Update 0.9.2: Introduced chance to break for many arrows, added golden bow

This commit is contained in:
echoes91 2015-03-10 16:40:18 +01:00
parent bdc555c290
commit ff044fb1f1
11 changed files with 168 additions and 31 deletions

View File

@ -22,6 +22,7 @@ local throwing_shoot_arrow = function(itemstack, player)
end
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
obj:get_luaentity().inventory = player:get_inventory()
obj:get_luaentity().breaks = math.random()
return true
end
end
@ -67,7 +68,7 @@ minetest.register_tool("throwing:bow_steel", {
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 20
reload = 1.4
reload = 1.5
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading()
if not minetest.setting_getbool("creative_mode") then
@ -97,7 +98,7 @@ minetest.register_tool("throwing:bow_composite", {
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading()
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/300)
itemstack:add_wear(65535/250)
end
end
return itemstack
@ -108,7 +109,33 @@ minetest.register_craft({
output = 'throwing:bow_composite',
recipe = {
{'farming:string', 'default:steel_ingot', 'group:wood'},
{'farming:string', 'group:wood', 'default:steel_ingot'},
{'farming:string', 'group:wood', 'default:bronze_ingot'},
{'farming:string', 'default:steel_ingot', 'group:wood'},
}
})
minetest.register_tool("throwing:bow_gold", {
description = "Golden Bow",
inventory_image = "throwing_bow_gold.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 20
reload = 1.5
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading()
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/1000)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_composite',
recipe = {
{'farming:string', 'default:gold_ingot', ''},
{'farming:string', 'group:wood', 'default:gold_ingot'},
{'farming:string', 'default:steel_ingot', ''},
}
})

View File

@ -54,12 +54,13 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
local toughness = 0.95
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_build')
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
minetest.add_item(self.lastpos, 'default:stick')
end
minetest.add_item(self.lastpos, 'throwing:arrow_build')
end
end
end
@ -71,12 +72,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
minetest.add_item(self.lastpos, 'throwing:arrow_build')
minetest.add_item(self.lastpos, 'default:shovel_steel')
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
local toughness = 0.97
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
local toughness = 0.95
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -49,9 +49,18 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 1.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(pos, 'throwing:arrow_dig')
minetest.dig_node(pos)
local toughness = 0.9
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_dig')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
@ -60,8 +69,15 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_dig')
minetest.dig_node(pos)
if node.diggable ~= false then
minetest.dig_node(pos)
end
local toughness = 0.65
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'default:pick_steel')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -49,12 +49,13 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 5
local damage = 4
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(self.lastpos, 'default:stick')
end
end
end

View File

@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
local toughness = 0.94
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
local toughness = 0.88
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
local toughness = 0.95
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
local toughness = 0.9
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_steel')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
local toughness = 0.94
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
local toughness = 0.88
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_stone')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -53,7 +53,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove()
if self.player ~= "" then
self.player:setpos(pos)
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
end
end
end
@ -65,7 +65,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove()
if self.player ~= "" then
self.player:setpos(self.lastpos)
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
end
end
end
@ -77,6 +77,6 @@ minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY
minetest.register_craft({
output = 'throwing:arrow_teleport',
recipe = {
{'default:stick', 'default:stick', 'default:mese'},
{'default:stick', 'default:stick', 'default:mese_crystal_fragment 2'},
}
})

View File

@ -116,7 +116,7 @@ local function destroy(drops, pos, cid)
if def and def.flammable then
minetest.set_node(pos, fire_node)
else
minetest.remove_node(pos)
minetest.dig_node(pos)
if def then
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
@ -156,7 +156,7 @@ local function entity_physics(pos, radius)
obj_vel, radius * 10))
end
local damage = (4 / dist) * radius
local damage = (5 / dist) * radius
obj:set_hp(obj:get_hp() - damage)
end
end
@ -254,7 +254,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_tnt_entity" and obj:get_luaentity().name ~= "__builtin:item" then
self.object:remove()
boom(self.lastpos)
boom(pos)
end
end
end

View File

@ -56,6 +56,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
local toughness = 0.9
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
@ -64,9 +70,55 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
local dir={x=pos.x-self.lastpos.x, y=pos.y-self.lastpos.y, z=pos.z-self.lastpos.z}
local wall=minetest.dir_to_wallmounted(dir)
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then
local dir=vector.direction(self.lastpos, pos)
local wall=minetest.dir_to_wallmounted(dir)
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
--~ if wall == 0 then Check doesn't help :(
--~ local check_pos={self.lastpos.x, self.lastpos.y+0.5, self.lastpos.z}
--~ if minetest.get_node(check_pos).name ~= "air" then
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
--~ self.object:remove()
--~ end
--~ elseif wall == 1 then
--~ local check_pos={self.lastpos.x, self.lastpos.y-0.5, self.lastpos.z}
--~ if minetest.get_node(check_pos).name ~= "air" then
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
--~ self.object:remove()
--~ end
--~ elseif wall == 2 then
--~ local check_pos={self.lastpos.x+0.5, self.lastpos.y, self.lastpos.z}
--~ if minetest.get_node(check_pos).name ~= "air" then
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
--~ self.object:remove()
--~ end
--~ elseif wall == 3 then
--~ local check_pos={self.lastpos.x-0.5, self.lastpos.y, self.lastpos.z}
--~ if minetest.get_node(check_pos).name ~= "air" then
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
--~ self.object:remove()
--~ end
--~ elseif wall == 4 then
--~ local check_pos={self.lastpos.x, self.lastpos.y, self.lastpos.z+0.5}
--~ if minetest.get_node(check_pos).name ~= "air" then
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
--~ self.object:remove()
--~ end
--~ elseif wall == 5 then
--~ local check_pos={self.lastpos.x, self.lastpos.y, self.lastpos.z-0.5}
--~ if minetest.get_node(check_pos).name ~= "air" then
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
--~ self.object:remove()
--~ end
--~ end
else
local toughness = 0.9
if self.breaks < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
else
minetest.add_item(self.lastpos, 'default:stick')
end
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}