First commit, as of 0.9
35
README.txt
Normal file
@ -0,0 +1,35 @@
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=== THROWING ENHANCED for MINETEST ===
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Inroduction:
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This mod adds many bows and arrows to Minetest.
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It began as a fork of PilzAdam's throwing mod with some enhancements from me. Enjoy!
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Echoes91
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How to install:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Select the bow and place the arrows into the slot next to it; shoot with left mouse click.
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Every shoot will take 1 arrow from your inventory and wears out the bow.
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License:
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This mod was originally published by Jeija and reworked by PilzAdam
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Sourcecode: WTFPL (see below)
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Grahpics & sounds: WTFPL (see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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114
bows.lua
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@ -0,0 +1,114 @@
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local stiffness=0
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local bow_idle=false
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local reload=0
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local throwing_shoot_arrow = function(itemstack, player)
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if not bow_idle then
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bow_idle=true
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for _,arrow in ipairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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end
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
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obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_sound", {pos=playerpos})
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = player
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end
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obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
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obj:get_luaentity().inventory = player:get_inventory()
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return true
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end
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end
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end
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return false
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end
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local function reloading ()
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minetest.after(reload, function()
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bow_idle=false
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end)
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end
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minetest.register_tool("throwing:bow_wood", {
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description = "Wood Bow",
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inventory_image = "throwing_bow_wood.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 15
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reload = 1.1
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/100)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_wood',
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recipe = {
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{'farming:string', 'group:wood', ''},
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{'farming:string', '', 'group:wood'},
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{'farming:string', 'group:wood', ''},
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}
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})
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minetest.register_tool("throwing:bow_steel", {
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description = "Steel Bow",
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inventory_image = "throwing_bow_steel.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 20
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reload = 1.4
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/200)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'farming:string', 'default:steel_ingot', ''},
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{'farming:string', '', 'default:steel_ingot'},
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{'farming:string', 'default:steel_ingot', ''},
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}
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})
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minetest.register_tool("throwing:bow_composite", {
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description = "Composite Bow",
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inventory_image = "throwing_bow_composite.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 25
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reload = 1.3
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/300)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_composite',
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recipe = {
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{'farming:string', 'default:steel_ingot', 'group:wood'},
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{'farming:string', 'group:wood', 'default:steel_ingot'},
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{'farming:string', 'default:steel_ingot', 'group:wood'},
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}
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})
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92
build_arrow.lua
Normal file
@ -0,0 +1,92 @@
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minetest.register_craftitem("throwing:arrow_build", {
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description = "Build Arrow",
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inventory_image = "throwing_arrow_build.png",
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})
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minetest.register_node("throwing:arrow_build_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_build_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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node = "",
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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self.object:remove()
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if not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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end
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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self.object:remove()
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if not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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end
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'throwing:arrow_build',
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recipe = {
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{'default:stick', 'default:stick', 'default:shovel_steel'},
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}
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})
|
5
depends.txt
Normal file
@ -0,0 +1,5 @@
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default
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bucket
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fire
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farming
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tnt
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80
diamond_arrow.lua
Normal file
@ -0,0 +1,80 @@
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minetest.register_craftitem("throwing:arrow_diamond", {
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description = "Diamond arrow",
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inventory_image = "throwing_arrow_diamond.png",
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})
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minetest.register_node("throwing:arrow_diamond_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_diamond.png", "throwing_arrow_diamond.png", "throwing_arrow_diamond_back.png", "throwing_arrow_diamond_front.png", "throwing_arrow_diamond_2.png", "throwing_arrow_diamond.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_diamond_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_diamond_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 6
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
|
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
|
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end
|
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end
|
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
|
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|
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minetest.register_entity("throwing:arrow_diamond_entity", THROWING_ARROW_ENTITY)
|
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|
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minetest.register_craft({
|
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output = 'throwing:arrow_diamond 9',
|
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recipe = {
|
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{'default:stick', 'default:stick', 'default:diamond'},
|
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}
|
||||
})
|
77
dig_arrow.lua
Normal file
@ -0,0 +1,77 @@
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minetest.register_craftitem("throwing:arrow_dig", {
|
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description = "Dig Arrow",
|
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inventory_image = "throwing_arrow_dig.png",
|
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})
|
||||
|
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minetest.register_node("throwing:arrow_dig_box", {
|
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drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_dig_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
self.object:remove()
|
||||
minetest.add_item(pos, 'throwing:arrow_dig')
|
||||
minetest.dig_node(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_dig')
|
||||
minetest.dig_node(pos)
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_dig_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_dig',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:pick_steel'},
|
||||
}
|
||||
})
|
114
fire_arrow.lua
Normal file
@ -0,0 +1,114 @@
|
||||
minetest.register_craftitem("throwing:arrow_fire", {
|
||||
description = "Fire Arrow",
|
||||
inventory_image = "throwing_arrow_fire.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_fire_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_fire_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 5
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" and node.name ~= "throwing:light" then
|
||||
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
|
||||
self.object:remove()
|
||||
end
|
||||
if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then
|
||||
if minetest.get_node(self.lastpos).name == "throwing:light" then
|
||||
minetest.remove_node(self.lastpos)
|
||||
end
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="throwing:light"})
|
||||
end
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_fire 4',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'bucket:bucket_lava'},
|
||||
},
|
||||
replacements = {
|
||||
{"bucket:bucket_lava", "bucket:bucket_empty"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:light", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
tiles = {"throwing_empty.png"},
|
||||
light_source = LIGHT_MAX-4,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0,0,0,0,0,0}
|
||||
}
|
||||
},
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"throwing:light"},
|
||||
interval = 10,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
})
|
28
init.lua
Normal file
@ -0,0 +1,28 @@
|
||||
arrows = {
|
||||
{"throwing:arrow_steel", "throwing:arrow_steel_entity"},
|
||||
{"throwing:arrow_stone", "throwing:arrow_stone_entity"},
|
||||
{"throwing:arrow_obsidian", "throwing:arrow_obsidian_entity"},
|
||||
{"throwing:arrow_fire", "throwing:arrow_fire_entity"},
|
||||
{"throwing:arrow_teleport", "throwing:arrow_teleport_entity"},
|
||||
{"throwing:arrow_dig", "throwing:arrow_dig_entity"},
|
||||
{"throwing:arrow_build", "throwing:arrow_build_entity"},
|
||||
{"throwing:arrow_tnt", "throwing:arrow_tnt_entity"},
|
||||
{"throwing:arrow_torch", "throwing:arrow_torch_entity"},
|
||||
{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath("throwing").."/bows.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/steel_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/stone_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/obsidian_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/dig_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/tnt_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/torch_arrow.lua")
|
||||
dofile(minetest.get_modpath("throwing").."/diamond_arrow.lua")
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "throwing loaded")
|
||||
end
|
80
obsidian_arrow.lua
Normal file
@ -0,0 +1,80 @@
|
||||
minetest.register_craftitem("throwing:arrow_obsidian", {
|
||||
description = "Obsidian arrow",
|
||||
inventory_image = "throwing_arrow_obsidian.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_obsidian_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_obsidian.png", "throwing_arrow_obsidian.png", "throwing_arrow_obsidian_back.png", "throwing_arrow_obsidian_front.png", "throwing_arrow_obsidian_2.png", "throwing_arrow_obsidian.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_obsidian_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_obsidian_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 4
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_obsidian_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_obsidian',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:obsidian_shard'},
|
||||
}
|
||||
})
|
BIN
sounds/throwing_sound.ogg
Normal file
80
steel_arrow.lua
Normal file
@ -0,0 +1,80 @@
|
||||
minetest.register_craftitem("throwing:arrow_steel", {
|
||||
description = "Steel arrow",
|
||||
inventory_image = "throwing_arrow_steel.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_steel_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_steel.png", "throwing_arrow_steel.png", "throwing_arrow_steel_back.png", "throwing_arrow_steel_front.png", "throwing_arrow_steel_2.png", "throwing_arrow_steel.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_steel_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_steel_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 3
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_steel_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_steel 16',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
80
stone_arrow.lua
Normal file
@ -0,0 +1,80 @@
|
||||
minetest.register_craftitem("throwing:arrow_stone", {
|
||||
description = "Stone arrow",
|
||||
inventory_image = "throwing_arrow_stone.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_stone_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_stone.png", "throwing_arrow_stone.png", "throwing_arrow_stone_back.png", "throwing_arrow_stone_front.png", "throwing_arrow_stone_2.png", "throwing_arrow_stone.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_stone_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_stone_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 1.5
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_stone_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_stone 16',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:cobble'},
|
||||
}
|
||||
})
|
82
teleport_arrow.lua
Normal file
@ -0,0 +1,82 @@
|
||||
minetest.register_craftitem("throwing:arrow_teleport", {
|
||||
description = "Teleport Arrow",
|
||||
inventory_image = "throwing_arrow_teleport.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_teleport_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_teleport_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
player = "",
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
self.object:remove()
|
||||
if self.player ~= "" then
|
||||
self.player:setpos(pos)
|
||||
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
if self.player ~= "" then
|
||||
self.player:setpos(self.lastpos)
|
||||
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
|
||||
end
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_teleport',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:mese'},
|
||||
}
|
||||
})
|
BIN
textures/throwing_arrow_build.png
Normal file
After Width: | Height: | Size: 203 B |
BIN
textures/throwing_arrow_build_2.png
Normal file
After Width: | Height: | Size: 201 B |
BIN
textures/throwing_arrow_build_back.png
Normal file
After Width: | Height: | Size: 213 B |
BIN
textures/throwing_arrow_build_front.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
textures/throwing_arrow_diamond.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
textures/throwing_arrow_diamond_2.png
Normal file
After Width: | Height: | Size: 201 B |
BIN
textures/throwing_arrow_diamond_back.png
Normal file
After Width: | Height: | Size: 210 B |
BIN
textures/throwing_arrow_diamond_front.png
Normal file
After Width: | Height: | Size: 176 B |
BIN
textures/throwing_arrow_dig.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_arrow_dig_2.png
Normal file
After Width: | Height: | Size: 208 B |
BIN
textures/throwing_arrow_dig_back.png
Normal file
After Width: | Height: | Size: 215 B |
BIN
textures/throwing_arrow_dig_front.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
textures/throwing_arrow_fire.png
Normal file
After Width: | Height: | Size: 266 B |
BIN
textures/throwing_arrow_fire_2.png
Normal file
After Width: | Height: | Size: 266 B |
BIN
textures/throwing_arrow_fire_back.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
textures/throwing_arrow_fire_front.png
Normal file
After Width: | Height: | Size: 306 B |
BIN
textures/throwing_arrow_obsidian.png
Normal file
After Width: | Height: | Size: 192 B |
BIN
textures/throwing_arrow_obsidian_2.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
textures/throwing_arrow_obsidian_back.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
textures/throwing_arrow_obsidian_front.png
Normal file
After Width: | Height: | Size: 170 B |
BIN
textures/throwing_arrow_steel.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
textures/throwing_arrow_steel_2.png
Normal file
After Width: | Height: | Size: 193 B |
BIN
textures/throwing_arrow_steel_back.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
textures/throwing_arrow_steel_front.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
textures/throwing_arrow_stone.png
Normal file
After Width: | Height: | Size: 201 B |
BIN
textures/throwing_arrow_stone_2.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
textures/throwing_arrow_stone_back.png
Normal file
After Width: | Height: | Size: 213 B |
BIN
textures/throwing_arrow_stone_front.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
textures/throwing_arrow_teleport.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
textures/throwing_arrow_teleport_2.png
Normal file
After Width: | Height: | Size: 201 B |
BIN
textures/throwing_arrow_teleport_back.png
Normal file
After Width: | Height: | Size: 207 B |
BIN
textures/throwing_arrow_teleport_front.png
Normal file
After Width: | Height: | Size: 176 B |
BIN
textures/throwing_arrow_tnt.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_arrow_tnt_2.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_arrow_tnt_back.png
Normal file
After Width: | Height: | Size: 211 B |
BIN
textures/throwing_arrow_tnt_front.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
textures/throwing_arrow_torch.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_arrow_torch_2.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
textures/throwing_arrow_torch_back.png
Normal file
After Width: | Height: | Size: 212 B |
BIN
textures/throwing_arrow_torch_front.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
textures/throwing_bow_composite.png
Normal file
After Width: | Height: | Size: 579 B |
BIN
textures/throwing_bow_steel.png
Normal file
After Width: | Height: | Size: 576 B |
BIN
textures/throwing_bow_wood.png
Normal file
After Width: | Height: | Size: 484 B |
BIN
textures/throwing_empty.png
Normal file
After Width: | Height: | Size: 178 B |
279
tnt_arrow.lua
Normal file
@ -0,0 +1,279 @@
|
||||
minetest.register_craftitem("throwing:arrow_tnt", {
|
||||
description = "TNT arrow",
|
||||
inventory_image = "throwing_arrow_tnt.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_tnt_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_tnt.png", "throwing_arrow_tnt.png", "throwing_arrow_tnt_back.png", "throwing_arrow_tnt_front.png", "throwing_arrow_tnt_2.png", "throwing_arrow_tnt.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_tnt_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
-- TNT functions copied, would be nice to directly call them through an API...
|
||||
|
||||
-- loss probabilities array (one in X will be lost)
|
||||
local loss_prob = {}
|
||||
|
||||
loss_prob["default:cobble"] = 3
|
||||
loss_prob["default:dirt"] = 4
|
||||
|
||||
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
||||
|
||||
-- Fill a list with data for content IDs, after all nodes are registered
|
||||
local cid_data = {}
|
||||
minetest.after(0, function()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
cid_data[minetest.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
local function rand_pos(center, pos, radius)
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = item:get_count()
|
||||
local max = item:get_stack_max()
|
||||
if count > max then
|
||||
item:set_count(max)
|
||||
end
|
||||
while count > 0 do
|
||||
if count < max then
|
||||
item:set_count(count)
|
||||
end
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local obj = minetest.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local fire_node = {name="fire:basic_flame"}
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
if def and def.flammable then
|
||||
minetest.set_node(pos, fire_node)
|
||||
else
|
||||
minetest.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius)
|
||||
-- Make the damage radius larger than the destruction radius
|
||||
radius = radius * 2
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:getpos()
|
||||
local obj_vel = obj:getvelocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
local damage = (4 / dist) * radius
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 128,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-20, y=-20, z=-20},
|
||||
maxvel = {x=20, y=20, z=20},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local function explode(pos, radius)
|
||||
local pos = vector.round(pos)
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
local p1 = vector.subtract(pos, radius)
|
||||
local p2 = vector.add(pos, radius)
|
||||
local minp, maxp = vm:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = minetest.get_content_id("tnt:boom")
|
||||
local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
if (x * x) + (y * y) + (z * z) <=
|
||||
(radius * radius) + pr:next(-radius, radius) then
|
||||
local cid = data[vi]
|
||||
p.x = pos.x + x
|
||||
p.y = pos.y + y
|
||||
p.z = pos.z + z
|
||||
if cid == c_tnt or cid == c_gunpowder then
|
||||
burn(p)
|
||||
elseif cid ~= c_tnt_burning and
|
||||
cid ~= c_gunpowder_burning and
|
||||
cid ~= c_air and
|
||||
cid ~= c_fire and
|
||||
cid ~= c_boom then
|
||||
destroy(drops, p, cid)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return drops
|
||||
end
|
||||
|
||||
|
||||
local function boom(pos)
|
||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.get_node_timer(pos):start(0.5)
|
||||
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
end
|
||||
|
||||
-- Back to the arrow
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_tnt_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
boom(self.lastpos)
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_tnt_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_tnt',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'tnt:tnt'},
|
||||
}
|
||||
})
|
80
torch_arrow.lua
Normal file
@ -0,0 +1,80 @@
|
||||
minetest.register_craftitem("throwing:arrow_torch", {
|
||||
description = "Torch Arrow",
|
||||
inventory_image = "throwing_arrow_torch.png",
|
||||
})
|
||||
|
||||
minetest.register_node("throwing:arrow_torch_box", {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"throwing_arrow_torch.png", "throwing_arrow_torch.png", "throwing_arrow_torch_back.png", "throwing_arrow_torch_front.png", "throwing_arrow_torch_2.png", "throwing_arrow_torch.png"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.1, y=0.1},
|
||||
textures = {"throwing:arrow_torch_box"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
node = "",
|
||||
}
|
||||
|
||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 0.5
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.place_node(self.lastpos, {name="default:torch"})
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_torch_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'throwing:arrow_torch 4',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:coal'},
|
||||
}
|
||||
})
|