Fix perlin1 crash
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f6f1b4bd06
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6
init.lua
6
init.lua
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@ -111,7 +111,7 @@ local function make(pos, brick, sandstone, stone, sand, ptype)
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end
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local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
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local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
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local perlin1
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local function hlp_fnct(pos, name)
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local n = minetest.get_node_or_nil(pos)
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@ -138,7 +138,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y < 0 then return end
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math.randomseed(seed)
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local cnt = 0
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if not perlin1 then
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perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
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end
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local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
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if noise1 > 0.25 or noise1 < -0.26 then
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