustafson
f420aa4d37
Clarify shielding information ( #318 )
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* Clarify shielding information
Clarify notes about shielding values and description of Lead
2017-03-17 16:29:37 -04:00
Vanessa Ezekowitz
7d76ff8d38
Merge pull request #326 from numberZero/fix-bc-supply-converter
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Add backward compatibility to the new supply converter
2017-03-17 16:26:15 -04:00
number Zero
408128d800
Add backward compatibility to the new supply converter
2017-03-17 21:10:43 +03:00
Vanessa Ezekowitz
2a7dbe0506
move the register_node calls out of the unifieddyes check
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simplify a little
2017-03-17 03:10:08 -04:00
Vanessa Ezekowitz
018d66f791
define insulator clips even if Unified Dyes is not installed
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(just don't put UD-related stuff into their node defs)
2017-03-15 23:49:36 -04:00
Vanessa Ezekowitz
6341ac9638
assume missing "enabled" key == enabled also.
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(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
Vanessa Ezekowitz
0a701a0dcf
Merge pull request #325 from cheapie/master
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Add chernobylite dust
2017-03-15 21:10:08 -04:00
Carter Kolwey
7ea645496d
Add chernobylite dust
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Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Maciej 'agaran' Pijanka
10307f23a7
Do not run converters twice.
2017-03-15 19:00:22 -04:00
number Zero
7d5329834d
Fix supply converter bug
2017-03-15 19:00:22 -04:00
Vanessa Ezekowitz
ae7625d9f7
use unified dyes on_construct handler
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in fencepost-style cable clip to set 256-color palette meta key on place
2017-03-14 02:15:40 -04:00
Diego Martínez
0ad8012cd3
extranodes: Make unifieddyes dependency optional.
2017-03-13 00:20:41 -03:00
Vanessa Ezekowitz
3ba5354f83
add recipes for insulator clips
2017-03-11 20:02:20 -05:00
Vanessa Ezekowitz
bf3498b736
really add insulator clip model
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(and fix .gitignore accordingly)
2017-03-11 11:17:13 -05:00
Vanessa Ezekowitz
e5f40f5c39
Merge pull request #321 from cheapie/master
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Don't require a full network recalculation to add or remove a dead end
2017-03-11 02:03:44 -05:00
Carter Kolwey
c4acb7225a
Don't require a full network recalculation to add or remove a dead end
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A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz
8b222bc66b
add fence-like cable clip
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to complement the block-sized one
2017-03-11 01:17:19 -05:00
Vanessa Ezekowitz
9382558d82
add insulated cable clip/mount
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(purely decorative, uses colorwallmounted mode)
2017-03-10 22:30:36 -05:00
Vanessa Ezekowitz
343c7946d9
power monitor changes
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New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Vanessa Ezekowitz
5b473927ca
Merge pull request #320 from cheapie/master
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Fixes for network calculation issues
2017-03-10 02:44:16 -05:00
Carter Kolwey
088eea1e3b
Fixes for network calculation issues
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This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez
9cc5ad3d90
Delete origin
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Fixes #319 .
2017-03-10 02:23:26 -03:00
Vanessa Ezekowitz
b4659d9356
Merge pull request #317 from Thomas--S/chest-bugfix
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Update chests protection to current minetest_game
2017-03-07 11:09:13 -05:00
Diego Martínez
186f9b70ac
Temporary fix for crash in constructor.
2017-03-06 23:02:39 -03:00
Thomas--S
ec6354b6a5
Update chests protection to current minetest_game
2017-03-06 21:09:44 +01:00
Vanessa Ezekowitz
67d5a88d05
Merge pull request #316 from Thomas--S/chest-bugfix
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Fix chest bug
2017-03-06 14:35:27 -05:00
Thomas--S
35da22fcd2
Fix chest bug
2017-03-06 20:32:18 +01:00
Vanessa Ezekowitz
60b5ca5594
Merge pull request #308 from thatgraemeguy/mk3_drill_fix
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Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-03-06 14:22:25 -05:00
Vanessa Ezekowitz
dd580e7684
Merge pull request #307 from Thomas--S/patch-2
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Update chest definitions to current minetest_game definitions
2017-03-06 14:21:05 -05:00
Vanessa Ezekowitz
663d272870
Merge pull request #306 from Thomas--S/patch-1
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Update has_locked_chest_privilege to current minetest_game function
2017-03-06 14:20:11 -05:00
Vanessa Ezekowitz
32b6ca9816
Merge pull request #298 from t4im/fix/quarry_loops
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Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz
05dfc14fdb
Merge pull request #297 from t4im/fix/drill_pointed_thing
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Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
Vanessa Ezekowitz
314d8c6c23
Merge pull request #288 from numberZero/control-supply_converter
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Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz
8596ca7c19
Merge pull request #283 from ghost/patch-1
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Updated Italian locale
2017-03-06 14:01:03 -05:00
Vanessa Ezekowitz
d26797d9de
Merge pull request #272 from veikk0/master
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Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00
Vanessa Ezekowitz
ed2aab46e1
Merge pull request #258 from mrsteyk/patch-1
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Zinc is too rare!!! It is an issue!
2017-03-06 13:56:38 -05:00
Vanessa Ezekowitz
e3b33e21c7
Merge pull request #314 from thomas31415/master
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Fixed set mode for mining drill mk2 and mk3
2017-03-06 13:35:16 -05:00
Vanessa Ezekowitz
ff6675ef28
Merge pull request #315 from cheapie/master
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Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey
d3f40e0fd0
Only update the associated network(s) when placing/digging nodes
2017-03-05 04:09:23 -06:00
Thomas
1765c31eaa
Fixed set mode for mining drill mk2 and mk3
2017-03-05 09:01:50 +01:00
Thomas
11610cd9cb
Fixed set mode for mining drill mk2 and mk3
2017-03-04 19:44:39 +01:00
Vanessa Ezekowitz
fd609d0f7b
lower the cap on water mill to 1575 EU
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2250 is just too much
2017-03-02 19:06:40 -05:00
Vanessa Ezekowitz
1b0669d5eb
Merge pull request #312 from cheapie/master
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Crafting changes
2017-02-27 19:08:26 -05:00
Carter Kolwey
dab5fa7105
Grind gravel into sand
2017-02-27 18:03:39 -06:00
Carter Kolwey
5e19514c60
Add dirt recipe to centrifuge
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4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey
0139eab9a2
Rework dirt crafting
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Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz
1f49ef973d
cap water mill output at max_output
and 100% :P
2017-02-26 15:16:41 -05:00
number Zero
cbe97434dc
Add option to disable radiation protection
2017-02-25 20:55:15 -05:00