tsm_pyramids/nodes.lua

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local img = {"eye", "men", "sun"}
for i=1,3 do
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minetest.register_node("tsm_pyramids:deco_stone"..i, {
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description = "Sandstone with "..img[i],
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tiles = {"default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
})
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end
trap_on_timer = function (pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for i, obj in pairs(objs) do
if obj:is_player() then
local n = minetest.get_node(pos)
if n and n.name and minetest.registered_nodes[n.name].crack < 2 then
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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nodeupdate(pos)
end
end
end
return true
end
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minetest.register_node("tsm_pyramids:trap", {
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description = "Cracked sandstone brick",
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
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is_ground_content = true,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(0.1)
end,
crack = 1,
on_timer = trap_on_timer,
drop = "",
})
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minetest.register_node("tsm_pyramids:trap_2", {
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description = "trapstone",
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
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is_ground_content = true,
groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
drop = "",
})