Fix initial mummies spawning inside walls
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commit
2407c70523
18
init.lua
18
init.lua
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@ -67,9 +67,9 @@ function tsm_pyramids.fill_chest(pos, stype, flood_sand)
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end)
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end
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local function add_spawner(pos)
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local function add_spawner(pos, mummy_offset)
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minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
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if not minetest.settings:get_bool("only_peaceful_mobs") then tsm_pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
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if not minetest.settings:get_bool("only_peaceful_mobs") then tsm_pyramids.spawn_mummy(vector.add(pos, mummy_offset),2) end
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end
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local function can_replace(pos)
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@ -118,6 +118,7 @@ local function make_entrance(pos, brick, sand, flood_sand)
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end
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local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
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-- Build pyramid
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for iy=0,10,1 do
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for ix=iy,22-iy,1 do
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for iz=iy,22-iy,1 do
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@ -132,16 +133,23 @@ local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
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end
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end
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end
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-- Build room
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local ok, msg, flood_sand = tsm_pyramids.make_room(pos, ptype, room_id)
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-- Place mummy spawner
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local r = math.random(1,3)
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if r == 1 then
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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-- front
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17}, {x=0, y=0, z=-2})
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elseif r == 2 then
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add_spawner({x=pos.x+17,y=pos.y+2, z=pos.z+11})
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-- right
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add_spawner({x=pos.x+17,y=pos.y+2, z=pos.z+11}, {x=-2, y=0, z=0})
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else
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add_spawner({x=pos.x+5,y=pos.y+2, z=pos.z+11})
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-- left
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add_spawner({x=pos.x+5,y=pos.y+2, z=pos.z+11}, {x=2, y=0, z=0})
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end
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-- Build entrance
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make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick, sand, flood_sand)
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-- Done
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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return ok, msg
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end
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12
mummy.lua
12
mummy.lua
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@ -343,7 +343,11 @@ minetest.register_craftitem("tsm_pyramids:spawn_egg", {
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})
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function tsm_pyramids.spawn_mummy (pos, number)
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for i=0,number do
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local node = minetest.get_node(pos)
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if node.name ~= "air" then
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return
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end
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for _=1, number do
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minetest.add_entity(pos,"tsm_pyramids:mummy")
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end
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end
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@ -400,7 +404,11 @@ if not minetest.settings:get_bool("only_peaceful_mobs") then
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if mobs < spawner_max_mobs then
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pos.x = pos.x+1
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local p = minetest.find_node_near(pos, 5, {"air"})
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minetest.add_entity(p,"tsm_pyramids:mummy")
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local p2 = {x=pos.x, y=pos.y+1, z=pos.z}
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local n2 = minetest.get_node(p2)
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if n2.name == "air" then
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tsm_pyramids.spawn_mummy(p, 1)
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end
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end
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end
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end
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