forked from mtcontrib/throwing
remove spears
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150f862b41
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61567b3985
@ -22,8 +22,3 @@ DISABLE_STONE_ARROW = false
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DISABLE_STEEL_ARROW = false
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DISABLE_DIAMOND_ARROW = false
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DISABLE_OBSIDIAN_ARROW = false
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DISABLE_STONE_SPEAR = false
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DISABLE_STEEL_SPEAR = false
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DISABLE_DIAMOND_SPEAR = false
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DISABLE_OBSIDIAN_SPEAR = false
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@ -129,18 +129,3 @@ function throwing_register_bow (name, desc, scale, stiffness, reload_time, tough
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}
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})
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end
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-- Spears
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function throwing_shoot_spear (itemstack, player)
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local spear = itemstack:get_name() .. '_entity'
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*14, y=dir.y*14, z=dir.z*14})
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obj:setacceleration({x=-dir.x*1, y=-9.8, z=-dir.z*1})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_bow_sound", {pos=playerpos})
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obj:get_luaentity().wear = itemstack:get_wear()
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return true
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end
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2
init.lua
2
init.lua
@ -29,8 +29,6 @@ dofile(minetest.get_modpath("throwing").."/tools.lua")
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dofile(minetest.get_modpath("throwing").."/standard_arrows.lua")
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dofile(minetest.get_modpath("throwing").."/spears.lua")
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if minetest.get_modpath('fire') and minetest.get_modpath('bucket') and not DISABLE_FIRE_ARROW then
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dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
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end
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129
spears.lua
129
spears.lua
@ -1,129 +0,0 @@
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function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
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minetest.register_tool("throwing:spear_" .. kind, {
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description = desc .. " spear",
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inventory_image = "throwing_spear_" .. kind .. ".png",
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wield_scale= {x=2,y=1.5,z=1.5};
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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local damage = ((eq + 20)^1.2)/10
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pointed_thing.ref:punch(user, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/toughness)
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end
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else
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throwing_shoot_spear(itemstack, user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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minetest.register_node("throwing:spear_" .. kind .. "_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-60/16, -2/16, 2/16, 4, 1/16, -1/16},
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--Spitze
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{-4, -1/16, 1/16, -62/16, 0, 0},
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{-62/16, -1.5/16, 1.5/16, -60/16, 0.5/16, -0.5/16},
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}
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},
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tiles = {"throwing_spear_box.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_SPEAR_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:spear_" .. kind .. "_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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THROWING_SPEAR_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local speed = vector.length(self.object:getvelocity())
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local damage = ((speed + eq +5)^1.2)/10
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
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--if math.random() < toughness then
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--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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--else
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--minetest.add_item(self.lastpos, 'default:stick')
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--end
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
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--if math.random() < toughness then
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--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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--else
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--minetest.add_item(self.lastpos, 'default:stick')
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--end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity("throwing:spear_" .. kind .. "_entity", THROWING_SPEAR_ENTITY)
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minetest.register_craft({
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output = 'throwing:spear_' .. kind,
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recipe = {
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{'group:wood', 'group:wood', craft},
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}
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})
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minetest.register_craft({
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output = 'throwing:spear_' .. kind,
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recipe = {
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{craft, 'group:wood', 'group:wood'},
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}
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})
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end
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if not DISABLE_STONE_SPEAR then
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throwing_register_spear_standard ('stone', 'Stone', 0, 20, 'group:stone')
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end
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if not DISABLE_STEEL_SPEAR then
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throwing_register_spear_standard ('steel', 'Steel', 5, 30, 'default:steel_ingot')
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end
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if not DISABLE_DIAMOND_SPEAR then
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throwing_register_spear_standard ('diamond', 'Diamond', 10, 40, 'default:diamond')
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end
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if not DISABLE_OBSIDIAN_SPEAR then
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throwing_register_spear_standard ('obsidian', 'Obsidian', 15, 30, 'default:obsidian')
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end
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@ -57,11 +57,11 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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--if math.random() < toughness then
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--minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
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--else
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--minetest.add_item(self.lastpos, 'default:stick')
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--end
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end
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end
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end
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