change sounds, fixed problem to dig it in admin mode

This commit is contained in:
jimy-byerley 2018-03-24 10:07:01 +01:00
parent 9ce4e8034f
commit 37e8a1d861
1 changed files with 70 additions and 70 deletions

View File

@ -71,7 +71,7 @@ end
local metal_footstep = {
footstep = {name="metal_footstep", gain=0.8},
dug = {name="", gain = 0.8},
dig = {name="metal_footstep", gain = 0.8},
}
minetest.register_node("technology:armature_h", {
@ -93,8 +93,8 @@ minetest.register_node("technology:armature_h", {
}},
tiles = {"steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_h_side.png", "steel_armature_h_side.png"},
walkable = true,
groups = {mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -117,8 +117,8 @@ minetest.register_node("technology:armature_v", {
}},
tiles = {"steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_top.png", "steel_armature_v_side.png", "steel_armature_v_side.png"},
walkable = true,
groups = {mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1,},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -140,8 +140,8 @@ minetest.register_node("technology:grid_v", {
}},
tiles = {"bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_side.png", "bronze_grid_front.png", "steel_grid_front.png"},
walkable = true,
groups = {mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -163,8 +163,8 @@ minetest.register_node("technology:grid_h", {
}},
tiles = {"bronze_grid_side.png", "bronze_grid_front.png", "bronze_grid_side.png", "bronze_grid_front.png", "bronze_grid_side.png", "steel_grid_side.png"},
walkable = true,
groups = {mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -243,8 +243,8 @@ minetest.register_node("technology:floor", {
}},
tiles = {"floor_top.png", "floor_bottom.png", "floor_side.png", "floor_side.png", "floor_side.png", "floor_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -274,8 +274,8 @@ minetest.register_node("technology:stairs", {
}},
tiles = {"floor_top.png", "floor_bottom.png", "floor_side.png", "floor_side.png", "floor_side.png", "floor_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -296,8 +296,8 @@ minetest.register_node("technology:edge", {
}},
tiles = {"edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -322,8 +322,8 @@ minetest.register_node("technology:edge_angle", {
}},
tiles = {"edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png", "edge_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
drop = "technology:edge",
})
@ -344,8 +344,8 @@ minetest.register_node("technology:triangle", {
}},
tiles = {"triangle_side.png", "triangle_side.png", "triangle_right.png", "triangle_left.png", "triangle_side.png", "triangle_side.png"},
walkable = true,
groups = {paffly=2, mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -360,28 +360,28 @@ minetest.register_craft({
})
minetest.register_node("technology:ladder", {
description = "bronze ladder",
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
}},
selection_box = {type = "fixed", fixed = {
{-0.3, -0.5, 0.4, 0.3, 0.5, 0.5},
}},
tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
walkable = true,
description = "bronze ladder",
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
}},
selection_box = {type = "fixed", fixed = {
{-0.3, -0.5, 0.4, 0.3, 0.5, 0.5},
}},
tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
walkable = true,
climbable = true,
groups = {paffly=2, mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
sounds = metal_footstep,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})
@ -394,36 +394,36 @@ minetest.register_craft({
})
minetest.register_node("technology:ladder_closed", {
description = "bronze ladder closed",
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
-- barre verticales latérales
{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
-- barres horizontales
{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
-- garde-corps lateraux
{-0.45, -0.5, -0.35, -0.4, -0.4, 0.5},
{ 0.4, -0.5, -0.35, 0.45, -0.4, 0.5},
{-0.4, -0.5, -0.3, 0.4, -0.4, -0.35},
-- tige entre garde corps
{-0.05, -0.5, -0.35, 0.05, 0.5, -0.3},
{-0.45, -0.5, -0.1, -0.4, 0.5, -0.15},
{ 0.45, -0.5, -0.1, 0.4, 0.5, -0.15},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}},
tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
walkable = true,
description = "bronze ladder closed",
node_placement_prediction = "",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
-- barre verticales latérales
{-0.3, -0.5, 0.4, -0.2, 0.5, 0.5},
{ 0.3, -0.5, 0.4, 0.2, 0.5, 0.5},
-- barres horizontales
{ -0.2, -0.36, 0.42, 0.2, -0.3, 0.48},
{ -0.2, 0.36, 0.42, 0.2, 0.3, 0.48},
{ -0.2, -0.03, 0.42, 0.2, 0.03, 0.48},
-- garde-corps lateraux
{-0.45, -0.5, -0.35, -0.4, -0.4, 0.5},
{ 0.4, -0.5, -0.35, 0.45, -0.4, 0.5},
{-0.4, -0.5, -0.3, 0.4, -0.4, -0.35},
-- tige entre garde corps
{-0.05, -0.5, -0.35, 0.05, 0.5, -0.3},
{-0.45, -0.5, -0.1, -0.4, 0.5, -0.15},
{ 0.45, -0.5, -0.1, 0.4, 0.5, -0.15},
}},
selection_box = {type = "fixed", fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}},
tiles = {"technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png", "technology_ladder.png"},
walkable = true,
climbable = true,
groups = {paffly=2, mechanic=1, oddly_breakable_by_hand=1},
on_punch = metal_punch,
sounds = metal_footstep,
groups = {cracky=1,mechanic=1},
--on_punch = metal_punch,
sounds = metal_footstep,
})