Technic mod for Minetest
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kpoppel ede3978965 Added solar arrays for all voltage tiers.
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
concrete Update 0.4.6-0 2013-04-04 01:33:54 +02:00
extranodes Update 0.4.6-0 2013-04-04 01:58:07 +02:00
framedglass Add stained glass code 2013-05-09 16:01:18 +02:00
item_drop Bugfix 2013-05-25 23:00:12 +02:00
stargate bugfix 2013-03-17 07:13:10 +01:00
technic Added solar arrays for all voltage tiers. 2013-06-03 23:37:04 +02:00
technic_chests mithril dust texture moved 2013-04-06 14:52:16 +02:00
technic_worldgen Store configuration in the world directory. 2013-04-27 13:53:12 -04:00
unified_inventory bugfix 2013-05-25 22:39:25 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
README.md Create README.md 2013-04-14 07:09:04 +03:00

technic 0.4.6

Technic mod for Minetest 0.4.6

Credits for contributing to the project: Nekogloop ShadowNinja VanessaE Nore/Novatux And many others for ideas/inspiring

Licences: TO-DO