Technic mod for Minetest
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Zefram 1d0687556a Fix music player's sound management
If an operating music player was disconnected from the electrical network
or destroyed, it used to leave the music playing forever.  There was
also a glitch upon starting playing, as the music was started by the
form handler but then stopped when the run function realised it wasn't
receiving any power, because it hadn't demanded any yet.
2014-08-15 12:25:46 +01:00
concrete split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
extranodes Make granite harder than regular stone 2014-07-30 20:25:35 +01:00
technic Fix music player's sound management 2014-08-15 12:25:46 +01:00
technic_chests Reduce dependencies of technic_chests 2014-07-26 19:45:31 +01:00
technic_worldgen Revise rules for regenerating latex 2014-08-13 23:13:52 +01:00
wrench split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
manual.md Administrative world anchor 2014-08-13 19:07:53 +01:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
README.md Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00

Technic

Credits for contributing to the project (in alphabetical order):

  • kpoppel
  • Nekogloop
  • Nore/Novatux
  • ShadowNinja
  • VanessaE
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distrubuted.
  • A: Make sure you have a switching station connected.

License

See mod folders for their licences