throwing/shell_arrow.lua

120 lines
3.4 KiB
Lua

minetest.register_craftitem("throwing:arrow_shell", {
description = "Shell arrow",
inventory_image = "throwing_arrow_shell.png",
})
minetest.register_node("throwing:arrow_shell_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_shell.png", "throwing_arrow_shell.png", "throwing_arrow_shell_back.png", "throwing_arrow_shell_front.png", "throwing_arrow_shell_2.png", "throwing_arrow_shell.png"},
groups = {not_in_creative_inventory=1},
use_texture_alpha = "opaque",
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_shell_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
local radius = 1
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 8,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-10, y=-10, z=-10},
maxvel = {x=10, y=10, z=10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 1,
minsize = 0.5,
maxsize = 1,
texture = "tnt_smoke.png",
})
end
local function boom(pos)
minetest.sound_play("shell_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.set_node(pos, {name="tnt:boom"})
minetest.get_node_timer(pos):start(0.1)
add_effects(pos, radius)
end
-- Back to the arrow
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_shell_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local speed = vector.length(self.object:getvelocity())
local damage = ((speed + 5)^1.2)/10 + 12
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
boom(pos)
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
self.object:remove()
boom(self.lastpos)
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_shell 8',
recipe = {
{'default:stick', 'tnt:gunpowder', 'default:bronze_ingot'},
}
})
minetest.register_craft({
output = 'throwing:arrow_shell 8',
recipe = {
{'default:bronze_ingot', 'tnt:gunpowder', 'default:stick'},
}
})