throwing/bows.lua

142 lines
3.8 KiB
Lua

local stiffness=0
local bow_idle=false
local reload=0
local throwing_shoot_arrow = function(itemstack, player)
if not bow_idle then
bow_idle=true
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos})
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
obj:get_luaentity().inventory = player:get_inventory()
obj:get_luaentity().breaks = math.random()
return true
end
end
end
return false
end
local function reloading ()
minetest.after(reload, function()
bow_idle=false
end)
end
minetest.register_tool("throwing:bow_wood", {
description = "Wood Bow",
inventory_image = "throwing_bow_wood.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 15
reload = 1.1
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading()
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/100)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_wood',
recipe = {
{'farming:string', 'group:wood', ''},
{'farming:string', '', 'group:wood'},
{'farming:string', 'group:wood', ''},
}
})
minetest.register_tool("throwing:bow_steel", {
description = "Steel Bow",
inventory_image = "throwing_bow_steel.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 20
reload = 1.5
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading()
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/200)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_steel',
recipe = {
{'farming:string', 'default:steel_ingot', ''},
{'farming:string', '', 'default:steel_ingot'},
{'farming:string', 'default:steel_ingot', ''},
}
})
minetest.register_tool("throwing:bow_composite", {
description = "Composite Bow",
inventory_image = "throwing_bow_composite.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 25
reload = 1.3
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading()
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/250)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_composite',
recipe = {
{'farming:string', 'default:steel_ingot', 'group:wood'},
{'farming:string', 'group:wood', 'default:bronze_ingot'},
{'farming:string', 'default:steel_ingot', 'group:wood'},
}
})
minetest.register_tool("throwing:bow_gold", {
description = "Golden Bow",
inventory_image = "throwing_bow_gold.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 20
reload = 1.5
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading()
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/1000)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_composite',
recipe = {
{'farming:string', 'default:gold_ingot', ''},
{'farming:string', 'group:wood', 'default:gold_ingot'},
{'farming:string', 'default:steel_ingot', ''},
}
})