Keep pyramids away from the beach
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parent
01acc67011
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12
init.lua
12
init.lua
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@ -6,6 +6,8 @@ local PYRA_W = 23
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local PYRA_Wm = PYRA_W - 1
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-- Half of (Pyramid width minus 1)
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local PYRA_Wh = PYRA_Wm / 2
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-- Minimum spawn height
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local PYRA_MIN_Y = 3
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tsm_pyramids = {}
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@ -233,7 +235,7 @@ end
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y < 0 then return end
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if maxp.y < PYRA_MIN_Y then return end
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math.randomseed(seed)
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if not perlin1 then
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perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
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@ -287,7 +289,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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sand = sands[sand_cnt_max_id]
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end
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if p2 == nil then return end
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if p2.y < 0 then return end
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if p2.y < PYRA_MIN_Y then return end
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local off = 0
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local opos1 = {x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z+PYRA_Wm}
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@ -307,8 +309,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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p2.y = p2.y - 3
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p2 = limit(p2, maxp)
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if p2.y < 0 then p2.y = 0 end
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if p2.y < PYRA_MIN_Y then p2.y = PYRA_MIN_Y end
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if minetest.find_node_near(p2, 5, {"default:water_source"}) ~= nil or
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minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=0}), 5, {"default:water_source"}) ~= nil or
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minetest.find_node_near(vector.add(p2, {x=0, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
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minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
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minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or
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minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil or
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minetest.find_node_near(p2, 52, {"default:desert_sandstone_brick"}) ~= nil then
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