throwing/fireworks_arrows.lua

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local function throwing_register_fireworks(color, desc)
minetest.register_craftitem("throwing:arrow_fireworks_" .. color, {
description = desc .. "fireworks arrow",
inventory_image = "throwing_arrow_fireworks_" .. color .. ".png",
})
minetest.register_node("throwing:arrow_fireworks_" .. color .. "_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. ".png", "throwing_arrow_fireworks_" .. color .. "_back.png", "throwing_arrow_fireworks_" .. color .. "_front.png", "throwing_arrow_fireworks_" .. color .. "_2.png", "throwing_arrow_fireworks_" .. color .. ".png"},
groups = {not_in_creative_inventory=1},
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use_texture_alpha = "opaque",
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})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_fireworks_" .. color .. "_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
local radius = 0.5
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 256,
time = 0.2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-5, y=-5, z=-5},
maxvel = {x=5, y=5, z=5},
minacc = {x=0, y=-8, z=0},
--~ maxacc = {x=-20, y=-50, z=-50},
minexptime = 2.5,
maxexptime = 3,
minsize = 1,
maxsize = 2.5,
texture = "throwing_sparkle_" .. color .. ".png",
})
end
local function boom(pos)
minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
if minetest.get_node(pos).name == 'air' or minetest.get_node(pos).name == 'throwing:firework_trail' then
minetest.add_node(pos, {name="throwing:firework_boom"})
minetest.get_node_timer(pos):start(0.2)
end
add_effects(pos, radius)
end
-- Back to the arrow
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
if self.timer < 0.07 then
minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
end
minetest.add_particlespawner({
amount = 16,
time = 0.1,
minpos = pos,
maxpos = pos,
minvel = {x=-5, y=-5, z=-5},
maxvel = {x=5, y=5, z=5},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.3,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 1,
texture = "throwing_sparkle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fireworks_" .. color .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 2
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
boom(pos)
end
end
end
end
if self.timer > 2 then
self.object:remove()
boom(self.lastpos)
end
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
self.object:remove()
boom(self.lastpos)
end
end
if node.name == 'air' then
minetest.add_node(pos, {name="throwing:firework_trail"})
minetest.get_node_timer(pos):start(0.1)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_fireworks_" .. color .. "_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_fireworks_' .. color .. ' 8',
recipe = {
{'default:stick', 'tnt:gunpowder', 'dye:' .. color},
}
})
minetest.register_craft({
output = 'throwing:arrow_fireworks_' .. color .. ' 8',
recipe = {
{'dye:' .. color, 'tnt:gunpowder', 'default:stick'},
}
})
end
--~ Arrows
if not DISABLE_FIREWORKS_BLUE_ARROW then
throwing_register_fireworks('blue', 'Blue')
end
if not DISABLE_FIREWORKS_RED_ARROW then
throwing_register_fireworks('red', 'Red')
end
--~ Nodes
minetest.register_node("throwing:firework_trail", {
drawtype = "airlike",
light_source = 9,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})
minetest.register_node("throwing:firework_boom", {
drawtype = "plantlike",
tiles = {"throwing_sparkle.png"},
light_source = default.LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name="throwing:firework_light"})
minetest.get_node_timer(pos):start(3)
end,
})
minetest.register_node("throwing:firework_light", {
drawtype = "airlike",
light_source = default.LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})